socket是在应用层和传输层之间的一个抽象层,socket本质是编程接口(API),它把TCP/IP层复杂的操作抽象为几个简单的接口供应用层调用以实现进程在网络中通信。TCP/IP只是一个协议栈,必须要具体实现,同时还要提供对外的操作接口(API),这就是Socket接口。通过Socket,我们才能使用TCP/IP协议。
server.cpp
#include <stdio.h>
#include <windows.h>
#pragma comment(lib, "ws2_32.lib")
SOCKADDR_IN cAddr = { 0 };
int len = sizeof cAddr;
SOCKET clientSocket[1024];
int count = 0;
void tongxin(int idx)
{
char buff[1024];
int r;
while (1)
{
r = recv(clientSocket[idx], buff, 1023, NULL);
if (r > 0)
{
buff[r] = 0;
printf("%d:%s\n", idx, buff); //广播数据
for (int i = 0; i < count; i++)
{
send(clientSocket[i], buff, strlen(buff), NULL);
}
}
}
int main()
{
//1 请求协议版本
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2)
{
printf("请求协议版本失败!\n");
return -1;
}
printf("请求协议成功!\n");
//2 创建socket
SOCKET serverSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (SOCKET_ERROR == serverSocket)
{
printf("创建socket失败!\n");
WSACleanup();
return -2;
}
printf("创建socket成功!\n");
//3 创建协议地址族
SOCKADDR_IN addr = { 0 };
addr.sin_family = AF_INET;//协议版本
addr.sin_addr.S_un.S_addr = inet_addr("10.106.69.114");//用自己的ip
addr.sin_port = htons(10086);//0 - 65535 10000左右
//os内核 和其他程序 会占用掉一些端口 80 23
//4 绑定
int r = bind(serverSocket, (sockaddr*)&addr, sizeof addr);
if (-1 == r)
{
printf("bind失败!\n");
closesocket(serverSocket);
WSACleanup();
return -2;
}
printf("bind成功!\n");
//5 监听
r = listen(serverSocket, 10);
if (-1 == r)
{
printf("listen失败!\n");
closesocket(serverSocket);
WSACleanup();
return -2;
}
printf("listen成功!\n");
//6 等待客户端连接
//客户端协议地址族
while (1)
{
clientSocket[count] = accept(serverSocket, (sockaddr*)&cAddr, &len);
if (SOCKET_ERROR == clientSocket[count])
{
printf("服务器宕机了!\n");
//8 关闭socket
closesocket(serverSocket);
//9 清除协议信息
WSACleanup();
return -2;
}
printf("有客户端连接到服务器了:%s!\n", inet_ntoa(cAddr.sin_addr));
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)tongxin,
(char*)count, NULL, NULL);
count++;
}
return 0;
}
``
client.cpp
#include <stdio.h>
//#include <windows.h>
#include <graphics.h>//easyX
#pragma comment(lib, "ws2_32.lib")
SOCKET clientSocket;
HWND hWnd;
int count = 0;
void jieshou() {
char recvBuff[1024];
int r;
while (1)
{
r = recv(clientSocket, recvBuff, 1023, NULL);
if (r > 0)
{
recvBuff[r] = 0;
outtextxy(0, count * 20, recvBuff);
count++;
}
}
}
int main()
{ //初始化界面
hWnd = initgraph(300, 400, SHOWCONSOLE);
//1 请求协议版本
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
if (LOBYTE(wsaData.wVersion) != 2 ||HIBYTE(wsaData.wVersion) != 2)
{
printf("请求协议版本失败!\n");
return -1;
}
printf("请求协议成功!\n");
//2 创建socket clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (SOCKET_ERROR == clientSocket)
{
printf("创建socket失败!\n");
WSACleanup();
return -2;
}
printf("创建socket成功!\n");
//3 获取服务器协议地址族
SOCKADDR_IN addr = { 0 };
addr.sin_family = AF_INET;
//协议版本
addr.sin_addr.S_un.S_addr = inet_addr("10.106.69.114");
//用自己的ip addr.sin_port = htons(10086);//0 - 65535 10000左右
//os内核 和其他程序 会占用掉一些端口 80 23
//4 连接服务器
int r = connect(clientSocket, (sockaddr*)&addr, sizeof addr);
if (r == -1)
{
printf("连接服务器失败!\n");
return -1;
}
printf("连接服务器成功!\n");
//5 通信
char buff[1024];
CreateThread(NULL, NULL,(LPTHREAD_START_ROUTINE)jieshou,NULL, NULL, NULL);
while (1)
{
memset(buff, 0, 1024);
printf("你想说啥:");
scanf("%s", buff);
send(clientSocket, buff, strlen(buff), NULL);
}
return 0;
}
校园有线网客户端会限制多网卡,做实验时要用无线网。 创建完网卡后,就把你那两台虚拟机的网络调“仅主机”下面选择你创建的网卡,然后开机,这是你的两台虚拟机就在同一个局域网内,然后给你的两台虚拟机配ip地址,网段必须跟你创建网卡是的一样,你创建网卡的网段是192.168.56.0 ,192.168.56.1这个地址被你的电脑给用了,用来跟虚拟机通信,你虚拟机IP地址范围就是192.168.56.2–192.168.56.254(关掉DHCP的动态分配)
同理配置kali,ping同网络就没问题了,nc的话你先把防火墙和SELinux关了效果如下: