一、OBS本身的推流方法
在OBS设置好推流地址后保存并应用地址
点击保存之后会调用SaveStream1Settings函数
void OBSBasicSettings::SaveStream1Settings()
{
bool customServer = IsCustomService();
const char *service_id = customServer ? "rtmp_custom" : "rtmp_common";
obs_service_t *oldService = main->GetService();
OBSData hotkeyData = obs_hotkeys_save_service(oldService);
obs_data_release(hotkeyData);
OBSData settings = obs_data_create();
obs_data_release(settings);
if (!customServer) {
obs_data_set_string(settings, "service",
QT_TO_UTF8(ui->service->currentText()));
obs_data_set_string(
settings, "server",
QT_TO_UTF8(ui->server->currentData().toString()));
} else {
obs_data_set_string(settings, "server",
QT_TO_UTF8(ui->customServer->text()));
obs_data_set_bool(settings, "use_auth",
ui->useAuth->isChecked());
if (ui->useAuth->isChecked()) {
obs_data_set_string(
settings, "username",
QT_TO_UTF8(ui->authUsername->text()));
obs_data_set_string(settings, "password",
QT_TO_UTF8(ui->authPw->text()));
}
}
obs_data_set_bool(settings, "bwtest",
ui->bandwidthTestEnable->isChecked());
if (!!auth && strcmp(auth->service(), "Twitch") == 0) {
bool choiceExists = config_has_user_value(
main->Config(), "Twitch", "AddonChoice");
int currentChoice =
config_get_int(main->Config(), "Twitch", "AddonChoice");
int newChoice = ui->twitchAddonDropdown->currentIndex();
config_set_int(main->Config(), "Twitch", "AddonChoice",
newChoice);
if (choiceExists && currentChoice != newChoice)
forceAuthReload = true;
}
if (!!auth && strcmp(auth->service(), "Mixer") == 0) {
bool choiceExists = config_has_user_value(
main->Config(), "Mixer", "AddonChoice");
int currentChoice =
config_get_int(main->Config(), "Mixer", "AddonChoice");
int newChoice = ui->mixerAddonDropdown->currentIndex();
config_set_int(main->Config(), "Mixer", "AddonChoice",
newChoice);
if (choiceExists && currentChoice != newChoice)
forceAuthReload = true;
}
obs_data_set_string(settings, "key", QT_TO_UTF8(ui->key->text()));
OBSService newService = obs_service_create(
service_id, "default_service", settings, hotkeyData);
obs_service_release(newService);
if (!newService)
return;
main->SetService(newService);
main->SaveService();
main->auth = auth;
if (!!main->auth)
main->auth->LoadUI();
}
然后会调用SetService函数将newService保存在全局变量service中
void OBSBasic::SetService(obs_service_t *newService)
{
if (newService)
service = newService;
}
最后调用SaveService函数将推流地址保存在service.josn中
void OBSBasic::SaveService()
{
if (!service)
return;
char serviceJsonPath[512];
int ret = GetProfilePath(serviceJsonPath, sizeof(serviceJsonPath),
SERVICE_PATH);
if (ret <= 0)
return;
obs_data_t *data = obs_data_create();
obs_data_t *settings = obs_service_get_settings(service);
obs_data_set_string(data, "type", obs_service_get_type(service));
obs_data_set_obj(data, "settings", settings);
if (!obs_data_save_json_safe(data, serviceJsonPath, "tmp", "bak"))
blog(LOG_WARNING, "Failed to save service");
obs_data_release(settings);
obs_data_release(data);
}
当点击推流时调用StartStreaming函数
void OBSBasic::StartStreaming()
{
if (outputHandler->StreamingActive())
return;
if (disableOutputsRef)
return;
if (api)
api->on_event(OBS_FRONTEND_EVENT_STREAMING_STARTING);
SaveProject();
ui->streamButton->setEnabled(false);
ui->streamButton->setChecked(false);
ui->streamButton->setText(QTStr("Basic.Main.Connecting"));
if (sysTrayStream) {
sysTrayStream->setEnabled(false);
sysTrayStream->setText(ui->streamButton->text());
}
if (!outputHandler->StartStreaming(service)) {
QString message =
!outputHandler->lastError.empty()
? QTStr(outputHandler->lastError.c_str())
: QTStr("Output.StartFailedGeneric");
ui->streamButton->setText(QTStr("Basic.Main.StartStreaming"));
ui->streamButton->setEnabled(true);
ui->streamButton->setChecked(false);
if (sysTrayStream) {
sysTrayStream->setText(ui->streamButton->text());
sysTrayStream->setEnabled(true);
}
QMessageBox::critical(this, QTStr("Output.StartStreamFailed"),
message);
return;
}
bool recordWhenStreaming = config_get_bool(
GetGlobalConfig(), "BasicWindow", "RecordWhenStreaming");
if (recordWhenStreaming)
StartRecording();
bool replayBufferWhileStreaming = config_get_bool(
GetGlobalConfig(), "BasicWindow", "ReplayBufferWhileStreaming");
if (replayBufferWhileStreaming)
StartReplayBuffer();
}
关键函数是outputHandler->StartStreaming(service);service就是保存的推流地址outputHandler是输出句柄。之后的流程大家可以自己看看。
二、我们公司业务要是我会从公司后台得到两个推流地址,以下函数是为了构造两个OBSService对象
void OBSBasic::setServiceData(QString Url)
{
//Url = "rtmp://living.test.cbct.cn/live 36353_dev_swqepr?bizid=36353&txSecret=c44ae5d5d9aa0feb46b8c194bb6c7503&txTime=60029539";
QString strRtmp = Url.section("/", -5, -2);
QString strkey = Url.section("/", -1);
QByteArray RtmpData = strRtmp.toLatin1();
QByteArray KeyData = strkey.toLatin1();
const char *val = RtmpData.data();
const char *key = KeyData.data();
const char *service_id = "rtmp_custom";
qDebug() << "OBSBasic::setServiceData" << val << key;
OBSData settings = obs_data_create();
obs_data_release(settings);
obs_data_set_string(settings, "server", val);
obs_data_set_bool(settings, "use_auth", false);
obs_data_set_string(settings, "key", key);
OBSService newService = obs_service_create(
service_id, "default_service", settings, NULL);
obs_service_release(newService);
if (!newService)
return;
SetService(newService);
SaveService();
}
void OBSBasic::setService1Data(QString Url)
{
QString strRtmp = Url.section("/", -5, -2);
QString strkey = Url.section("/", -1);
QByteArray RtmpData = strRtmp.toLatin1();
QByteArray KeyData = strkey.toLatin1();
const char *val = RtmpData.data();
const char *key = KeyData.data();
const char *service_id = "rtmp_custom";
qDebug() << "OBSBasic::setService1Data" << val << key;
OBSData settings = obs_data_create();
obs_data_release(settings);
obs_data_set_string(settings, "server", val);
obs_data_set_bool(settings, "use_auth", false);
obs_data_set_string(settings, "key", key);
OBSService newService = obs_service_create(
service_id, "default_service", settings, NULL);
obs_service_release(newService);
if (!newService)
return;
SetService1(newService);
}
setServiceData和setServiceData1分别构造了OBSService对象service和service1,现在已经有了两个OBSService对象,然后构造一个输出句柄outputHandler1
void OBSBasic::ResetOutputs()
{
ProfileScope("OBSBasic::ResetOutputs");
const char *mode = config_get_string(basicConfig, "Output", "Mode");
bool advOut = astrcmpi(mode, "Advanced") == 0;
if (!outputHandler || !outputHandler->Active()) {
outputHandler.reset();
outputHandler.reset(advOut ? CreateAdvancedOutputHandler(this)
: CreateSimpleOutputHandler(this));
outputHandler1.reset();
outputHandler1.reset(advOut ? CreateAdvancedOutputHandler(this)
: CreateSimpleOutputHandler(this));
最后写一个推流函数StartStreaming1()
void OBSBasic::StartStreaming1()
{
if (outputHandler1->StreamingActive())
return;
if (disableOutputsRef)
return;
if (api)
api->on_event(OBS_FRONTEND_EVENT_STREAMING_STARTING);
SaveProject();
//ui->BtnStartTimeLive->setEnabled(false);
//ui->BtnStartTimeLive->setChecked(false);
//ui->BtnStartTimeLive->setText(QTStr("Basic.Main.Connecting"));
if (sysTrayStream) {
sysTrayStream->setEnabled(false);
sysTrayStream->setText(ui->BtnStartTimeLive->text());
}
if (!outputHandler1->StartStreaming(service1, true)) {
QString message =
!outputHandler1->lastError.empty()
? QTStr(outputHandler1->lastError.c_str())
: QTStr("Output.StartFailedGeneric");
ui->BtnStartTimeLive->setText(
QTStr("Basic.Main.StartStreaming"));
ui->BtnStartTimeLive->setEnabled(true);
ui->BtnStartTimeLive->setChecked(false);
if (sysTrayStream) {
sysTrayStream->setText(ui->streamButton->text());
sysTrayStream->setEnabled(true);
}
QMessageBox::critical(this, QTStr("Output.StartStreamFailed"),
message);
return;
}
bool recordWhenStreaming = config_get_bool(
GetGlobalConfig(), "BasicWindow", "RecordWhenStreaming");
if (recordWhenStreaming)
StartRecording();
bool replayBufferWhileStreaming = config_get_bool(
GetGlobalConfig(), "BasicWindow", "ReplayBufferWhileStreaming");
if (replayBufferWhileStreaming)
StartReplayBuffer();
}
之后的逻辑都是和原来推流一样的。
代码写的有点乱,又看不懂的同学可以私信我。