python-飞机大战的源码(基础)

前言:python的基础结束,附上飞机大战面向对象思想的基础的源码

First:python源码(主)

import pygame
from plane_sprites import *


class PlaneGame(object):
    def __init__(self):
        print("初始化")
        self.screen = pygame.display.set_mode(SCREEN_RECT.size)
        self.clock = pygame.time.Clock()
        self.__create_sprites()
        pygame.time.set_timer(CREATE_ENEMY_EVENT, 1000)
        pygame.time.set_timer(HERO_FIRE_EVENT, 500)

    def __create_sprites(self):
        # 创建背景精灵和精灵组
        bg1 = Background()
        bg2 = Background(True)
        self.back_group = pygame.sprite.Group(bg1, bg2)

        # 创建敌机精灵组
        self.enemy_group = pygame.sprite.Group()

        # 创建飞机精灵组,将飞机定义属性主要是为了
        # 后面碰撞检测好用
        self.hero = Hero()
        self.hero_group = pygame.sprite.Group(self.hero)

    def start_game(self):
        print("游戏开始")
        while True:
            self.clock.tick(FRAME_PER_SEC)
            self.__event_handler()
            self.__check_collide()
            self.__update_sprites()
            pygame.display.update()

    def __event_handler(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                PlaneGame.__game_over()
            elif event.type == CREATE_ENEMY_EVENT:
                print("敌机coming")
                # 创建敌机精灵
                enemy = Enemy()
                # 创建的敌机精灵加到精灵组
                self.enemy_group.add(enemy)
            elif event.type == HERO_FIRE_EVENT:
                self.hero.fire()

            # elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
            #    print("敌机向右移动...")
        keys_pressed = pygame.key.get_pressed()
        if keys_pressed[pygame.K_RIGHT]:
            print("向右移动..")
            self.hero.speed = 2
        elif keys_pressed[pygame.K_LEFT]:
            print("向左移动...")
            self.hero.speed = -2
        else:
            self.hero.speed = 0

    def __check_collide(self):
        # 子弹摧毁敌机
        pygame.sprite.groupcollide(self.enemy_group, self.hero.bullets, True, True)
        # 敌机摧毁飞机,返回list
        enemies = pygame.sprite.spritecollide(self.hero, self.enemy_group, True)
        if len(enemies) > 0:
            self.hero.kill()
            PlaneGame.__game_over()

    def __update_sprites(self):
        self.back_group.update()
        self.back_group.draw(self.screen)

        self.enemy_group.update()
        self.enemy_group.draw(self.screen)

        self.hero_group.update()
        self.hero_group.draw(self.screen)

        self.hero.bullets.update()
        self.hero.bullets.draw(self.screen)


    @staticmethod
    def __game_over():
        print("游戏结束")
        pygame.quit()
        exit()


if __name__ == '__main__':
    game = PlaneGame()
    game.start_game()

Second:Python源码(工具包)

import random
import pygame
# 屏幕大小
SCREEN_RECT = pygame.Rect(0, 0, 480, 700)
# 刷新帧率
FRAME_PER_SEC = 60
# 创建敌机定时器常量
CREATE_ENEMY_EVENT = pygame.USEREVENT
# 创建飞机发射子弹的定时器常量
HERO_FIRE_EVENT = pygame.USEREVENT + 1


class GameSprite(pygame.sprite.Sprite):
    def __init__(self, image_name, speed=1):
        super().__init__()
        self.image = pygame.image.load(image_name)
        self.speed = speed
        self.rect = self.image.get_rect()

    def update(self):
        self.rect.y += self.speed


class Background(GameSprite):
    def __init__(self, is_alt=False):
        super().__init__("./images/background.png")
        if is_alt:
            self.rect.y = - self.rect.height

    def update(self):
        super().update()
        if self.rect.y >= self.rect.height:
            self.rect.y = -self.rect.height


class Enemy(GameSprite):
    def __init__(self):
        super().__init__("./images/enemy1.png")
        self.speed = random.randint(1, 3)
        # self.rect.y = self.rect.y-self.rect.height+self.speed
        self.rect.bottom = 0
        max_x = SCREEN_RECT.width - self.rect.width
        self.rect.x = random.randint(0, max_x)

    def update(self):
        super().update()
        if self.rect.y >= SCREEN_RECT.height:
            # print("敌机飞出窗口,从精灵组中删除")
            self.kill()

    def __del__(self):
        # print("%s敌机销毁内存..." % self.rect)
        pass


class Hero(GameSprite):
    def __init__(self):
        super().__init__("./images/me1.png", 0)
        self.rect.centerx = SCREEN_RECT.centerx
        self.rect.y = SCREEN_RECT.height-self.rect.height
        self.bullets = pygame.sprite.Group()

    def update(self):
        self.rect.x += self.speed
        if self.rect.x < 0:
            self.rect.x = 0
        elif self.rect.right > SCREEN_RECT.right:
            self.rect.right = SCREEN_RECT.right

    def fire(self):
        print("发射子弹..")
        for i in(0, 1, 2):
            bullet = Bullet()
            # rect.bottom = rect.y + rect.height
            bullet.rect.bottom = self.rect.y - i*20
            bullet.rect.centerx = self.rect.centerx
            self.bullets.add(bullet)


class Bullet(GameSprite):
    def __init__(self):
        super().__init__("./images/bullet1.png", -2)

    def update(self):
        super().update()
        if self.rect.bottom < 0:
            self.kill()

    def __del__(self):
        print("子弹被销毁..")


Last:运行的效果

在这里插入图片描述

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