(六)Handler解析
文章目录
前言
Android应用程序与传统的PC应用程序一样,都是消息驱动的。也就是说,在Android应用程序主线程中,所有函数都是在一个消息循环中执行的。Android应用程序其它线程,也可以像主线程一样,拥有消息循环。Android应用程序主线程是一个特殊的线程,因为它同时也是UI线程以及触摸屏、键盘等输入事件处理线程。主线程对消息循环很敏感,一旦发生阻塞,就会影响UI的流畅度,甚至发生ANR问题。Handler主要包括四个组成部分:
- Hanlder: 发送和接收消息
- Looper: 用于轮询消息队列, 一个线程只能有一个Looper
- Message: 消息实体
- MessageQueue: 消息队列用于存储消息和管理消息
一、Looper
1.1 Looper创建
//ActivityThread.java
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
...
//初始化Looper以及MessageQueue
Looper.prepareMainLooper();
...
ActivityThread thread = new ActivityThread();
thread.attach(false, startSeq);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();//开始轮询
throw new RuntimeException("Main thread loop unexpectedly exited");
}
1.2 Looper.prepareMainLooper()
//looper.java
public static void prepareMainLooper() {
prepare(false);//消息队列可以退出
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {//不为空表示当前线程已经创建了Looper
throw new RuntimeException("Only one Looper may be created per thread");
//每个线程只能创建一个Looper
}
//创建Looper并设置给sThreadLocal, 这样get的时候就不会为null了
sThreadLocal.set(new Looper(quitAllowed));
}
//创建MessageQueue以及Looper与当前线程的绑定
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
1.3 Looper.loop()
public static void loop() {
final Looper me = myLooper();//里面调用了sThreadLocal.get()获得刚才创建的Looper对象
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}//如果Looper为空则会抛出异常
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
//这是一个死循环, 从消息队列不断的取消息
Message msg = queue.next(); // might block
if (msg == null) {
//由于刚创建MessageQueue就开始轮询, 队列里是没有消息的,等到Handler sendMessage enqueueMessage后
//队列里才有消息
// No message indicates that the message queue is quitting.
return;
} // This must be in a local variable, in case a UI event sets the loggerPrinter logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);//msg.target就是绑定的Handler, 详见后面Message的部分, Handler开始
//后面代码省略.....
msg.recycleUnchecked();
}
}
二、Hanlde创建
//最常见的创建handler
Handler handler=new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
}
};
//在内部调用 this(null, false);
public Handler(Callback callback, boolean async) {
//前面省略
mLooper = Looper.myLooper();//获取Looper, **注意不是创建Looper**!
if (mLooper == null) {
throw new RuntimeException("Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;//创建消息队列MessageQueue
mCallback = callback; //初始化了回调接口
mAsynchronous = async;
}
Looper.myLooper();
//这是Handler中定义的ThreadLocal ThreadLocal主要解多线程并发的问题
// sThreadLocal.get() will return null unless you've called prepare().
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
sThreadLocal.get()
//will return null unless you’ ve called prepare(). 这句话告诉我们get可能返回null 除非先调用prepare()方法创建Looper。
三、Message创建
一般可以使用new Message来创建Message,但还有更好的创建方式 Message.obtain。 因为可以检查是否有可以复用的Message,用过复用避免过多的创建、 销毁Message对象达到优化内存和性能的目地。
public static Message obtain(Handler h) {
Message m = obtain();//调用重载的obtain方法
m.target = h;//并绑定的创建Message对象的handler
return m;
}
public static Message obtain() {
synchronized (sPoolSync) {//sPoolSync是一个Object对象, 用来同步保证线程安全
if (sPool != null) {//sPool是就是handler dispatchMessage 后 通过recycleUnchecked回收用以复用的Message
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
return new Message();
}
四、发送消息
Handler发送消息的重载方法很多, 但是主要只有2种。 sendMessage(Message)和 sendMessage方法通过一系列重载方法的调用,sendMessage调用sendMessageDelayed, 继续调用sendMessageAtTime, 继续调用enqueueMessage, 继续调用messageQueue的enqueueMessage方法, 将消息保存在了消息队列中, 而最终由Looper取出, 交给Handler的dispatchMessage进行处理。
public void dispatchMessage(Message msg) {
if (msg.callback != null) {//callback在message的构造方法中初始化或者使用handler.post(Runnable)时候才不为空
handleCallback(msg);
} else {
if (mCallback != null) {//mCallback是一个Callback对象, 通过无参的构造方法创建出来的handler, 该属性为null, 此段不执行
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);//最终执行handleMessage方法
}
}
private static void handleCallback(Message message) {
message.callback.run();
}
五、处理消息
在handleMessage(Message)方法中, 我们可以拿到message对象, 根据不同的需求进行处理, 整个Handler机制的流程就结束了。
六、MessageQueue
6.1 enqueueMessage(消息入库)
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {//锁开始
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
6.2 next(消息出库)
Message next() {
...
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
//这样由于synchronized( this) 作用范围是所有 this正在访问的代码块都会有保护作用
//也就是它可以保证 next函数和 enqueueMessage函数能够实现互斥。 这样才能真正的保证多线程访问的时候messagequeue的有序进行
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
总结
handler机制就是一个传送带的运转机制。
1) MessageQueue就像履带。
2) Thread就像背后的动力, 就是我们通信都是基于线程而来的。
3) 传送带的滚动需要一个开关给电机通电, 那么就相当于我们的loop函数, 而这个loop里面的for循环就会带着不断的滚动, 去轮询messageQueue
4) Message就是 我们的货物了。