test.c
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void menu() { printf("************************\n"); printf("********1.play**********\n"); printf("********0.exit**********\n"); printf("************************\n"); } void game() { char ret = 0; char board[ROW][COL]; //初始化棋盘 InitBoard(board, ROW, COL); DisplayBoard(board, ROW, COL); //下棋 while (1) { PlayMove(board, ROW, COL); DisplayBoard(board, ROW, COL); ret = IsWin(board, ROW, COL); if (ret != 'c') { break; } ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); ret = IsWin(board, ROW, COL); if (ret != 'c') { break; } } if (ret == '*') { printf("玩家赢\n"); } else if (ret == '#') { printf("电脑赢\n"); } else if (ret == 'q') { printf("平局\n"); } } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择;>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: break; default: printf("选择错误,请重新输入!\n"); break; } } while (input); return 0; }
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if(j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
//玩家下棋
void PlayMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入下棋的坐标;>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被占用,请重新输入");
}
}
else
{
printf("坐标非法,请重新输入");
}
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//赢,输,平局 ,游戏继续
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[i][0];
}
}
return 'c';
}
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//展示棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断是否赢
char IsWin(char board[ROW][COL], int row, int col);