1.主函数所在部分:
main扫雷.c
#define _CRT_SECURE_NO_WARNINGS
#include"扫雷声明.h"
void game()
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '?');
SetMine(mine, ROW, COL);
//测试打印雷区
//PrintBoard(mine, ROW, COL);
PrintBoard(show, ROW, COL);
FindMine(show, mine, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请输入:\n");
scanf("%d", &input);
switch (input)
{
case 1:
printf("------------扫雷游戏------------\n");
break;
case 0:
printf("quit\n");
break;
default:
printf("error\n");
break;
}
} while (!input);
game();
return 0;
}
2.自定义函数实现区
backwork.c
#define _CRT_SECURE_NO_WARNINGS
#include"扫雷声明.h"
void menu()//打印菜单
{
printf("***********************************\n");
printf("********* 1.play *********\n");
printf("********* 0.exit *********\n");
printf("***********************************\n");
}
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)//初始化数组(棋盘)
{
int i = 0, j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void PrintBoard(char board[ROWS][COLS], int row, int col)//打印棋盘
{
int i = 0, j = 0;
printf("------------扫雷游戏------------\n");
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("------------扫雷游戏------------\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)//埋雷,设置地雷坐标
{
int x = 0, y = 0,count = 0;
while(1)
{
x = rand()%row + 1;
y = rand()%col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count++;
}
if (count == SETMINE)
break;
}
}
void FindMine(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col)//进行游戏,查找地雷位置
{
int x = 0;
int y = 0;
int score = 0;
while (1)
{
printf("请输入排查的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("--菜--\n");
PrintBoard(mine, ROW, COL);
break;
}
else
CheckBlock(show,mine, x, y);
}
else
{
printf("坐标不合法,请重新输入\n");
}
PrintBoard(show, ROW, COL);
score++;
if (score == row * col - SETMINE)
{
printf("你赢了\n");
break;
}
}
}
void CheckBlock(char show[ROWS][COLS], char mine[ROWS][COLS], int x, int y)//检查当前格周围八格地雷数量
{
int count = 0;
if (show[x][y] != '?')
return;
for (int m = x - 1; m <= x + 1; m++)
{
for (int n = y - 1; n <= y + 1; n++)
{
if (m >= 0 && m < ROWS && n >= 0 && n <= COLS)
{
if (mine[m][n] == '1')
count++;
}
}
}
if (count == 0)
{
show[x][y] = ' ';
BlankOpen(show, mine, x, y);
}
else {
show[x][y] = count + '0';
}
}
void BlankOpen(char show[ROWS][COLS], char mine[ROWS][COLS], int x, int y)//递归运行CheckBlock函数
{
for (int m = x - 1; m <= x + 1; m++)
{
for (int n = y - 1; n <= y + 1; n++)
{
if (m >= 0 && m < ROWS && n >= 0 && n <= COLS)
{
CheckBlock(show,mine, m, n);
}
}
}
}
3.声明区
扫雷声明.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL + 2
#define SETMINE 10
void menu();
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void PrintBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col);
void CheckBlock(char show[ROWS][COLS], char mine[ROWS][COLS], int x, int y);
void BlankOpen(char show[ROWS][COLS], char mine[ROWS][COLS], int x, int y);
小白编写,代码比较粗糙