alien_invasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
def run_game():
#初始化游戏
pygame.init()#这个是pygame的初始化
pygame.display.set_caption("飞机大战")
ai_settings = Settings()
#创建屏幕对象
screen = pygame.display.set_mode([ai_settings.screen_width,ai_settings.screen_height])
#创建一艘飞船
ship = Ship(screen)
#游戏的主循环
while True:#注意True首字母大写
#监听键盘鼠标事件
for event in pygame.event.get():#键盘鼠标事件
if event.type == pygame.QUIT:#注意 == 两个等号
sys.exit()
#用背景色填充屏幕
screen.fill(ai_settings.bg_color)
#将飞船的图像绘制到屏幕上
ship.blitme()
#在while里面一直刷新屏幕,这一条程序放到最下面
pygame.display.flip()
run_game()
settings.py
class Settings():
"""存储设置的类"""
def __init__(self):
"""初始化游戏设置"""
#屏幕的设置
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230,230,230)
ship.py
import pygame
class Ship():
def __init__(self,screen):
self.screen = screen
#加载飞船图像
self.image = pygame.image.load("images/ship.bmp")
#获取飞船的属性rect
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#让游戏元素居中,设置相应rect对象的center,centerx,centery.
self.rect.centerx = self.screen_rect.centerx
#让游戏元素与边缘对齐,top,bottom,left,right.
self.rect.bottom = self.screen_rect.bottom
def blitme(self):
#将飞船的图像绘制到屏幕上
self.screen.blit(self.image,self.rect)