分析:这是一个组合控件加上属性动画来实现,布局是一个线性布局,一个变化的控件ShapeView,圆形,正方形,三角形不断变换,底部还有一个阴影,先下落动画和缩放,接着上抛和缩放动画并旋转,通过动画监听来控制旋转动画。效果如下图所示
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:orientation="vertical"
android:background="#FFFFFF"
android:gravity="center"
android:layout_height="match_parent">
<com.cmj.myview.view.ShapeView
android:id="@+id/shape_view"
android:layout_width="25dp"
android:layout_marginBottom="82dp"
android:layout_height="25dp" />
<View
android:id="@+id/shadow_view"
android:background="@drawable/loading_shadow_bg"
android:layout_width="25dp"
android:layout_height="3dp"/>
<TextView
android:layout_marginTop="5dp"
android:layout_width="wrap_content"
android:text="玩命记载中..."
android:layout_height="wrap_content" />
</LinearLayout>
阴影布局
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval">
<solid android:color="#000000"/>
</shape>
/**
* @author cmjsp1990@163.com
* @date 2018/12/17
* 先下落动画,同时缩放,接着上抛动画,同时旋转
*/
public class ShapeView extends View {
private Shape mCurrentShape = Shape.Circle;
private Paint mPaint;
private Path mPath;
public ShapeView(Context context) {
this(context, null);
}
public ShapeView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public ShapeView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mPaint = new Paint();
mPaint.setAntiAlias(true);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
//只保证正方形
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
setMeasuredDimension(Math.min(width, height), Math.min(width, height));
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
switch (mCurrentShape) {
case Circle:
//画圆形
int center = getWidth() / 2;
mPaint.setColor(ContextCompat.getColor(getContext(), R.color.circle));
canvas.drawCircle(center,center,center,mPaint);
break;
case Square:
//画正方形
mPaint.setColor(ContextCompat.getColor(getContext(),R.color.rect));
canvas.drawRect(0,0,getWidth(),getHeight(),mPaint);
break;
case Triangle:
//三角
mPaint.setColor(ContextCompat.getColor(getContext(),R.color.triangle));
if (mPath==null){
mPath = new Path();
mPath.moveTo(getWidth() / 2, 0);
mPath.lineTo(0, (float) ((getWidth()/2)*Math.sqrt(3)));
mPath.lineTo(getWidth(), (float) ((getWidth()/2)*Math.sqrt(3)));
// path.lineTo(getWidth()/2,0);
mPath.close();// 把路径闭合
}
canvas.drawPath(mPath,mPaint);
break;
}
}
public Shape getCurrentShape() {
return mCurrentShape;
}
/**
* 改变形状
*/
public void exchange() {
switch (mCurrentShape) {
case Circle:
//画圆形
mCurrentShape=Shape.Square;
break;
case Square:
mCurrentShape=Shape.Triangle;
break;
case Triangle:
mCurrentShape=Shape.Circle;
break;
}
invalidate();
}
public enum Shape {
Circle, Square, Triangle
}
}
public class LoadingView extends LinearLayout {
private final ShapeView mShapeView;
private final View mShadowView;
private int mTranslationDistance = 0;
// 动画执行的时间
private final long ANIMATOR_DURATION = 300;
// 是否停止动画
private boolean mIsStopAnimator = false;
public LoadingView(Context context) {
this(context, null);
}
public LoadingView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public LoadingView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
inflate(context, R.layout.ui_loading_view, this);
mShapeView = (ShapeView) findViewById(R.id.shape_view);
mShadowView = findViewById(R.id.shadow_view);
mTranslationDistance = dip2px(80);
post(new Runnable() {
@Override
public void run() {
startFallAnimator();
}
});
}
/**
* 开始下落动画
*/
private void startFallAnimator() {
if (mIsStopAnimator){
return;
}
//下落位移动画
ObjectAnimator translationY = ObjectAnimator.ofFloat(mShapeView, "translationY", 0, mTranslationDistance);
//配合中间阴影缩小
ObjectAnimator scaleX = ObjectAnimator.ofFloat(mShapeView, "scaleX", 1f, 0.3f);
//组合动画
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.setDuration(ANIMATOR_DURATION);
//加速差值器
animatorSet.setInterpolator(new AccelerateInterpolator());
animatorSet.playTogether(translationY, scaleX);
animatorSet.start();
animatorSet.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
//改变形状
mShapeView.exchange();
//下落结束后就进行上抛动画
startUpAnimator();
}
});
}
/**
* 开始上抛动画
*/
private void startUpAnimator() {
if (mIsStopAnimator){
return;
}
ObjectAnimator translationY = ObjectAnimator.ofFloat(mShapeView, "translationY", mTranslationDistance, 0);
ObjectAnimator scaleX = ObjectAnimator.ofFloat(mShapeView, "scaleX", 0.3f, 1f);
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.setDuration(ANIMATOR_DURATION);
//减速差值器
animatorSet.setInterpolator(new DecelerateInterpolator());
animatorSet.playTogether(translationY, scaleX);
animatorSet.start();
animatorSet.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
//上抛结束就下落
startFallAnimator();
}
@Override
public void onAnimationStart(Animator animation) {
//开始旋转
startRotateAnimator();
}
});
}
/**
* 开始旋转动画
*/
private void startRotateAnimator() {
ObjectAnimator rotationAnimator = null;
switch (mShapeView.getCurrentShape()) {
case Circle:
case Square:
rotationAnimator.ofFloat(mShapeView,"rotation",0,180);
break;
case Triangle:
rotationAnimator.ofFloat(mShapeView,"rotation",0,-120);
break;
}
rotationAnimator.setDuration(ANIMATOR_DURATION);
rotationAnimator.setInterpolator(new DecelerateInterpolator());
rotationAnimator.start();
}
@Override
public void setVisibility(int visibility) {
super.setVisibility(View.INVISIBLE);
//清理动画
mShapeView.clearAnimation();
mShadowView.clearAnimation();
ViewGroup parent = (ViewGroup) getParent();
if (parent!=null){
parent.removeView(this);
removeAllViews();
}
mIsStopAnimator=true;
}
private int dip2px(int dip) {
return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dip, getResources().getDisplayMetrics());
}
}