package main
import (
"fmt"
)
//定义一个基本技能类
type Ability struct {
name string
}
//定义一个技能接口
type AbilityInferfacer interface {
Spell() //释放技能
SetName(name string) //设置技能名字
}
//为基本技能类实现Spell
func (a *Ability) Spell() {
fmt.Println("Spell Ability")
}
//为基本技能类实现SetName
func (a *Ability) SetName(name string) {
a.name = name
}
//定义一个新的技能类(精准弹幕),它由基本技能类组成
type AbilityTrueshotBarrage struct {
Ability
}
//为精准弹幕类实现Spell,实际上就是重写了基本技能类已经实现了Spell方法
func (a *AbilityTrueshotBarrage) Spell() {
fmt.Printf("HI,This is %s", a.name)
}
//定义一个能够创建技能接口,如果某个类型实现了AbilityInferfacer,
//那么他都可以通过这个接口创建出来一个技能类
type AbilityFactory interface {
CreateAbility() AbilityInferfacer
}
//定义一个新的技能类(精准弹幕)的工厂类,这个工厂类包含了上面的创建接口
//所以他未来可以创建技能
type AbilityTrueshotBarrageFactory struct {
AbilityFactory
}
//实现了精准弹幕的工厂类如何创建出精准弹幕类
func (a *AbilityTrueshotBarrageFactory) CreateAbility() AbilityInferfacer {
return &AbilityTrueshotBarrage{}
}
//下面都是秘术射击类,和精准弹幕类类似
type AbilityMysticShot struct {
Ability
}
func (a *AbilityMysticShot) Spell() {
fmt.Printf("HI,This is %s", a.name)
}
type AbilityMysticShotFactory struct {
AbilityFactory
}
func (sf *AbilityMysticShotFactory) CreateAbility() AbilityInferfacer {
return &AbilityMysticShot{}
}
func main() {
//newAbilityFactory:=&AbilityMysticShotFactory{}
//创建精准弹幕工厂类
newAbilityFactory := &AbilityTrueshotBarrageFactory{}
//通过精准弹幕工厂类创建精准弹幕类
newAbility := newAbilityFactory.CreateAbility()
//newAbility.SetName("MysticShot")
//给他起名
newAbility.SetName("TrueshotBarrage")
//放大招,是时候表演真正的结束了!penta kill!
newAbility.Spell()
}
golang工厂方法实现
最新推荐文章于 2023-08-03 17:12:43 发布