自定义view学习3(课后练习)

1.

public class ClassThreeiew extends View{
    public ClassThreeiew(Context context) {
        super(context);
    }

    public ClassThreeiew(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public ClassThreeiew(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }
    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    String text = "Hello HenCoder";
    Typeface typeface;
    {
        paint.setTextSize(60);
        typeface = Typeface.createFromAsset(getContext().getAssets(), "Satisfy-Regular.ttf");
    }
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 使用 Paint.setTypeface() 来设置不同的字体

        // 第一处:填入 null 来设置默认字体
        paint.setTypeface(null);
        canvas.drawText(text, 50, 100, paint);
        // 第二处:填入 Typeface.SERIF 来设置衬线字体(宋体)
        paint.setTypeface(Typeface.SERIF);
        canvas.drawText(text, 50, 200, paint);
        // 第三处:填入 typeface 对象来使用 assets 目录下的 "Satisfy-Regular.ttf" 文件
        paint.setTypeface(Typeface.createFromAsset(getContext().getAssets(),"Satisfy-Regular.ttf"));
        canvas.drawText(text, 50, 300, paint);
    }
}

2.

public class ClassThreeiew extends View{
    Paint paint1 = new Paint(Paint.ANTI_ALIAS_FLAG);
    Paint paint2 = new Paint(Paint.ANTI_ALIAS_FLAG);
    String text1 = "三个月内你胖了";
    String text2 = "4.5";
    String text3 = "公斤";
    public ClassThreeiew(Context context) {
        super(context);
    }

    public ClassThreeiew(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public ClassThreeiew(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    {
        paint1.setTextSize(60);
        paint2.setTextSize(120);
        paint2.setColor(Color.parseColor("#E91E63"));
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 使用 Paint.measureText 测量出文字宽度,让文字可以相邻绘制
        float measureText1 = paint1.measureText(text1);
        float measureText2 = paint2.measureText(text2);
        canvas.drawText(text1, 50, 200, paint1);
        canvas.drawText(text2, 50 + measureText1, 200, paint2);
        canvas.drawText(text3, 50  + measureText1 + measureText2, 200, paint1);
    }
}

3.

public class ClassThreeiew extends View{
    Paint paint1 = new Paint(Paint.ANTI_ALIAS_FLAG);
    Paint paint2 = new Paint(Paint.ANTI_ALIAS_FLAG);
    String[] texts = {"A", "a", "J", "j", "Â", "â"};
    int top = 200;
    int bottom = 400;
    public ClassThreeiew(Context context) {
        super(context);
    }

    public ClassThreeiew(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public ClassThreeiew(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    {
        paint1.setStyle(Paint.Style.STROKE);
        paint1.setStrokeWidth(20);
        paint1.setColor(Color.parseColor("#E91E63"));
        paint2.setTextSize(160);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        canvas.drawRect(50, top, getWidth() - 50, bottom, paint1);
        // 使用 Paint.getFontMetrics() 计算出文字的显示区域
        // 然后计算出文字的绘制位置,从而让文字上下居中
        // 这种居中算法的优点是,可以让不同的文字的 baseline 对齐
        int middle = (top + bottom) / 2;

        Paint.FontMetrics fontMetrics = paint2.getFontMetrics();
        float offsetY = -(fontMetrics.ascent + fontMetrics.descent) / 2;


        canvas.drawText(texts[0], 100, middle + offsetY, paint2);
        canvas.drawText(texts[1], 200, middle + offsetY, paint2);
        canvas.drawText(texts[2], 300, middle + offsetY, paint2);
        canvas.drawText(texts[3], 400, middle + offsetY, paint2);
        canvas.drawText(texts[4], 500, middle + offsetY, paint2);
        canvas.drawText(texts[5], 600, middle + offsetY, paint2);

    }
}


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值