单例模式的几种实现

class AppServiceMgr {
public:
    static AppServiceMgr& getInstance() {
        static AppServiceMgr instance;
        return instance;
    }
    virtual ~AppServiceMgr() {}
    AppServiceMgr(AppServiceMgr&) = delete;
    AppServiceMgr& operator=(AppServiceMgr&) = delete;
public:
    // 业务
    void DeviceServiceBusiness();
    void InputServiceBusiness();
    void OutputServiceBusiness();
private:
    AppServiceMgr() {}
};

#include "devicemanager.h"

//
// 饿汉

class AppServiceMgr {
public:
    static  AppServiceMgr& getInstance() {
        //返回在程序加载时就实例化出的对象
        return _instance;
    }
    virtual ~AppServiceMgr() {}
    // 禁用赋值拷贝
    AppServiceMgr(AppServiceMgr&) = delete;
    AppServiceMgr& operator=(AppServiceMgr&) = delete;
public:
    // 业务
    void DeviceServiceBusiness();
    void InputServiceBusiness();
    void OutputServiceBusiness();
private:
    static AppServiceMgr _instance; //定义一个静态成员变量
private:
    //将其构造,拷贝构造,赋值运算符重载私有化
    AppServiceMgr() {}
};
//在类里面进行定义的静态成员变量需要在类外面进行实例化
AppServiceMgr AppServiceMgr::_instance;

class DeviceManager {
public:
    static  DeviceManager& getInstance() {
        //返回在程序加载时就实例化出的对象
        return _instance;
    }
    virtual ~DeviceManager() {}
    // 禁用赋值拷贝
    DeviceManager(DeviceManager&) = delete;
    DeviceManager& operator=(DeviceManager&) = delete;
public:
    // 业务
    void addDevice();
    void delDevice();
    void searchDevice();
private:
    static DeviceManager _instance; //定义一个静态成员变量
private:
    //将其构造,拷贝构造,赋值运算符重载私有化
    DeviceManager() {}
};
//在类里面进行定义的静态成员变量需要在类外面进行实例化
DeviceManager DeviceManager::_instance;

int main()
{
    AppServiceMgr::getInstance().DeviceServiceBusiness();
    AppServiceMgr::getInstance().InputServiceBusiness();
    AppServiceMgr::getInstance().OutputServiceBusiness();

    DeviceManager::getInstance().addDevice();
    DeviceManager::getInstance().delDevice();
    DeviceManager::getInstance().searchDevice();

    return 0;
}

#include "devicemanager.h"
#include <mutex>
#include <iostream>
//
// 饿汉

class AppServiceMgr {
public:
    static  AppServiceMgr& getInstance() {
        std::call_once(_initInstanceFlag, &AppServiceMgr::initAppServiceMgr);
        return* _instance;
    }
    virtual ~AppServiceMgr() {}
    // 禁用赋值拷贝
    AppServiceMgr(AppServiceMgr&) = delete;
    AppServiceMgr& operator=(AppServiceMgr&) = delete;
public:
    // 业务
    void DeviceServiceBusiness();
    void InputServiceBusiness();
    void OutputServiceBusiness();
private:
    class CGarbo {
        ~CGarbo() {
            if (AppServiceMgr::_instance != nullptr)
            {
                std::cout << "cg";
                delete AppServiceMgr::_instance;
                AppServiceMgr::_instance = nullptr;
            }
        }
    };
private:
    static AppServiceMgr* _instance; //定义一个静态成员变量
    static std::once_flag _initInstanceFlag;
    static CGarbo _cg;
private:
    AppServiceMgr() {}
    static void initAppServiceMgr() {
        _instance = new AppServiceMgr;
    }
};
//在类里面进行定义的静态成员变量需要在类外面进行实例化
AppServiceMgr* AppServiceMgr::_instance = nullptr;
std::once_flag AppServiceMgr::_initInstanceFlag;
AppServiceMgr::CGarbo AppServiceMgr::_cg;

int main()
{
    AppServiceMgr::getInstance().DeviceServiceBusiness();
    AppServiceMgr::getInstance().InputServiceBusiness();
    AppServiceMgr::getInstance().OutputServiceBusiness();
    return 0;
}

#include <mutex>

class AppServiceMgr {
public:
    static AppServiceMgr* getInstance() {
        if (_instance == nullptr) {
            _instance = new AppServiceMgr();
        }
        return _instance;
    }
    virtual ~AppServiceMgr() {}
    // 禁用赋值拷贝
    AppServiceMgr(AppServiceMgr&) = delete;
    AppServiceMgr& operator=(AppServiceMgr&) = delete;
public:
    // 业务
    void DeviceServiceBusiness();
    void InputServiceBusiness();
    void OutputServiceBusiness();
private:
    static AppServiceMgr* _instance; //定义单例对象指针
private:
    // 将其构造函数私有化
    AppServiceMgr() {}
};
//类外对其静态成员变量进行初始化
AppServiceMgr* AppServiceMgr::_instance = nullptr;
// brief: a singleton base class offering an easy way to create singleton
#include <iostream>

template<typename T>
class Singleton {
public:
    static T& getInstance() {
        static T instance;
        return instance;
    }
    virtual ~Singleton() {}
    Singleton(const Singleton&) = delete;
    Singleton& operator =(const Singleton&) = delete;
private:
    Singleton() {}
};

// Example:
class AppServiceMgr :public Singleton<AppServiceMgr> {
    // 需要通过友元访问私有构造函数
    //friend class Singleton<AppServiceMgr>;
public:
    AppServiceMgr(const AppServiceMgr&) = delete;
    AppServiceMgr& operator =(const AppServiceMgr&) = delete;
public:
    void DeviceServiceBusiness();
    void InputServiceBusiness();
    void OutputServiceBusiness();
private:
    AppServiceMgr() = default;
};

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