socket线程应用

声明:本博文用于学习总结及工作心得


server端:

#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <pthread.h>

//改写inet_ntoa
void sockaddr_toa(struct sockaddr_in *addr, char *IPAddr)
{
	unsigned char *p = (unsigned char *)&(addr->sin_addr.s_addr);
	sprintf(IPAddr, "%u.%u.%u.%u", p[0], p[1], p[2], p[3]);
}

pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;

int status = 0;
struct ps
{
	int socket;
	pthread_t *t;

};

//接收客户端的socket数据的线程
void *recvsocket(void *arg)
{
	struct ps *p = (struct ps *)arg;
	int st = p->socket;
	pthread_t t = *(p->t);
	char s[1024];
	char *ip = malloc(sizeof(char) *64);

	//得到远端sockaddr
	memset(ip, 0, sizeof(ip));
	struct sockaddr_in client_addr;
	socklen_t client_len = sizeof(client_addr);
	memset(&client_addr, 0, client_len);
	getpeername(st, (struct sockaddr *)&client_addr, &client_len);
	sockaddr_toa(&client_addr, ip);
	printf("远端sockaddr:%s\n", ip);

	//得到自身的sockaddr
	memset(ip, 0, sizeof(ip));
	struct sockaddr_in server_addr;
	socklen_t server_len = sizeof(server_addr);
	memset(&server_addr, 0, server_len);
	getsockname(st, (struct sockaddr *)&server_addr, &server_len);
	sockaddr_toa(&server_addr, ip);
	printf("自身sockaddr:%s\n", ip);

	while(1)
	{
		memset(s, 0, sizeof(s));
		int rc = recv(st, s, sizeof(s), 0);
		if(rc <= 0)//如果recv小于等于0 代表socket已经关闭或者出错了
		{
			break;
		}
		else
		{
			printf("client:%s\n", s);
		}
	}
	pthread_mutex_lock(&mutex);
	status--;
	pthread_mutex_unlock(&mutex);
	pthread_cancel(t);//被cancel的线程内部没有使用锁
	return NULL;
}


void *sendsocket(void *arg)//向client端socket发送数据
{
	int st = *((int *)arg);
	char s[1024];
	while(1)
	{
		memset(s, 0, sizeof(s));
		read(STDIN_FILENO, s, sizeof(s));//读取用户输入信息
		send(st, s, strlen(s), 0);
	}
	return NULL;
}

//第二套
int main(int arg, char *args[])
{
    if (arg < 2) {
        return -1;
    }
    int port = atoi(args[1]);
	int st = socket(AF_INET, SOCK_STREAM, 0);
	int on =1;
	//设置socket属性,第三个参数SO_REUSEADDR代表地址可重用
	if(setsockopt(st, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) == -1)
	{
		printf("setsockopt failed %s\n", strerror(errno));
		return EXIT_FAILURE;
	}

	struct sockaddr_in addr;
	memset(&addr, 0, sizeof(addr));
	addr.sin_family = AF_INET;//设置结构地址类型为TCP/IP地址
	addr.sin_port = htons(port);//指定一个端口号 8900 htons: 将short类型从host字节类型到net字节类型的转化
	addr.sin_addr.s_addr = htonl(INADDR_ANY);//INADDR_ANY代表这个server上所有的地址

	//将IP与server程序绑定
	if(bind(st, (struct sockaddr *)&addr, sizeof(addr)) == -1)
	{
		printf("bind failed %s\n", strerror(errno));
		return EXIT_FAILURE;
	}
	//server开始listen
	if(listen(st, 20) == -1)
	{
		printf("listen failed %s\n", strerror(errno));
		return EXIT_FAILURE;
	}
	int client_st = 0; //client端socket
	struct sockaddr_in client_addr;//表示client段的IP地址
	pthread_t thrd1, thrd2;
	struct ps p1, p2;
	while(1)
	{
		memset(&client_addr, 0, sizeof(client_addr));
		socklen_t len = sizeof(client_addr);
		//accept会阻塞,直到有客户端连接过来,accept返回client的socket描述符
//		client_st = accept(st, p, &len);
		client_st = accept(st, (struct sockaddr *)&client_addr, &len);
		pthread_mutex_lock(&mutex);//为全局变量加一个互斥锁,放在与线程函数同时读写变量的冲突
		status ++;
		pthread_mutex_unlock(&mutex);//解锁
		if(status > 1)//当client端连接数大于1时,断开以后的连接
		{
			close(client_st);
			continue;
		}
		if(client_st == -1)
		{
			printf("accept failed %s\n", strerror(errno));
			return EXIT_FAILURE;
		}
        printf("accept by %s\n", inet_ntoa(client_addr.sin_addr));
        p1.socket = client_st;
        p1.t = &thrd1;
        p2.socket = client_st;
        p2.t = &thrd2;
        pthread_create(&thrd1, NULL, recvsocket, (void *)&p1);
        pthread_detach(thrd1);//设置线程可分离
        pthread_create(&thrd2, NULL, sendsocket, (void *)&p2);
        pthread_detach(thrd2);//设置线程可分离
	}
    close(st);//关闭server端listen的socket
    return EXIT_SUCCESS;
}

client端:

#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <pthread.h>

//接收客户端的socket数据的线程
void *recvsocket(void *arg)
{
	int st = *((int *)arg);
	char s[1024];

	while(1)
	{
		memset(s, 0, sizeof(s));
		int rc = recv(st, s, sizeof(s), 0);
		if(rc <= 0)//如果recv小于等于0 代表socket已经关闭或者出错了
		{
			break;
		}
		else
		{
			printf("client:%s\n", s);
		}
	}
	return NULL;
}


void *sendsocket(void *arg)//向client端socket发送数据
{
	int st = *((int *)arg);
	char s[1024];
	while(1)
	{
		memset(s, 0, sizeof(s));
		read(STDIN_FILENO, s, sizeof(s));//读取用户输入信息
		send(st, s, strlen(s), 0);
	}
	return NULL;
}
//第二套
int main(int arg, char *args[])
{
    if (arg < 3) {
        return -1;
    }
    
    char *ipv4 = args[1];
    int port = atoi(args[2]);
	int st = socket(AF_INET, SOCK_STREAM, 0);//初始化socket
	if(st == -1)
	{
		printf("create socket error:%s\n", strerror(errno));
		return -1;
	}
	struct sockaddr_in addr;//定义一个IP地址的结构
	memset(&addr, 0 , sizeof(addr));
	addr.sin_family = AF_INET;//设置结构地址类型为TCP/IP地址
	addr.sin_port = htons(port);//指定一个端口号 8900 htons: 将short类型从host字节类型到net字节类型的转化
	addr.sin_addr.s_addr = inet_addr(ipv4);//将字符串类型的IP地址转化为int,赋给addr结构成员

	//调用connect连接到结构addr指定的IP地址和端口号
	if(connect(st, (struct sockaddr *)&addr, sizeof(addr)) == -1)
	{
		printf("connect failed %s\n", strerror(errno));
		return -1;
	}
	pthread_t thrd1, thrd2;
	pthread_create(&thrd1, NULL, recvsocket, (void *)&st);
	pthread_create(&thrd2, NULL, sendsocket, (void *)&st);
	pthread_join(thrd1, NULL);
	//pthread_join(thrd2, NULL);

	close(st);//关闭socket


	return EXIT_SUCCESS;
}

makefile:

.SUFFIXES:.c .o

CC=gcc
SRCS1=socket.c
SRCS2=server.c
OBJS1=$(SRCS1:.c=.o)
OBJS2=$(SRCS2:.c=.o)
EXEC1=socket
EXEC2=server
start: $(OBJS1) $(OBJS2)
	$(CC) -o $(EXEC1) $(OBJS1) -lpthread
	$(CC) -o $(EXEC2) $(OBJS2) -lpthread
	@echo '-----------OK-----------'
.c.o:
	$(CC) -Wall -g -o $@ -c $<
clean:
	rm -rf $(OBJS1) $(ONJS2)





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