合成复用原则(Composite Reuse Principle,CRP)又叫组合/聚合复用原则(Composition/Aggregate Reuse Principle,CARP)。它要求在软件复用时,要尽量先使用组合或者聚合等关联关系来实现,其次才考虑使用继承关系来实现。
#include <QCoreApplication>
#include <iostream>
using namespace std;
//抽象汽车类
class AbstractCar{
public:
virtual void run()=0;
};
//大众属于汽车,是is关系,大众是汽车,所以继承关系
class DaZhong:public AbstractCar{
public:
virtual void run(){
cout<<"DaZhong"<<endl;
}
};
//丰田属于汽车,是is关系,丰田是汽车,所以继承关系
class FengTian:public AbstractCar{
public:
virtual void run(){
cout<<"FengTian"<<endl;
}
};
//人不属于汽车,是has关系,所以是组合关系,car作为所属成员。如果人继承汽车,那么该继承哪种汽车呢?就会造成Person类多重继承其他汽车类,或者需要创建多个Person类
class Person{
public:
void SetCar(AbstractCar* car){
this->car = car;
}
void Play(){
car->run();
}
~Person(){
if(car!=NULL){
cout<<"delete person"<<endl;
delete car;
}
}
private:
AbstractCar* car;
};
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
Person person1;
person1.SetCar(new FengTian);
person1.Play();
Person person2;
person2.SetCar(new DaZhong);
person2.Play();
return a.exec();
}