装饰(Decorator)模式的定义:指在不改变现有对象结构的情况下,动态地给该对象增加一些职责(即增加其额外功能)的模式,它属于对象结构型模式。
装饰(Decorator)模式的主要优点有:
- 采用装饰模式扩展对象的功能比采用继承方式更加灵活。
- 可以设计出多个不同的具体装饰类,创造出多个不同行为的组合。
其主要缺点是:装饰模式增加了许多子类,如果过度使用会使程序变得很复杂。
#include <QCoreApplication>
#include <iostream>
using namespace std;
class AbstractHero{
public:
virtual void ShowStatus()=0;
public:
int mHp;//血量
int mMp;//魔法
int mAt;//攻击
int mDf;//防御
};
class HeroA:public AbstractHero{
public:
HeroA(){
mHp=0;
mMp=0;
mAt=0;
mDf=0;
}
virtual void ShowStatus(){
cout<<"mHp:"<<mHp<<endl;
cout<<"mMp:"<<mMp<<endl;
cout<<"mAt:"<<mAt<<endl;
cout<<"mDf:"<<mDf<<endl;
}
};
//英雄穿上装饰物之后,还是英雄
class AbstractEquipment:public AbstractHero{
public:
AbstractEquipment(AbstractHero* Hero){
this->pHero = Hero;
}
virtual void ShowStatus(){}
public:
AbstractHero* pHero;
};
//狂徒防御装备
class KuangtuEquipment:public AbstractEquipment{
public:
KuangtuEquipment(AbstractHero* hero):AbstractEquipment(hero){}
void AddKuangtu(){
this->mHp = this->pHero->mHp;
this->mMp = this->pHero->mMp;
this->mAt = this->pHero->mAt;
this->mDf = this->pHero->mDf+30;
delete this->pHero;
}
virtual void ShowStatus(){
AddKuangtu();
cout<<"mHp:"<<mHp<<endl;
cout<<"mMp:"<<mMp<<endl;
cout<<"mAt:"<<mAt<<endl;
cout<<"mDf:"<<mDf<<endl;
}
};
//血饮狂刀
class WuqiEquipment:public AbstractEquipment{
public:
WuqiEquipment(AbstractHero* hero):AbstractEquipment(hero){}
void AddXueyin(){
this->mHp = this->pHero->mHp;
this->mMp = this->pHero->mMp;
this->mAt = this->pHero->mAt+50;
this->mDf = this->pHero->mDf;
delete this->pHero;
}
virtual void ShowStatus(){
AddXueyin();
cout<<"mHp:"<<mHp<<endl;
cout<<"mMp:"<<mMp<<endl;
cout<<"mAt:"<<mAt<<endl;
cout<<"mDf:"<<mDf<<endl;
}
};
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
AbstractHero* hero = new HeroA;
hero->ShowStatus();
cout<<endl;
hero = new WuqiEquipment(hero);
hero->ShowStatus();
cout<<endl;
hero = new KuangtuEquipment(hero);
hero->ShowStatus();
delete hero;
return a.exec();
}