分别为三点线性平滑、五点线性平滑和七点线性平滑。
线性拟合平滑
public static double[] linearSmooth3(double[] in_arr, int N)
{
double[] out_arr = new double[in_arr.Length];
int i; if (N < 3)
{
for (i = 0; i <= N - 1; i++) { out_arr[i] = in_arr[i]; }
}
else
{
out_arr[0] = (5.0 * in_arr[0] + 2.0 * in_arr[1] - in_arr[2]) / 6.0;
for (i = 1; i <= N - 2; i++) { out_arr[i] = (in_arr[i - 1] + in_arr[i] + in_arr[i + 1]) / 3.0; }
out_arr[N - 1] = (5.0 * in_arr[N - 1] + 2.0 * in_arr[N - 2] - in_arr[N - 3]) / 6.0;
}
return out_arr;
}
public static double[] linearSmooth5(double[] in_arr, int N)
{
double[] out_arr = new double[in_arr.Length];
int i; if (N < 5)
{
for (i = 0; i <= N - 1; i++) { out_arr[i] = in_arr[i]; }
}
else
{
out_arr[0] = (3.0 * in_arr[0] + 2.0 * in_arr[1] + in_arr[2] - in_arr[4]) / 5.0; out_arr[1] = (4.0 * in_arr[0] + 3.0 * in_arr[1] + 2 * in_arr[2] + in_arr[3]) / 10.0;
for (i = 2; i <= N - 3; i++)
{
out_arr[i] = (in_arr[i - 2] + in_arr[i - 1] + in_arr[i] + in_arr[i + 1] + in_arr[i + 2]) / 5.0;
}
out_arr[N - 2] = (4.0 * in_arr[N - 1] + 3.0 * in_arr[N - 2] + 2 * in_arr[N - 3] + in_arr[N - 4]) / 10.0;
out_arr[N - 1] = (3.0 * in_arr[N - 1] + 2.0 * in_arr[N - 2] + in_arr[N - 3] - in_arr[N - 5]) / 5.0;
}
return out_arr;
}
public static double[] linearSmooth7(double[] in_arr, int N)
{
double[] out_arr = new double[in_arr.Length];
int i; if (N < 7) { for (i = 0; i <= N - 1; i++) { out_arr[i] = in_arr[i]; } }
else
{
out_arr[0] = (13.0 * in_arr[0] + 10.0 * in_arr[1] + 7.0 * in_arr[2] + 4.0 * in_arr[3] + in_arr[4] - 2.0 * in_arr[5] - 5.0 * in_arr[6]) / 28.0;
out_arr[1] = (5.0 * in_arr[0] + 4.0 * in_arr[1] + 3 * in_arr[2] + 2 * in_arr[3] + in_arr[4] - in_arr[6]) / 14.0;
out_arr[2] = (7.0 * in_arr[0] + 6.0 * in_arr[1] + 5.0 * in_arr[2] + 4.0 * in_arr[3] + 3.0 * in_arr[4] + 2.0 * in_arr[5] + in_arr[6]) / 28.0;
for (i = 3; i <= N - 4; i++) { out_arr[i] = (in_arr[i - 3] + in_arr[i - 2] + in_arr[i - 1] + in_arr[i] + in_arr[i + 1] + in_arr[i + 2] + in_arr[i + 3]) / 7.0; }
out_arr[N - 3] = (7.0 * in_arr[N - 1] + 6.0 * in_arr[N - 2] + 5.0 * in_arr[N - 3] + 4.0 * in_arr[N - 4] + 3.0 * in_arr[N - 5] + 2.0 * in_arr[N - 6] + in_arr[N - 7]) / 28.0;
out_arr[N - 2] = (5.0 * in_arr[N - 1] + 4.0 * in_arr[N - 2] + 3.0 * in_arr[N - 3] + 2.0 * in_arr[N - 4] + in_arr[N - 5] - in_arr[N - 7]) / 14.0;
out_arr[N - 1] = (13.0 * in_arr[N - 1] + 10.0 * in_arr[N - 2] + 7.0 * in_arr[N - 3] + 4 * in_arr[N - 4] + in_arr[N - 5] - 2 * in_arr[N - 6] - 5 * in_arr[N - 7]) / 28.0;
}
return out_arr;
}
利用二次函数拟合平滑。
public double[] quadraticSmooth5(double[] in1, int N)
{
double[] out1 = new double[in1.Length];
int i;
if (N < 5)
{
for (i = 0; i <= N - 1; i++)
{
out1[i] = in1[i];
}
}
else
{
out1[0] = (31.0 * in1[0] + 9.0 * in1[1] - 3.0 * in1[2] - 5.0 * in1[3] + 3.0 * in1[4]) / 35.0;
out1[1] = (9.0 * in1[0] + 13.0 * in1[1] + 12 * in1[2] + 6.0 * in1[3] - 5.0 * in1[4]) / 35.0;
for (i = 2; i <= N - 3; i++)
{
out1[i] = (-3.0 * (in1[i - 2] + in1[i + 2]) +
12.0 * (in1[i - 1] + in1[i + 1]) + 17 * in1[i]) / 35.0;
}
out1[N - 2] = (9.0 * in1[N - 1] + 13.0 * in1[N - 2] + 12.0 * in1[N - 3] + 6.0 * in1[N - 4] - 5.0 * in1[N - 5]) / 35.0;
out1[N - 1] = (31.0 * in1[N - 1] + 9.0 * in1[N - 2] - 3.0 * in1[N - 3] - 5.0 * in1[N - 4] + 3.0 * in1[N - 5]) / 35.0;
}
return out1;
}
public double[] quadraticSmooth7(double[] in1, int N)
{
double[] out1 = new double[in1.Length];
int i;
if (N < 7)
{
for (i = 0; i <= N - 1; i++)
{
out1[i] = in1[i];
}
}
else
{
out1[0] = (32.0 * in1[0] + 15.0 * in1[1] + 3.0 * in1[2] - 4.0 * in1[3] -
6.0 * in1[4] - 3.0 * in1[5] + 5.0 * in1[6]) / 42.0;
out1[1] = (5.0 * in1[0] + 4.0 * in1[1] + 3.0 * in1[2] + 2.0 * in1[3] +
in1[4] - in1[6]) / 14.0;
out1[2] = (1.0 * in1[0] + 3.0 * in1[1] + 4.0 * in1[2] + 4.0 * in1[3] +
3.0 * in1[4] + 1.0 * in1[5] - 2.0 * in1[6]) / 14.0;
for (i = 3; i <= N - 4; i++)
{
out1[i] = (-2.0 * (in1[i - 3] + in1[i + 3]) +
3.0 * (in1[i - 2] + in1[i + 2]) +
6.0 * (in1[i - 1] + in1[i + 1]) + 7.0 * in1[i]) / 21.0;
}
out1[N - 3] = (1.0 * in1[N - 1] + 3.0 * in1[N - 2] + 4.0 * in1[N - 3] +
4.0 * in1[N - 4] + 3.0 * in1[N - 5] + 1.0 * in1[N - 6] - 2.0 * in1[N - 7]) / 14.0;
out1[N - 2] = (5.0 * in1[N - 1] + 4.0 * in1[N - 2] + 3.0 * in1[N - 3] +
2.0 * in1[N - 4] + in1[N - 5] - in1[N - 7]) / 14.0;
out1[N - 1] = (32.0 * in1[N - 1] + 15.0 * in1[N - 2] + 3.0 * in1[N - 3] -
4.0 * in1[N - 4] - 6.0 * in1[N - 5] - 3.0 * in1[N - 6] + 5.0 * in1[N - 7]) / 42.0;
}
return out1;
}
三次函数拟合平滑。
public double[] cubicSmooth5(double[] in1, int N)
{
double[] out1 = new double[in1.Length];
int i;
if (N < 5)
{
for (i = 0; i <= N - 1; i++)
out1[i] = in1[i];
}
else
{
out1[0] = (69.0 * in1[0] + 4.0 * in1[1] - 6.0 * in1[2] + 4.0 * in1[3] - in1[4]) / 70.0;
out1[1] = (2.0 * in1[0] + 27.0 * in1[1] + 12.0 * in1[2] - 8.0 * in1[3] + 2.0 * in1[4]) / 35.0;
for (i = 2; i <= N - 3; i++)
{
out1[i] = (-3.0 * (in1[i - 2] + in1[i + 2]) + 12.0 * (in1[i - 1] + in1[i + 1]) + 17.0 * in1[i]) / 35.0;
}
out1[N - 2] = (2.0 * in1[N - 5] - 8.0 * in1[N - 4] + 12.0 * in1[N - 3] + 27.0 * in1[N - 2] + 2.0 * in1[N - 1]) / 35.0;
out1[N - 1] = (-in1[N - 5] + 4.0 * in1[N - 4] - 6.0 * in1[N - 3] + 4.0 * in1[N - 2] + 69.0 * in1[N - 1]) / 70.0;
}
return out1;
}
public double[] cubicSmooth7(double[] in1, int N)
{
double[] out1 = new double[in1.Length];
int i;
if (N < 7)
{
for (i = 0; i <= N - 1; i++)
{
out1[i] = in1[i];
}
}
else
{
out1[0] = (39.0 * in1[0] + 8.0 * in1[1] - 4.0 * in1[2] - 4.0 * in1[3] +
1.0 * in1[4] + 4.0 * in1[5] - 2.0 * in1[6]) / 42.0;
out1[1] = (8.0 * in1[0] + 19.0 * in1[1] + 16.0 * in1[2] + 6.0 * in1[3] -
4.0 * in1[4] - 7.0 * in1[5] + 4.0 * in1[6]) / 42.0;
out1[2] = (-4.0 * in1[0] + 16.0 * in1[1] + 19.0 * in1[2] + 12.0 * in1[3] +
2.0 * in1[4] - 4.0 * in1[5] + 1.0 * in1[6]) / 42.0;
for (i = 3; i <= N - 4; i++)
{
out1[i] = (-2.0 * (in1[i - 3] + in1[i + 3]) +
3.0 * (in1[i - 2] + in1[i + 2]) +
6.0 * (in1[i - 1] + in1[i + 1]) + 7.0 * in1[i]) / 21.0;
}
out1[N - 3] = (-4.0 * in1[N - 1] + 16.0 * in1[N - 2] + 19.0 * in1[N - 3] +
12.0 * in1[N - 4] + 2.0 * in1[N - 5] - 4.0 * in1[N - 6] + 1.0 * in1[N - 7]) / 42.0;
out1[N - 2] = (8.0 * in1[N - 1] + 19.0 * in1[N - 2] + 16.0 * in1[N - 3] +
6.0 * in1[N - 4] - 4.0 * in1[N - 5] - 7.0 * in1[N - 6] + 4.0 * in1[N - 7]) / 42.0;
out1[N - 1] = (39.0 * in1[N - 1] + 8.0 * in1[N - 2] - 4.0 * in1[N - 3] -
4.0 * in1[N - 4] + 1.0 * in1[N - 5] + 4.0 * in1[N - 6] - 2.0 * in1[N - 7]) / 42.0;
}
return out1;
}