HTML 动态背景

效果截图:

GIF:

PNG:

Html页:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title>动态背景</title>
</head>
<body>
    <div id="container" class="container">
        <div id="anitOut" class="anitOut"></div>
    </div>

    <!--******************************背景之上的内容******************************-->
    <div style="width:350px;height:30px;position:absolute;top:35px;left:30px;">
        <span>
            <label style="color:red;font-weight:bold;font-size:25px;">-</label>
            <label style="color:white;font-weight:bold;font-size:25px;">1,23%</label>
            <label style="color:#55c608;font-weight:bold;margin-left:10px;font-size:25px;">+</label>
            <label style="color:white;font-weight:bold;font-size:25px;">1,23%</label>
            <label style="color:#55c608;font-weight:bold;margin-left:10px;font-size:25px;">+</label>
            <label style="color:white;font-weight:bold;font-size:25px;">2,14%</label>
        </span>
    </div>
    <!--******************************背景之上的内容******************************-->

</body>
</html>

css样式:

<style type="text/css">
        .container {
            width: 400px;
            height: 140px;
            -webkit-border-radius: 8px;
            -moz-border-radius: 8px;
            border-radius: 8px;
        }

        .anitOut {
            width: 350px;
            height: 140px;
            -webkit-border-radius: 8px;
            -moz-border-radius: 8px;
            border-radius: 8px;
        }

            .anitOut canvas {
                -webkit-border-radius: 8px;
                -moz-border-radius: 8px;
                border-radius: 8px;
                float: left;
            }
    </style>

JS逻辑[另外需要引用:jquery-1.11.2.min.js 和 cav.js 下载地址:https://download.csdn.net/download/qq_33538554/10953942]:

<script type="text/javascript">
        $(function () {
            if (!window.ActiveXObject && !!document.createElement("canvas").getContext) {
                $.getScript("cav.js",
                    function () {
                        var t = {
                            width: 1.5,
                            height: 1.5,
                            depth: 10,
                            segments: 12,
                            slices: 6,
                            xRange: 0.8,
                            yRange: 0.1,
                            zRange: 1,
                            ambient: "#525252",
                            diffuse: "#FFFFFF",
                            speed: 0.0002
                        };
                        var G = {
                            count: 2,
                            xyScalar: 1,
                            zOffset: 100,
                            ambient: "#0094ff",
                            diffuse: "#005584",
                            speed: 0.001,
                            gravity: 1200,
                            dampening: 0.95,
                            minLimit: 10,
                            maxLimit: null,
                            minDistance: 20,
                            maxDistance: 400,
                            autopilot: false,
                            draw: false,
                            bounds: CAV.Vector3.create(),
                            step: CAV.Vector3.create(Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1))
                        };
                        var m = "canvas";
                        var E = "svg";
                        var x = {
                            renderer: m
                        };
                        var i, n = Date.now();
                        var L = CAV.Vector3.create();
                        var k = CAV.Vector3.create();
                        var z = document.getElementById("container");
                        var w = document.getElementById("anitOut");
                        var D, I, h, q, y;
                        var g;
                        var r;

                        function C() {
                            F();
                            p();
                            s();
                            B();
                            v();
                            K(z.offsetWidth, z.offsetHeight);
                            o()
                        }

                        function F() {
                            g = new CAV.CanvasRenderer();
                            H(x.renderer)
                        }

                        function H(N) {
                            if (D) {
                                w.removeChild(D.element)
                            }
                            switch (N) {
                                case m:
                                    D = g;
                                    break
                            }
                            D.setSize(z.offsetWidth, z.offsetHeight);
                            w.appendChild(D.element)
                        }

                        function p() {
                            I = new CAV.Scene()
                        }

                        function s() {
                            I.remove(h);
                            D.clear();
                            q = new CAV.Plane(t.width * D.width, t.height * D.height, t.segments, t.slices);
                            y = new CAV.Material(t.ambient, t.diffuse);
                            h = new CAV.Mesh(q, y);
                            I.add(h);
                            var N, O;
                            for (N = q.vertices.length - 1; N >= 0; N--) {
                                O = q.vertices[N];
                                O.anchor = CAV.Vector3.clone(O.position);
                                O.step = CAV.Vector3.create(Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1));
                                O.time = Math.randomInRange(0, Math.PIM2)
                            }
                        }

                        function B() {
                            var O, N;
                            for (O = I.lights.length - 1; O >= 0; O--) {
                                N = I.lights[O];
                                I.remove(N)
                            }
                            D.clear();
                            for (O = 0; O < G.count; O++) {
                                N = new CAV.Light(G.ambient, G.diffuse);
                                N.ambientHex = N.ambient.format();
                                N.diffuseHex = N.diffuse.format();
                                I.add(N);
                                N.mass = Math.randomInRange(0.5, 1);
                                N.velocity = CAV.Vector3.create();
                                N.acceleration = CAV.Vector3.create();
                                N.force = CAV.Vector3.create()
                            }
                        }

                        function K(O, N) {
                            D.setSize(O, N);
                            CAV.Vector3.set(L, D.halfWidth, D.halfHeight);
                            s()
                        }

                        function o() {
                            i = Date.now() - n;
                            u();
                            M();
                            requestAnimationFrame(o)
                        }

                        function u() {
                            var Q, P, O, R, T, V, U, S = t.depth / 2;
                            CAV.Vector3.copy(G.bounds, L);
                            CAV.Vector3.multiplyScalar(G.bounds, G.xyScalar);
                            CAV.Vector3.setZ(k, G.zOffset);
                            for (R = I.lights.length - 1; R >= 0; R--) {
                                T = I.lights[R];
                                CAV.Vector3.setZ(T.position, G.zOffset);
                                var N = Math.clamp(CAV.Vector3.distanceSquared(T.position, k), G.minDistance, G.maxDistance);
                                var W = G.gravity * T.mass / N;
                                CAV.Vector3.subtractVectors(T.force, k, T.position);
                                CAV.Vector3.normalise(T.force);
                                CAV.Vector3.multiplyScalar(T.force, W);
                                CAV.Vector3.set(T.acceleration);
                                CAV.Vector3.add(T.acceleration, T.force);
                                CAV.Vector3.add(T.velocity, T.acceleration);
                                CAV.Vector3.multiplyScalar(T.velocity, G.dampening);
                                CAV.Vector3.limit(T.velocity, G.minLimit, G.maxLimit);
                                CAV.Vector3.add(T.position, T.velocity)
                            }
                            for (V = q.vertices.length - 1; V >= 0; V--) {
                                U = q.vertices[V];
                                Q = Math.sin(U.time + U.step[0] * i * t.speed);
                                P = Math.cos(U.time + U.step[1] * i * t.speed);
                                O = Math.sin(U.time + U.step[2] * i * t.speed);
                                CAV.Vector3.set(U.position, t.xRange * q.segmentWidth * Q, t.yRange * q.sliceHeight * P, t.zRange * S * O - S);
                                CAV.Vector3.add(U.position, U.anchor)
                            }
                            q.dirty = true
                        }

                        function M() {
                            D.render(I)
                        }

                        function J(O) {
                            var Q, N, S = O;
                            var P = function (T) {
                                for (Q = 0, l = I.lights.length; Q < l; Q++) {
                                    N = I.lights[Q];
                                    N.ambient.set(T);
                                    N.ambientHex = N.ambient.format()
                                }
                            };
                            var R = function (T) {
                                for (Q = 0, l = I.lights.length; Q < l; Q++) {
                                    N = I.lights[Q];
                                    N.diffuse.set(T);
                                    N.diffuseHex = N.diffuse.format()
                                }
                            };
                            return {
                                set: function () {
                                    P(S[0]);
                                    R(S[1])
                                }
                            }
                        }

                        function v() {
                            window.addEventListener("resize", j)
                        }

                        function A(N) {
                            CAV.Vector3.set(k, N.x, D.height - N.y);
                            CAV.Vector3.subtract(k, L)
                        }

                        function j(N) {
                            K(z.offsetWidth, z.offsetHeight);
                            M()
                        }
                        C();
                    })
            }
        });
    </script>

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