- alien_invasion.py
- bullet.py
- game_functions.py
- settings.py
- ship.py
alien_invasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
from pygame.sprite import Group
import game_functions as gf #as是别名
def run_game():
#初始化游戏
pygame.init()#这个是pygame的初始化
pygame.display.set_caption("飞机大战")
ai_settings = Settings()
#创建屏幕对象
screen = pygame.display.set_mode([ai_settings.screen_width,ai_settings.screen_height])
#创建一艘飞船
ship = Ship(ai_settings,screen)
#创建子弹编组
bullets = Group()
#游戏的主循环
while True:
#监听键盘鼠标事件
#gf.check_events(ship)
gf.check_events(ai_settings,screen,ship,bullets)
ship.update()
bullets.update()
gf.update_screen(ai_settings,screen,ship,bullets)
run_game()
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""对子弹进行管理的类"""
def __init__(self,ai_settings,screen,ship):
super(Bullet,self).__init__()
self.screen = screen
#设置子弹大小
self.rect = pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
#存储用小数表示的子弹位置
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
"""向上移动子弹"""
self.y -= self.speed_factor
self.rect.y = self.y
def draw_bullet(self):
"""绘制子弹"""
#网站上给出的官网用法如下
#pygame.draw.rect(Surface, color, Rect, width=0): return Rect
pygame.draw.rect(self.screen,self.color,self.rect)
game_functions.py
import sys
import pygame
from bullet import Bullet
def check_keydown_events(event,ai_settings,screen,ship,bullets):
"""响应按键"""
if event.key == pygame.K_RIGHT:
ship.moving_right = True
if event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
new_bullet = Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
def check_keyup_events(event,ship):
"""响应松开按键"""
if event.key == pygame.K_RIGHT:
ship.moving_right = False
if event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ai_settings,screen,ship,bullets):
"""响应鼠标事件"""
#监听键盘鼠标事件
for event in pygame.event.get():#键盘鼠标事件
if event.type == pygame.QUIT:#注意 == 两个等号
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event,ai_settings,screen,ship,bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event,ship)
def update_screen(ai_settings,screen,ship,bullets):
"""更新图像"""
#用背景色填充屏幕
screen.fill(ai_settings.bg_color)
for bullet in bullets.sprites():
bullet.draw_bullet()
#将飞船的图像绘制到屏幕上
ship.blitme()
#在while里面一直刷新屏幕,这一条程序放到最下面
pygame.display.flip()
settings.py
class Settings():
"""存储设置的类"""
def __init__(self):
"""初始化游戏设置"""
#屏幕的设置
self.screen_width = 800
self.screen_height = 600
self.bg_color = (230,230,230)
#飞船的设置
self.ship_speed_factor = 0.5
#子弹的设置
self.bullet_speed_factor = 1
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = 60,60,60
ship.py
import pygame
from bullet import Bullet
class Ship():
def __init__(self,ai_settings,screen):
self.screen = screen
self.ai_settings = ai_settings
#加载飞船图像
self.image = pygame.image.load("images/ship.bmp")
#获取飞船的属性rect
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#让游戏元素居中,设置相应rect对象的center,centerx,centery.
self.rect.centerx = self.screen_rect.centerx
#让游戏元素与边缘对齐,top,bottom,left,right.
self.rect.bottom = self.screen_rect.bottom
self.center = float(self.rect.centerx)
#移动标志
self.moving_right = False
self.moving_left = False
#def update(self):
def update(self):
"""根据移动标志调整飞船的位置,可以连续移动"""
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
#根据self.center更新rect对象
self.rect.centerx = self.center
def blitme(self):
#将飞船的图像绘制到屏幕上
self.screen.blit(self.image,self.rect)