自定义控件,设置长按时间

public class LongPressView extends android.support.v7.widget.AppCompatButton {
    private int mLastMotionX, mLastMotionY;
    // 是否移动了
    private boolean isMoved;
    // 是否释放了
    private boolean isReleased;
    // 计数器,防止多次点击导致最后一次形成longpress的时间变短
    private int mCounter;
    // 长按的runnable
    private Runnable mLongPressRunnable;
    // 移动的阈值
    private static final int TOUCH_SLOP = 20;

    public LongPressView(Context context) {
        super(context);
        mLongPressRunnable = new Runnable() {
            @Override
            public void run() {
                mCounter--;
                if (mCounter > 0 || isReleased || isMoved)
                    return;
                performLongClick();// 回调长按事件
            }
        };
    }

    public LongPressView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        mLongPressRunnable = new Runnable() {
            @Override
            public void run() {
                mCounter--;
                if (mCounter > 0 || isReleased || isMoved)
                    return;
                performLongClick();// 回调长按事件
            }
        };
    }

    public LongPressView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        mLongPressRunnable = new Runnable() {
            @Override
            public void run() {
                mCounter--;
                if (mCounter > 0 || isReleased || isMoved)
                    return;
                performLongClick();// 回调长按事件
            }
        };
    }


    public boolean dispatchTouchEvent(MotionEvent event) {
        int x = (int) event.getX();
        int y = (int) event.getY();
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                mLastMotionX = x;
                mLastMotionY = y;
                mCounter++;
                isReleased = false;
                isMoved = false;
                postDelayed(mLongPressRunnable, 5000);// 按下 3秒后调用线程
                break;
            case MotionEvent.ACTION_MOVE:
                if (isMoved)
                    break;
                if (Math.abs(mLastMotionX - x) > TOUCH_SLOP
                        || Math.abs(mLastMotionY - y) > TOUCH_SLOP) {
                    isMoved = true;
                }
                break;
            case MotionEvent.ACTION_UP:
                // 释放了
                isReleased = true;
                break;
        }
        return true;
    }
}

 

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