window.onload = init 与window.onload = init()的差别

window.onload = init 与window.onload = init()的差别


1.window.onload = init ; 是 把函数值赋给onload属性。 
上面这句赋值时不会执行Init函数,且onload对应的方法是init函数
常用于在页面加载完成之后要做的操作。
<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8" />
		<title></title>
		<script type="text/javascript" src="js/jquery-1.8.3.min.js" ></script>
		<script type="text/javascript">
                     document.getElementById("txt").innerHTML="1111";			

			function init(){
					
			}
			
			window.οnlοad=init;
			
		</script>
	</head>
	<body>
		
		<div id="txt" >0000</div>
		
	</body>
</html>



<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8" />
		<title></title>
		<script type="text/javascript" src="js/jquery-1.8.3.min.js" ></script>
		<script type="text/javascript">
			
			function init(){
					document.getElementById("txt").innerHTML="1111";
			}
			
			window.οnlοad=init;
			
		</script>
	</head>
	<body>
		
		<div id="txt" >0000</div>
		
	</body>
</html>
比较上面的两个示例,第一个页面还是显示0000,第二个则显示的是1111



window.onload = init(); 是调用函数init.
上面这句赋值时会执行Init函数,且onload对应的方法不是init函数,而是执行结果

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js代码 [removed] var wave = (function () { var ctx; var waveImage; var canvasWidth; var canvasHeight; var needAnimate = false; function init (callback) { var wave = document.getElementById('wave'); var canvas = document.createElement('canvas'); if (!canvas.getContext) return; ctx = canvas.getContext('2d'); canvasWidth = wave.offsetWidth; canvasHeight = wave.offsetHeight; canvas.setAttribute('width', canvasWidth); canvas.setAttribute('height', canvasHeight); wave.appendChild(canvas); waveImage = new Image(); waveImage.onload = function () { waveImage.onload = null; callback(); } waveImage.src = 'images/wave.png'; } function animate () { var waveX = 0; var waveY = 0; var waveX_min = -203; var waveY_max = canvasHeight * 0.7; var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000 / 60); }; function loop () { ctx.clearRect(0, 0, canvasWidth, canvasHeight); if (!needAnimate) return; if (waveY < waveY_max) waveY = 1.5; if (waveX < waveX_min) waveX = 0; else waveX -= 3; ctx.globalCompositeOperation = 'source-over'; ctx.beginPath(); ctx.arc(canvasWidth/2, canvasHeight/2, canvasHeight/2, 0, Math.PI*2, true); ctx.closePath(); ctx.fill(); ctx.globalCompositeOperation = 'source-in'; ctx.drawImage(waveImage, waveX, canvasHeight - waveY); requestAnimationFrame(loop); } loop(); } function start () { if (!ctx) return init(start); needAnimate = true; setTimeout(function () { if (needAnimate) animate(); }, 500); } function stop () { needAnimate = false; } return {start: start, stop: stop}; }()); wave.start(); [removed]
HTML5圆形波浪加载动画特效是一款原生html5 css3 canvas波浪滚动上升加载动画,圆形加载容器效果。 var wave = (function () { var ctx; var waveImage; var canvasWidth; var canvasHeight; var needAnimate = false; function init (callback) { var wave = document.getElementById('wave'); var canvas = document.createElement('canvas'); if (!canvas.getContext) return; ctx = canvas.getContext('2d'); canvasWidth = wave.offsetWidth; canvasHeight = wave.offsetHeight; canvas.setAttribute('width', canvasWidth); canvas.setAttribute('height', canvasHeight); wave.appendChild(canvas); waveImage = new Image(); waveImage.onload = function () { waveImage.onload = null; callback(); } waveImage.src = 'images/wave.png'; } function animate () { var waveX = 0; var waveY = 0; var waveX_min = -203; var waveY_max = canvasHeight * 0.7; var requestAnimationFrame =  window.requestAnimationFrame ||  window.mozRequestAnimationFrame ||  window.webkitRequestAnimationFrame ||  window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000 / 60); }; function loop () { ctx.clearRect(0, 0, canvasWidth, canvasHeight); if (!needAnimate) return; if (waveY < waveY_max) waveY = 1.5; if (waveX < waveX_min) waveX = 0; else waveX -= 3; ctx.globalCompositeOperation = 'source-over'; ctx.beginPath(); ctx.arc(canvasWidth/2, canvasHeight/2, canvasHeight/2, 0, Math.PI*2, true); ctx.closePath(); ctx.fill(); ctx.globalCompositeOperation = 'source-in'; ctx.drawImage(waveImage, waveX, canvasHeight - waveY); requestAnimationFrame(loop); } loop(); } function start () { if (!ctx) return init(start); needAnimate = true; setTimeout(function () { if (needAnimate) animate(); }, 500); } function stop () { needAnimate = false; } return {start: start, stop: stop}; }()); wave.start(); 

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