python编程从入门到实践p227页-12.8.4开火的汇总程序

  1. alien_invasion.py
  2. bullet.py
  3. game_functions.py
  4. settings.py
  5. ship.py

alien_invasion.py

import sys
import pygame
from settings import Settings
from ship import Ship
from pygame.sprite import Group
import game_functions as gf #as是别名
def run_game():
	#初始化游戏
	pygame.init()#这个是pygame的初始化
	pygame.display.set_caption("飞机大战")
	ai_settings = Settings()
	#创建屏幕对象
	screen = pygame.display.set_mode([ai_settings.screen_width,ai_settings.screen_height])
	#创建一艘飞船
	ship = Ship(ai_settings,screen)
	#创建子弹编组
	bullets = Group()
	#游戏的主循环
	while True: 
		#监听键盘鼠标事件
		#gf.check_events(ship)
		gf.check_events(ai_settings,screen,ship,bullets)
		ship.update()
		bullets.update()
		gf.update_screen(ai_settings,screen,ship,bullets)
run_game()
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
	"""对子弹进行管理的类"""
	def __init__(self,ai_settings,screen,ship):
		super(Bullet,self).__init__() 
		self.screen = screen

		#设置子弹大小
		self.rect = pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height)
		self.rect.centerx = ship.rect.centerx
		self.rect.top = ship.rect.top
		#存储用小数表示的子弹位置
		self.y = float(self.rect.y)
		self.color = ai_settings.bullet_color
		self.speed_factor = ai_settings.bullet_speed_factor
	def update(self):
		"""向上移动子弹"""
		self.y -= self.speed_factor
		self.rect.y = self.y
	def draw_bullet(self):
		"""绘制子弹"""
		#网站上给出的官网用法如下
		#pygame.draw.rect(Surface, color, Rect, width=0): return Rect
		pygame.draw.rect(self.screen,self.color,self.rect)

game_functions.py

import sys
import pygame
from bullet import Bullet
def check_keydown_events(event,ai_settings,screen,ship,bullets):
	"""响应按键"""
	if event.key == pygame.K_RIGHT:
		ship.moving_right = True
	if event.key == pygame.K_LEFT:
		ship.moving_left = True
	elif event.key == pygame.K_SPACE:
		new_bullet = Bullet(ai_settings,screen,ship)
		bullets.add(new_bullet)

def check_keyup_events(event,ship):
	"""响应松开按键"""
	if event.key == pygame.K_RIGHT:
		ship.moving_right = False
	if event.key == pygame.K_LEFT:
		ship.moving_left = False

def check_events(ai_settings,screen,ship,bullets):
	"""响应鼠标事件"""
	#监听键盘鼠标事件
	for event in pygame.event.get():#键盘鼠标事件
		if event.type == pygame.QUIT:#注意 == 两个等号
			sys.exit()

		elif event.type == pygame.KEYDOWN:
			check_keydown_events(event,ai_settings,screen,ship,bullets)

		elif event.type == pygame.KEYUP:
			check_keyup_events(event,ship)	

				
def update_screen(ai_settings,screen,ship,bullets):
	"""更新图像"""
	#用背景色填充屏幕
	screen.fill(ai_settings.bg_color)
	for bullet in bullets.sprites():
		bullet.draw_bullet()
	#将飞船的图像绘制到屏幕上
	ship.blitme()
	#在while里面一直刷新屏幕,这一条程序放到最下面
	pygame.display.flip()

settings.py

class Settings():
	"""存储设置的类"""
	def __init__(self):
		"""初始化游戏设置"""
		#屏幕的设置
		self.screen_width = 800
		self.screen_height = 600
		self.bg_color = (230,230,230)

		#飞船的设置
		self.ship_speed_factor = 0.5

		#子弹的设置
		self.bullet_speed_factor = 1
		self.bullet_width = 3
		self.bullet_height = 15
		self.bullet_color = 60,60,60

ship.py

import pygame
from bullet import Bullet
class Ship():
	def __init__(self,ai_settings,screen):
		self.screen = screen
		self.ai_settings = ai_settings
		#加载飞船图像
		self.image = pygame.image.load("images/ship.bmp")
		#获取飞船的属性rect
		self.rect = self.image.get_rect()
		self.screen_rect = screen.get_rect()
		#让游戏元素居中,设置相应rect对象的center,centerx,centery.
		self.rect.centerx = self.screen_rect.centerx
		#让游戏元素与边缘对齐,top,bottom,left,right.
		self.rect.bottom = self.screen_rect.bottom
		self.center = float(self.rect.centerx)
		#移动标志
		self.moving_right = False
		self.moving_left = False 

	#def update(self):
	def update(self):
		"""根据移动标志调整飞船的位置,可以连续移动"""
		if self.moving_right and self.rect.right < self.screen_rect.right: 
			self.center += self.ai_settings.ship_speed_factor

		if self.moving_left and self.rect.left > 0:
			self.center -= self.ai_settings.ship_speed_factor

		#根据self.center更新rect对象
		self.rect.centerx = self.center

	def blitme(self):
		#将飞船的图像绘制到屏幕上
		self.screen.blit(self.image,self.rect)

 

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