three基本结构

//渲染器
        var renderer,width,height;
        function initRender() {
            width = document.getElementById('canvas-frame').clientWidth;
            height = document.getElementById('canvas-frame').clientHeight;
            renderer = new THREE.WebGLRenderer({
                antialias: true
            });
            renderer.setSize(width, height);
            document.getElementById('canvas-frame').appendChild(renderer.domElement);
            renderer.setClearColor(0xffffff, 1.0);
        }

        //相机
        var camera;
        function initCamera() {
            camera = new THREE.PerspectiveCamera(70, width / height, 1, 1000);
            camera.position.x = 0;
            camera.position.y = 900;
            camera.position.z = 0;
 
            camera.lookAt(new THREE.Vector3(0,0,0));
        }

        //场景
        var scene;
        function initScene() {
            scene = new THREE.Scene();
        }

//光源
        var light;
        function initLight() {
            light = new THREE.DirectionalLight(0xFF0000, 1.0, 0);
            light.position.set(100, 100, 200);
            scene.add(light);
        }

    //添加平面
        var planeGeometry = new THREE.PlaneGeometry(60, 20);
        var planeMaterial = new THREE.MeshLambertMaterial({color: 0xffffff});
        var plane = new THREE.Mesh(planeGeometry, planeMaterial);
        plane.receiveShadow = true;

        // rotate and position the plane
        plane.rotation.x = -0.5 * Math.PI;
        plane.position.x = 15;
        plane.position.y = 0;
        plane.position.z = 0;

        // add the plane to the scene
        scene.add(plane);
        
        
      //添加立方体
         // create a cube
        var cubeGeometry = new THREE.BoxGeometry(4, 4, 4);
        var cubeMaterial = new THREE.MeshLambertMaterial({color: 0xff0000});
        var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
        cube.castShadow = true;

        // position the cube
        cube.position.x = -4;
        cube.position.y = 3;
        cube.position.z = 0;

        // add the cube to the scene
        scene.add(cube);
        
        
       //添加球体
        var sphereGeometry = new THREE.SphereGeometry(4, 20, 20);
        var sphereMaterial = new THREE.MeshLambertMaterial({color: 0x7777ff});
        var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);

        // position the sphere
        sphere.position.x = 20;
        sphere.position.y = 4;
        sphere.position.z = 2;
        sphere.castShadow = true;

        // add the sphere to the scene
        scene.add(sphere);

  //绘制
        function draw() {
            initRender();
            initCamera();
            initScene();
            initLight();
            renderer.render(scene, camera);
        }

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