Java设计模式核心技术

Java设计模式

001-原型模式&设计模式和原则

002-状态模式&解释器模式&单例模式

003-何时会用到设计模式

004-汽车建造者样例&建造者模式

005-七大设计原则介绍

(软件架构设计原则(提高代码重用性,可读性,可扩展性,可靠性,高内聚和低耦合,七大原则,单一原则,接口隔离,依赖倒置,里氏替换原则,开闭,迪利特,合成复用)&)

006-单一职责原则

(单一职责原则(一个类只负责一项职责,降低类的复杂度,提高类的可读性和可维护性,降低变更引起的风险,)&)

007-单一职责原则小结

package com.atguigu.principle.singleresponsibility;

public class SingleResponsibility3 {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		Vehicle2 vehicle2  = new Vehicle2();
		vehicle2.run("汽车");
		vehicle2.runWater("轮船");
		vehicle2.runAir("飞机");
	}

}


//方式3的分析
//1. 这种修改方法没有对原来的类做大的修改,只是增加方法
//2. 这里虽然没有在类这个级别上遵守单一职责原则,但是在方法级别上,仍然是遵守单一职责
class Vehicle2 {
	public void run(String vehicle) {
		//处理
		
		System.out.println(vehicle + " 在公路上运行....");
		
	}
	
	public void runAir(String vehicle) {
		System.out.println(vehicle + " 在天空上运行....");
	}
	
	public void runWater(String vehicle) {
		System.out.println(vehicle + " 在水中行....");
	}
	
	//方法2.
	//..
	//..
	
	//...
}
package com.atguigu.principle.singleresponsibility;

public class SingleResponsibility2 {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		RoadVehicle roadVehicle = new RoadVehicle();
		roadVehicle.run("摩托车");
		roadVehicle.run("汽车");
		
		AirVehicle airVehicle = new AirVehicle();
		
		airVehicle.run("飞机");
	}

}

//方案2的分析
//1. 遵守单一职责原则
//2. 但是这样做的改动很大,即将类分解,同时修改客户端
//3. 改进:直接修改Vehicle 类,改动的代码会比较少=>方案3

class RoadVehicle {
	public void run(String vehicle) {
		System.out.println(vehicle + "公路运行");
	}
}

class AirVehicle {
	public void run(String vehicle) {
		System.out.println(vehicle + "天空运行");
	}
}

class WaterVehicle {
	public void run(String vehicle) {
		System.out.println(vehicle + "水中运行");
	}
}
package com.atguigu.principle.singleresponsibility;

public class SingleResponsibility1 {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		Vehicle vehicle = new Vehicle();
		vehicle.run("摩托车");
		vehicle.run("汽车");
		vehicle.run("飞机");
	}

}

// 交通工具类
// 方式1
// 1. 在方式1 的run方法中,违反了单一职责原则
// 2. 解决的方案非常的简单,根据交通工具运行方法不同,分解成不同类即可
class Vehicle {
	public void run(String vehicle) {
		System.out.println(vehicle + " 在公路上运行....");
	}
}

008-接口隔离原则

(接口隔离原则(建立在最小接口上,只会用到接口中某几个方法,)&)

009-接口隔离原则

(接口隔离原则(按照接口来接收,A类通过接口去依赖B类)&)

010-接口隔离原则小结

package com.atguigu.principle.segregation;

public class Segregation1 {

	public static void main(String[] args) {
		// TODO Auto-generated method stub

	}

}

//接口
interface Interface1 {
	void operation1();
	void operation2();
	void operation3();
	void operation4();
	void operation5();
}

class B implements Interface1 {
	public void operation1() {
		System.out.println("B 实现了 operation1");
	}
	
	public void operation2() {
		System.out.println("B 实现了 operation2");
	}
	public void operation3() {
		System.out.println("B 实现了 operation3");
	}
	public void operation4() {
		System.out.println("B 实现了 operation4");
	}
	public void operation5() {
		System.out.println("B 实现了 operation5");
	}
}

class D implements Interface1 {
	public void operation1() {
		System.out.println("D 实现了 operation1");
	}
	
	public void operation2() {
		System.out.println("D 实现了 operation2");
	}
	public void operation3() {
		System.out.println("D 实现了 operation3");
	}
	public void operation4() {
		System.out.println("D 实现了 operation4");
	}
	public void operation5() {
		System.out.println("D 实现了 operation5");
	}
}

class A { //A 类通过接口Interface1 依赖(使用) B类,但是只会用到1,2,3方法
	public void depend1(Interface1 i) {
		i.operation1();
	}
	public void depend2(Interface1 i) {
		i.operation2();
	}
	public void depend3(Interface1 i) {
		i.operation3();
	}
}
  
class C { //C 类通过接口Interface1 依赖(使用) D类,但是只会用到1,4,5方法
	public void depend1(Interface1 i) {
		i.operation1();
	}
	public void depend4(Interface1 i) {
		i.operation4();
	}
	public void depend5(Interface1 i) {
		i.operation5();
	}
}
package com.atguigu.principle.segregation.improve;

public class Segregation1 {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		// 使用一把
		A a = new A();
		a.depend1(new B()); // A类通过接口去依赖B类
		a.depend2(new B());
		a.depend3(new B());

		C c = new C();

		c.depend1(new D()); // C类通过接口去依赖(使用)D类
		c.depend4(new D());
		c.depend5(new D());

	}

}

// 接口1
interface Interface1 {
	void operation1();

}

// 接口2
interface Interface2 {
	void operation2();

	void operation3();
}

// 接口3
interface Interface3 {
	void operation4();

	void operation5();
}

class B implements Interface1, Interface2 {
	public void operation1() {
		System.out.println("B 实现了 operation1");
	}

	public void operation2() {
		System.out.println("B 实现了 operation2");
	}

	public void operation3() {
		System.out.println("B 实现了 operation3");
	}

}

class D implements Interface1, Interface3 {
	public void operation1() {
		System.out.println("D 实现了 operation1");
	}

	public void operation4() {
		System.out.println("D 实现了 operation4");
	}

	public void operation5() {
		System.out.println("D 实现了 operation5");
	}
}

class A { // A 类通过接口Interface1,Interface2 依赖(使用) B类,但是只会用到1,2,3方法
	public void depend1(Interface1 i) {
		i.operation1();
	}

	public void depend2(Interface2 i) {
		i.operation2();
	}

	public void depend3(Interface2 i) {
		i.operation3();
	}
}

class C { // C 类通过接口Interface1,Interface3 依赖(使用) D类,但是只会用到1,4,5方法
	public void depend1(Interface1 i) {
		i.operation1();
	}

	public void depend4(Interface3 i) {
		i.operation4();
	}

	public void depend5(Interface3 i) {
		i.operation5();
	}
}

011-依赖倒置原则

(依赖倒置原则(高层模块不应该依赖低层模块,应该依赖于抽象,抽象不应该依赖细节,细节应该依赖抽象,面向接口编程,接口抽象类价值就在于制定好规范,不涉及任何具体操作)&)

012-依赖倒置原则

(依赖倒置原则(客户端无需改变,和接口发生依赖,只要接口不发生变化,细节子类发生变化不会产生影响,依赖关系基于接口或者构造方法和setter方法进行传递的)&)

013-依赖倒转原则小结

(依赖倒置原则(如果有一个对象,直接指向对象的实例,直接引用对象的内存地址,中间没有缓冲层,功能没法扩展)&)

package com.atguigu.principle.inversion;

public class DependecyInversion {

	public static void main(String[] args) {
		Person person = new Person();
		person.receive(new Email());
	}

}


class Email {
	public String getInfo() {
		return "电子邮件信息: hello,world";
	}
}

//完成Person接收消息的功能
//方式1分析
//1. 简单,比较容易想到
//2. 如果我们获取的对象是 微信,短信等等,则新增类,同时Perons也要增加相应的接收方法
//3. 解决思路:引入一个抽象的接口IReceiver, 表示接收者, 这样Person类与接口IReceiver发生依赖
//   因为Email, WeiXin 等等属于接收的范围,他们各自实现IReceiver 接口就ok, 这样我们就符号依赖倒转原则
class Person {
	public void receive(Email email ) {
		System.out.println(email.getInfo());
	}
}
package com.atguigu.principle.inversion.improve;

public class DependencyPass {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		ChangHong changHong = new ChangHong();
//		OpenAndClose openAndClose = new OpenAndClose();
//		openAndClose.open(changHong);
		
		//通过构造器进行依赖传递
//		OpenAndClose openAndClose = new OpenAndClose(changHong);
//		openAndClose.open();
		//通过setter方法进行依赖传递
		OpenAndClose openAndClose = new OpenAndClose();
		openAndClose.setTv(changHong);
		openAndClose.open();

	}

}

// 方式1: 通过接口传递实现依赖
// 开关的接口
// interface IOpenAndClose {
// public void open(ITV tv); //抽象方法,接收接口
// }
//
// interface ITV { //ITV接口
// public void play();
// }
// 
// class ChangHong implements ITV {
//
//	@Override
//	public void play() {
//		// TODO Auto-generated method stub
//		System.out.println("长虹电视机,打开");
//	}
//	 
// }
 实现接口
// class OpenAndClose implements IOpenAndClose{
// public void open(ITV tv){
// tv.play();
// }
// }

// 方式2: 通过构造方法依赖传递
// interface IOpenAndClose {
// public void open(); //抽象方法
// }
// interface ITV { //ITV接口
// public void play();
// }
// class OpenAndClose implements IOpenAndClose{
// public ITV tv; //成员
// public OpenAndClose(ITV tv){ //构造器
// this.tv = tv;
// }
// public void open(){
// this.tv.play();
// }
// }


// 方式3 , 通过setter方法传递
interface IOpenAndClose {
	public void open(); // 抽象方法

	public void setTv(ITV tv);
}

interface ITV { // ITV接口
	public void play();
}

class OpenAndClose implements IOpenAndClose {
	private ITV tv;

	public void setTv(ITV tv) {
		this.tv = tv;
	}

	public void open() {
		this.tv.play();
	}
}

class ChangHong implements ITV {

	@Override
	public void play() {
		// TODO Auto-generated method stub
		System.out.println("长虹电视机,打开");
	}
	 
}
package com.atguigu.principle.inversion.improve;

public class DependecyInversion {

	public static void main(String[] args) {
		//客户端无需改变
		Person person = new Person();
		person.receive(new Email());
		
		person.receive(new WeiXin());
	}

}

//定义接口
interface IReceiver {
	public String getInfo();
}

class Email implements IReceiver {
	public String getInfo() {
		return "电子邮件信息: hello,world";
	}
}

//增加微信
class WeiXin implements IReceiver {
	public String getInfo() {
		return "微信信息: hello,ok";
	}
}

//方式2
class Person {
	//这里我们是对接口的依赖
	public void receive(IReceiver receiver ) {
		System.out.println(receiver.getInfo());
	}
}

014-里氏替换原则

(里氏替换原则(继承父类已经实现好的方法,子类不能对已经实现的方法进行任意的修改)&)

015-里氏替换原则

package com.atguigu.principle.liskov;

public class Liskov {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		A a = new A();
		System.out.println("11-3=" + a.func1(11, 3));
		System.out.println("1-8=" + a.func1(1, 8));

		System.out.println("-----------------------");
		B b = new B();
		System.out.println("11-3=" + b.func1(11, 3));//这里本意是求出11-3
		System.out.println("1-8=" + b.func1(1, 8));// 1-8
		System.out.println("11+3+9=" + b.func2(11, 3));
		
		

	}

}

// A类
class A {
	// 返回两个数的差
	public int func1(int num1, int num2) {
		return num1 - num2;
	}
}

// B类继承了A
// 增加了一个新功能:完成两个数相加,然后和9求和
class B extends A {
	//这里,重写了A类的方法, 可能是无意识
	public int func1(int a, int b) {
		return a + b;
	}

	public int func2(int a, int b) {
		return func1(a, b) + 9;
	}
}
package com.atguigu.principle.liskov.improve;

public class Liskov {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		A a = new A();
		System.out.println("11-3=" + a.func1(11, 3));
		System.out.println("1-8=" + a.func1(1, 8));

		System.out.println("-----------------------");
		B b = new B();
		//因为B类不再继承A类,因此调用者,不会再func1是求减法
		//调用完成的功能就会很明确
		System.out.println("11+3=" + b.func1(11, 3));//这里本意是求出11+3
		System.out.println("1+8=" + b.func1(1, 8));// 1+8
		System.out.println("11+3+9=" + b.func2(11, 3));
		
		
		//使用组合仍然可以使用到A类相关方法
		System.out.println("11-3=" + b.func3(11, 3));// 这里本意是求出11-3
		

	}

}

//创建一个更加基础的基类
class Base {
	//把更加基础的方法和成员写到Base类
}

// A类
class A extends Base {
	// 返回两个数的差
	public int func1(int num1, int num2) {
		return num1 - num2;
	}
}

// B类继承了A
// 增加了一个新功能:完成两个数相加,然后和9求和
class B extends Base {
	//如果B需要使用A类的方法,使用组合关系
	private A a = new A();
	
	//这里,重写了A类的方法, 可能是无意识
	public int func1(int a, int b) {
		return a + b;
	}

	public int func2(int a, int b) {
		return func1(a, b) + 9;
	}
	
	//我们仍然想使用A的方法
	public int func3(int a, int b) {
		return this.a.func1(a, b);
	}
}

016-开闭原则

(开闭原则(对扩展开放对提供功能的一方可以增加类,对修改关闭对使用方关闭,新增加一个新的功能可以增加一个类对原先使用的一方并没有做修改,抽象构建框架,用实现扩展细节,)&)

017-开闭原则

(开闭原则(一系列的if/else分支判断不需要了,代码比较简洁,满足OCP原则,用接口抽象类来实现和处理)&)

018-开闭原则小结

package com.atguigu.principle.ocp;

public class Ocp {

	public static void main(String[] args) {
		//使用看看存在的问题
		GraphicEditor graphicEditor = new GraphicEditor();
		graphicEditor.drawShape(new Rectangle());
		graphicEditor.drawShape(new Circle());
		graphicEditor.drawShape(new Triangle());
	}

}

//这是一个用于绘图的类 [使用方]
class GraphicEditor {
	//接收Shape对象,然后根据type,来绘制不同的图形
	public void drawShape(Shape s) {
		if (s.m_type == 1)
			drawRectangle(s);
		else if (s.m_type == 2)
			drawCircle(s);
		else if (s.m_type == 3)
			drawTriangle(s);
	}

	//绘制矩形
	public void drawRectangle(Shape r) {
		System.out.println(" 绘制矩形 ");
	}

	//绘制圆形
	public void drawCircle(Shape r) {
		System.out.println(" 绘制圆形 ");
	}
	
	//绘制三角形
	public void drawTriangle(Shape r) {
		System.out.println(" 绘制三角形 ");
	}
}

//Shape类,基类
class Shape {
	int m_type;
}

class Rectangle extends Shape {
	Rectangle() {
		super.m_type = 1;
	}
}

class Circle extends Shape {
	Circle() {
		super.m_type = 2;
	}
}

//新增画三角形
class Triangle extends Shape {
	Triangle() {
		super.m_type = 3;
	}
}
package com.atguigu.principle.ocp.improve;

public class Ocp {

	public static void main(String[] args) {
		//使用看看存在的问题
		GraphicEditor graphicEditor = new GraphicEditor();
		graphicEditor.drawShape(new Rectangle());
		graphicEditor.drawShape(new Circle());
		graphicEditor.drawShape(new Triangle());
		graphicEditor.drawShape(new OtherGraphic());
	}

}

//这是一个用于绘图的类 [使用方]
class GraphicEditor {
	//接收Shape对象,调用draw方法
	public void drawShape(Shape s) {
		s.draw();
	}

	
}

//Shape类,基类
abstract class Shape {
	int m_type;
	
	public abstract void draw();//抽象方法
}

class Rectangle extends Shape {
	Rectangle() {
		super.m_type = 1;
	}

	@Override
	public void draw() {
		// TODO Auto-generated method stub
		System.out.println(" 绘制矩形 ");
	}
}

class Circle extends Shape {
	Circle() {
		super.m_type = 2;
	}
	@Override
	public void draw() {
		// TODO Auto-generated method stub
		System.out.println(" 绘制圆形 ");
	}
}

//新增画三角形
class Triangle extends Shape {
	Triangle() {
		super.m_type = 3;
	}
	@Override
	public void draw() {
		// TODO Auto-generated method stub
		System.out.println(" 绘制三角形 ");
	}
}

//新增一个图形
class OtherGraphic extends Shape {
	OtherGraphic() {
		super.m_type = 4;
	}

	@Override
	public void draw() {
		// TODO Auto-generated method stub
		System.out.println(" 绘制其它图形 ");
	}
}

019-迪米特法则(1)

(迪米特原则(类与类之间的关系耦合度尽量松散,最少知道原则,对于被依赖的类,将逻辑封装在类内部对外提供public方法即可,不要对外泄露任何信息,每个对象都会与其他对象有耦合关系,陌生类最好不要以局部变量的形式出现在类的内部,达到降低耦合目的)&)

020-迪米特法则(2)

021-迪米特法则注意事项

package com.atguigu.principle.demeter;

import java.util.ArrayList;
import java.util.List;

//客户端
public class Demeter1 {

	public static void main(String[] args) {
		//创建了一个 SchoolManager 对象
		SchoolManager schoolManager = new SchoolManager();
		//输出学院的员工id 和  学校总部的员工信息
		schoolManager.printAllEmployee(new CollegeManager());

	}

}


//学校总部员工类
class Employee {
	private String id;

	public void setId(String id) {
		this.id = id;
	}

	public String getId() {
		return id;
	}
}


//学院的员工类
class CollegeEmployee {
	private String id;

	public void setId(String id) {
		this.id = id;
	}

	public String getId() {
		return id;
	}
}


//管理学院员工的管理类
class CollegeManager {
	//返回学院的所有员工
	public List<CollegeEmployee> getAllEmployee() {
		List<CollegeEmployee> list = new ArrayList<CollegeEmployee>();
		for (int i = 0; i < 10; i++) { //这里我们增加了10个员工到 list
			CollegeEmployee emp = new CollegeEmployee();
			emp.setId("学院员工id= " + i);
			list.add(emp);
		}
		return list;
	}
}

//学校管理类

//分析 SchoolManager 类的直接朋友类有哪些 Employee、CollegeManager
//CollegeEmployee 不是 直接朋友 而是一个陌生类,这样违背了 迪米特法则 
class SchoolManager {
	//返回学校总部的员工
	public List<Employee> getAllEmployee() {
		List<Employee> list = new ArrayList<Employee>();
		
		for (int i = 0; i < 5; i++) { //这里我们增加了5个员工到 list
			Employee emp = new Employee();
			emp.setId("学校总部员工id= " + i);
			list.add(emp);
		}
		return list;
	}

	//该方法完成输出学校总部和学院员工信息(id)
	void printAllEmployee(CollegeManager sub) {
		
		//分析问题
		//1. 这里的 CollegeEmployee 不是  SchoolManager的直接朋友
		//2. CollegeEmployee 是以局部变量方式出现在 SchoolManager
		//3. 违反了 迪米特法则 
		
		//获取到学院员工
		List<CollegeEmployee> list1 = sub.getAllEmployee();
		System.out.println("------------学院员工------------");
		for (CollegeEmployee e : list1) {
			System.out.println(e.getId());
		}
		//获取到学校总部员工
		List<Employee> list2 = this.getAllEmployee();
		System.out.println("------------学校总部员工------------");
		for (Employee e : list2) {
			System.out.println(e.getId());
		}
	}
}
package com.atguigu.principle.demeter.improve;

import java.util.ArrayList;
import java.util.List;

//客户端
public class Demeter1 {

	public static void main(String[] args) {
		System.out.println("~~~使用迪米特法则的改进~~~");
		//创建了一个 SchoolManager 对象
		SchoolManager schoolManager = new SchoolManager();
		//输出学院的员工id 和  学校总部的员工信息
		schoolManager.printAllEmployee(new CollegeManager());

	}

}


//学校总部员工类
class Employee {
	private String id;

	public void setId(String id) {
		this.id = id;
	}

	public String getId() {
		return id;
	}
}


//学院的员工类
class CollegeEmployee {
	private String id;

	public void setId(String id) {
		this.id = id;
	}

	public String getId() {
		return id;
	}
}


//管理学院员工的管理类
class CollegeManager {
	//返回学院的所有员工
	public List<CollegeEmployee> getAllEmployee() {
		List<CollegeEmployee> list = new ArrayList<CollegeEmployee>();
		for (int i = 0; i < 10; i++) { //这里我们增加了10个员工到 list
			CollegeEmployee emp = new CollegeEmployee();
			emp.setId("学院员工id= " + i);
			list.add(emp);
		}
		return list;
	}
	
	//输出学院员工的信息
	public void printEmployee() {
		//获取到学院员工
		List<CollegeEmployee> list1 = getAllEmployee();
		System.out.println("------------学院员工------------");
		for (CollegeEmployee e : list1) {
			System.out.println(e.getId());
		}
	}
}

//学校管理类

//分析 SchoolManager 类的直接朋友类有哪些 Employee、CollegeManager
//CollegeEmployee 不是 直接朋友 而是一个陌生类,这样违背了 迪米特法则 
class SchoolManager {
	//返回学校总部的员工
	public List<Employee> getAllEmployee() {
		List<Employee> list = new ArrayList<Employee>();
		
		for (int i = 0; i < 5; i++) { //这里我们增加了5个员工到 list
			Employee emp = new Employee();
			emp.setId("学校总部员工id= " + i);
			list.add(emp);
		}
		return list;
	}

	//该方法完成输出学校总部和学院员工信息(id)
	void printAllEmployee(CollegeManager sub) {
		
		//分析问题
		//1. 将输出学院的员工方法,封装到CollegeManager
		sub.printEmployee();
	
		//获取到学校总部员工
		List<Employee> list2 = this.getAllEmployee();
		System.out.println("------------学校总部员工------------");
		for (Employee e : list2) {
			System.out.println(e.getId());
		}
	}
}

022-合成复用原则及小结

(合成复用原则(能够使用合成或者聚合的方式,不适用继承的方式,)&)

023-统一建模语言简介

024-统一建模语言简介

025-统一建模语言简介

026-统一建模语言简介

027-类图六大关系总结

(Channel 的主要继承关系类图(依赖只要类中用到了对方就产生了依赖关系,泛化就是继承,实现关系,关联关系一对一,双向单向,聚合关系整体与部分关系成员变量,组合关系整体与部分不可分开)&)

package com.atguigu.uml;

public class Person{ //代码形式->类图
	private Integer id;
	private String name;
	public void setName(String name){
		this.name=name;
	}
	public String getName(){
		return  name;
	}
}

package com.atguigu.uml.implementation;

public class PersonServiceBean implements PersonService{

	@Override
	public void delete(Integer id) {
		// TODO Auto-generated method stub
		System.out.println("delete..");
	}

}
package com.atguigu.uml.implementation;

public interface PersonService {
	public void delete(Integer id);

}
package com.atguigu.uml.generalization;

public class PersonServiceBean extends DaoSupport {

}
package com.atguigu.uml.generalization;

public abstract class DaoSupport{
	public void save(Object entity){
	}
	public void delete(Object id){
	}
}

package com.atguigu.uml.dependence;

public class PersonServiceBean {
	private PersonDao personDao;// 类

	public void save(Person person) {
	}

	public IDCard getIDCard(Integer personid) {
		return null;
	}

	public void modify() {
		Department department = new Department();
	}

}
package com.atguigu.uml.dependence;

public class PersonDao {

}
package com.atguigu.uml.dependence;

public class Person {

}
package com.atguigu.uml.dependence;

public class IDCard {

}
package com.atguigu.uml.dependence;

public class Department {

}
package com.atguigu.uml.composition;

public class Person {
    private IDCard card; //聚合关系
    private Head head = new Head(); //组合关系

}
package com.atguigu.uml.composition;

public class Mouse {

}
package com.atguigu.uml.composition;

public class Moniter {

}
package com.atguigu.uml.composition;

public class IDCard {

}
package com.atguigu.uml.composition;

public class Head {

}
package com.atguigu.uml.composition;

public class Computer {
	private Mouse mouse = new Mouse(); //鼠标可以和computer不能分离
	private Moniter moniter = new Moniter();//显示器可以和Computer不能分离
	public void setMouse(Mouse mouse) {
		this.mouse = mouse;
	}
	public void setMoniter(Moniter moniter) {
		this.moniter = moniter;
	}
	
}
package com.atguigu.uml.aggregation;

public class Mouse {

}
package com.atguigu.uml.aggregation;

public class Moniter {

}
package com.atguigu.uml.aggregation;

public class Computer {
	private Mouse mouse; //鼠标可以和computer分离
	private Moniter moniter;//显示器可以和Computer分离
	public void setMouse(Mouse mouse) {
		this.mouse = mouse;
	}
	public void setMoniter(Moniter moniter) {
		this.moniter = moniter;
	}
	
}

028-设计模式概述和分类

029-无锁的线程安全单例模式

(实践:正确实现看似简单的单例模式(类只能产生一个对象实例,通过静态方法获取该对象实例,sessionFactory,构造方法私有化,在类的内部创建对象,对外暴露静态公共方法,返回该类的对象实例)&)

030-提前加载和延迟加载

(提前加载和延迟加载(饿汉式,在静态代码块中创建单例对象,类装载执行静态代码块中的代码)&)

031-单例模式

(单例模式与多线程(懒汉式,提供静态方法使用该方法时,才会创建instance,线程不安全只有在单例下可以使用,多线程一个线程进入了if判断还没有往下执行,另外一个线程也可以进入if判断语句,)&)

032-无锁的线程安全单例模式

(synchronized的实现原理与应用(线程排队,不会多个线程同时执行getInstance方法,效率低只需要执行一次实例化代码即可。)&)

033-无锁的线程安全单例模式

(无招胜有招:无锁(有可能多个线程已经进入,)&)

034-拥有双重校验锁机制的同步锁单例模式

(双重检查锁定与延迟初始化(volatile修改值立即更新到主存,懒加载进入if之后有同步代码,进入同步方法再去判断是否为空创建对象实例,)&)

035-单例模式

(静态内部类(外部类装载时静态内部类不会立即装载达到懒加载效果,静态内部类调用getInstance静态内部类装载,装载时线程安全)&)

036-单例(枚举方式)

(枚举(枚举可以实现单例,可以解决多线程同步问题,而且可以防止反序列化重新创建新的对象)&)

037-单例模式

(单例模式的应用(Runtime,单例模式节省系统资源,重量级对象,工具类对象,频繁访问数据库文件对象,经常使用的对象,如数据源,session工厂)&)

038-单例模式注意事项

package com.atguigu.singleton.type8;

public class SingletonTest08 {
	public static void main(String[] args) {
		Singleton instance = Singleton.INSTANCE;
		Singleton instance2 = Singleton.INSTANCE;
		System.out.println(instance == instance2);
		
		System.out.println(instance.hashCode());
		System.out.println(instance2.hashCode());
		
		instance.sayOK();
	}
}

//使用枚举,可以实现单例, 推荐
enum Singleton {
	INSTANCE; //属性
	public void sayOK() {
		System.out.println("ok~");
	}
}
package com.atguigu.singleton.type7;


public class SingletonTest07 {

	public static void main(String[] args) {
		System.out.println("使用静态内部类完成单例模式");
		Singleton instance = Singleton.getInstance();
		Singleton instance2 = Singleton.getInstance();
		System.out.println(instance == instance2); // true
		System.out.println("instance.hashCode=" + instance.hashCode());
		System.out.println("instance2.hashCode=" + instance2.hashCode());
		
	}

}

// 静态内部类完成, 推荐使用
class Singleton {
	private static volatile Singleton instance;
	
	//构造器私有化
	private Singleton() {}
	
	//写一个静态内部类,该类中有一个静态属性 Singleton
	private static class SingletonInstance {
		private static final Singleton INSTANCE = new Singleton(); 
	}
	
	//提供一个静态的公有方法,直接返回SingletonInstance.INSTANCE
	
	public static synchronized Singleton getInstance() {
		
		return SingletonInstance.INSTANCE;
	}
}
package com.atguigu.singleton.type6;


public class SingletonTest06 {

	public static void main(String[] args) {
		System.out.println("双重检查");
		Singleton instance = Singleton.getInstance();
		Singleton instance2 = Singleton.getInstance();
		System.out.println(instance == instance2); // true
		System.out.println("instance.hashCode=" + instance.hashCode());
		System.out.println("instance2.hashCode=" + instance2.hashCode());
		
	}

}

// 懒汉式(线程安全,同步方法)
class Singleton {
	private static volatile Singleton instance;
	
	private Singleton() {}
	
	//提供一个静态的公有方法,加入双重检查代码,解决线程安全问题, 同时解决懒加载问题
	//同时保证了效率, 推荐使用
	
	public static synchronized Singleton getInstance() {
		if(instance == null) {
			synchronized (Singleton.class) {
				if(instance == null) {
					instance = new Singleton();
				}
			}
			
		}
		return instance;
	}
}
package com.atguigu.singleton.type4;


public class SingletonTest04 {

	public static void main(String[] args) {
		System.out.println("懒汉式2 , 线程安全~");
		Singleton instance = Singleton.getInstance();
		Singleton instance2 = Singleton.getInstance();
		System.out.println(instance == instance2); // true
		System.out.println("instance.hashCode=" + instance.hashCode());
		System.out.println("instance2.hashCode=" + instance2.hashCode());
	}

}

// 懒汉式(线程安全,同步方法)
class Singleton {
	private static Singleton instance;
	
	private Singleton() {}
	
	//提供一个静态的公有方法,加入同步处理的代码,解决线程安全问题
	//即懒汉式
	public static synchronized Singleton getInstance() {
		if(instance == null) {
			instance = new Singleton();
		}
		return instance;
	}
}
package com.atguigu.singleton.type3;


public class SingletonTest03 {

	public static void main(String[] args) {
		System.out.println("懒汉式1 , 线程不安全~");
		Singleton instance = Singleton.getInstance();
		Singleton instance2 = Singleton.getInstance();
		System.out.println(instance == instance2); // true
		System.out.println("instance.hashCode=" + instance.hashCode());
		System.out.println("instance2.hashCode=" + instance2.hashCode());
	}

}

class Singleton {
	private static Singleton instance;
	
	private Singleton() {}
	
	//提供一个静态的公有方法,当使用到该方法时,才去创建 instance
	//即懒汉式
	public static Singleton getInstance() {
		if(instance == null) {
			instance = new Singleton();
		}
		return instance;
	}
}
package com.atguigu.singleton.type2;

public class SingletonTest02 {

	public static void main(String[] args) {
		//测试
		Singleton instance = Singleton.getInstance();
		Singleton instance2 = Singleton.getInstance();
		System.out.println(instance == instance2); // true
		System.out.println("instance.hashCode=" + instance.hashCode());
		System.out.println("instance2.hashCode=" + instance2.hashCode());
	}

}

//饿汉式(静态变量)

class Singleton {
	
	//1. 构造器私有化, 外部能new
	private Singleton() {
		
	}
	

	//2.本类内部创建对象实例
	private  static Singleton instance;
	
	static { // 在静态代码块中,创建单例对象
		instance = new Singleton();
	}
	
	//3. 提供一个公有的静态方法,返回实例对象
	public static Singleton getInstance() {
		return instance;
	}
	
}
package com.atguigu.singleton.type1;

public class SingletonTest01 {

	public static void main(String[] args) {
		//测试
		Singleton instance = Singleton.getInstance();
		Singleton instance2 = Singleton.getInstance();
		System.out.println(instance == instance2); // true
		System.out.println("instance.hashCode=" + instance.hashCode());
		System.out.println("instance2.hashCode=" + instance2.hashCode());
	}

}

//饿汉式(静态变量)

class Singleton {
	
	//1. 构造器私有化, 外部能new
	private Singleton() {
		
	}
	
	//2.本类内部创建对象实例
	private final static Singleton instance = new Singleton();
	
	//3. 提供一个公有的静态方法,返回实例对象
	public static Singleton getInstance() {
		return instance;
	}
	
}

039-工厂模式

(什么是工厂模式(种类很多,流程较为固定,) &)

040-工厂模式

041-简单工厂模式

(简单工厂模式(工厂对象决定创建出哪一种产品对象实例,封装实例化对象的行为,大量创建某种类的对象时)&)

042-简单工厂模式(4)-披萨订购

(简单工厂(简单工厂模式又称为静态工厂模式,)&)

043-工厂方法模

(工厂方法与FactoryBean(工厂方法模式,把实例化功能抽象成抽象方法,在不同的子类中具体实现,定义抽象方法由子类决定实例化的类,对象的实例化延迟到子类)&)

044-工厂方法模

045-抽象工厂模式(1)-披萨订购

(抽象工厂模式(定义了一个接口,创建相关或有依赖关系的对象组无需指明具体的类,抽象工厂与具体实现的工厂子类,需要用到哪个工厂聚合到使用类客户端即可,利于代码维护,外部设置了具体的工厂子类)&)

046-抽象工厂模

(Calendar类的使用(简单工厂模式,)&)

047-工厂模式

048-工厂模式-小结

package com.atguigu.factory.simplefactory.pizzastore.pizza;

//将Pizza 类做成抽象
public abstract class Pizza {
	protected String name; //名字

	//准备原材料, 不同的披萨不一样,因此,我们做成抽象方法
	public abstract void prepare();

	
	public void bake() {
		System.out.println(name + " baking;");
	}

	public void cut() {
		System.out.println(name + " cutting;");
	}

	//打包
	public void box() {
		System.out.println(name + " boxing;");
	}

	public void setName(String name) {
		this.name = name;
	}
}
package com.atguigu.factory.simplefactory.pizzastore.pizza;

public class PepperPizza extends Pizza {

	@Override
	public void prepare() {
		// TODO Auto-generated method stub
		System.out.println(" 给胡椒披萨准备原材料 ");
	}

}
package com.atguigu.factory.simplefactory.pizzastore.pizza;

public class GreekPizza extends Pizza {

	@Override
	public void prepare() {
		// TODO Auto-generated method stub
		System.out.println(" 给希腊披萨 准备原材料 ");
	}

}
package com.atguigu.factory.simplefactory.pizzastore.pizza;

public class CheesePizza extends Pizza {

	@Override
	public void prepare() {
		// TODO Auto-generated method stub
		System.out.println(" 给制作奶酪披萨 准备原材料 ");
	}

}
package com.atguigu.factory.simplefactory.pizzastore.order;

import com.atguigu.factory.simplefactory.pizzastore.pizza.CheesePizza;
import com.atguigu.factory.simplefactory.pizzastore.pizza.GreekPizza;
import com.atguigu.factory.simplefactory.pizzastore.pizza.PepperPizza;
import com.atguigu.factory.simplefactory.pizzastore.pizza.Pizza;

//简单工厂类
public class SimpleFactory {

	//更加orderType 返回对应的Pizza 对象
	public Pizza createPizza(String orderType) {

		Pizza pizza = null;

		System.out.println("使用简单工厂模式");
		if (orderType.equals("greek")) {
			pizza = new GreekPizza();
			pizza.setName(" 希腊披萨 ");
		} else if (orderType.equals("cheese")) {
			pizza = new CheesePizza();
			pizza.setName(" 奶酪披萨 ");
		} else if (orderType.equals("pepper")) {
			pizza = new PepperPizza();
			pizza.setName("胡椒披萨");
		}
		
		return pizza;
	}
	
	//简单工厂模式 也叫 静态工厂模式 
	
	public static Pizza createPizza2(String orderType) {

		Pizza pizza = null;

		System.out.println("使用简单工厂模式2");
		if (orderType.equals("greek")) {
			pizza = new GreekPizza();
			pizza.setName(" 希腊披萨 ");
		} else if (orderType.equals("cheese")) {
			pizza = new CheesePizza();
			pizza.setName(" 奶酪披萨 ");
		} else if (orderType.equals("pepper")) {
			pizza = new PepperPizza();
			pizza.setName("胡椒披萨");
		}
		
		return pizza;
	}

}
package com.atguigu.factory.simplefactory.pizzastore.order;

//相当于一个客户端,发出订购
public class PizzaStore {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//new OrderPizza();
		
		//使用简单工厂模式
		//new OrderPizza(new SimpleFactory());
		//System.out.println("~~退出程序~~");
		
		new OrderPizza2();
	}

}
package com.atguigu.factory.simplefactory.pizzastore.order;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;

import com.atguigu.factory.simplefactory.pizzastore.pizza.Pizza;

public class OrderPizza2 {

	Pizza pizza = null;
	String orderType = "";
	// 构造器
	public OrderPizza2() {
		
		do {
			orderType = getType();
			pizza = SimpleFactory.createPizza2(orderType);

			// 输出pizza
			if (pizza != null) { // 订购成功
				pizza.prepare();
				pizza.bake();
				pizza.cut();
				pizza.box();
			} else {
				System.out.println(" 订购披萨失败 ");
				break;
			}
		} while (true);
	}

	// 写一个方法,可以获取客户希望订购的披萨种类
	private String getType() {
		try {
			BufferedReader strin = new BufferedReader(new InputStreamReader(System.in));
			System.out.println("input pizza 种类:");
			String str = strin.readLine();
			return str;
		} catch (IOException e) {
			e.printStackTrace();
			return "";
		}
	}
}
package com.atguigu.factory.simplefactory.pizzastore.order;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;


import com.atguigu.factory.simplefactory.pizzastore.pizza.Pizza;

public class OrderPizza {

	// 构造器
//	public OrderPizza() {
//		Pizza pizza = null;
//		String orderType; // 订购披萨的类型
//		do {
//			orderType = getType();
//			if (orderType.equals("greek")) {
//				pizza = new GreekPizza();
//				pizza.setName(" 希腊披萨 ");
//			} else if (orderType.equals("cheese")) {
//				pizza = new CheesePizza();
//				pizza.setName(" 奶酪披萨 ");
//			} else if (orderType.equals("pepper")) {
//				pizza = new PepperPizza();
//				pizza.setName("胡椒披萨");
//			} else {
//				break;
//			}
//			//输出pizza 制作过程
//			pizza.prepare();
//			pizza.bake();
//			pizza.cut();
//			pizza.box();
//			
//		} while (true);
//	}

	//定义一个简单工厂对象
	SimpleFactory simpleFactory;
	Pizza pizza = null;
	
	//构造器
	public OrderPizza(SimpleFactory simpleFactory) {
		setFactory(simpleFactory);
	}
	
	public void setFactory(SimpleFactory simpleFactory) {
		String orderType = ""; //用户输入的
		
		this.simpleFactory = simpleFactory; //设置简单工厂对象
		
		do {
			orderType = getType(); 
			pizza = this.simpleFactory.createPizza(orderType);
			
			//输出pizza
			if(pizza != null) { //订购成功
				pizza.prepare();
				pizza.bake();
				pizza.cut();
				pizza.box();
			} else {
				System.out.println(" 订购披萨失败 ");
				break;
			}
		}while(true);
	}
	
	// 写一个方法,可以获取客户希望订购的披萨种类
	private String getType() {
		try {
			BufferedReader strin = new BufferedReader(new InputStreamReader(System.in));
			System.out.println("input pizza 种类:");
			String str = strin.readLine();
			return str;
		} catch (IOException e) {
			e.printStackTrace();
			return "";
		}
	}

}
package com.atguigu.factory.factorymethod.pizzastore.pizza;

//将Pizza 类做成抽象
public abstract class Pizza {
	protected String name; //名字

	//准备原材料, 不同的披萨不一样,因此,我们做成抽象方法
	public abstract void prepare();

	
	public void bake() {
		System.out.println(name + " baking;");
	}

	public void cut() {
		System.out.println(name + " cutting;");
	}

	//打包
	public void box() {
		System.out.println(name + " boxing;");
	}

	public void setName(String name) {
		this.name = name;
	}
}
package com.atguigu.factory.factorymethod.pizzastore.pizza;

public class LDPepperPizza extends Pizza{
	@Override
	public void prepare() {
		// TODO Auto-generated method stub
		setName("伦敦的胡椒pizza");
		System.out.println(" 伦敦的胡椒pizza 准备原材料");
	}
}
package com.atguigu.factory.factorymethod.pizzastore.pizza;

public class LDCheesePizza extends Pizza{

	@Override
	public void prepare() {
		// TODO Auto-generated method stub
		setName("伦敦的奶酪pizza");
		System.out.println(" 伦敦的奶酪pizza 准备原材料");
	}
}
package com.atguigu.factory.factorymethod.pizzastore.pizza;

public class BJPepperPizza extends Pizza {
	@Override
	public void prepare() {
		// TODO Auto-generated method stub
		setName("北京的胡椒pizza");
		System.out.println(" 北京的胡椒pizza 准备原材料");
	}
}
package com.atguigu.factory.factorymethod.pizzastore.pizza;

public class BJCheesePizza extends Pizza {

	@Override
	public void prepare() {
		// TODO Auto-generated method stub
		setName("北京的奶酪pizza");
		System.out.println(" 北京的奶酪pizza 准备原材料");
	}

}
package com.atguigu.factory.factorymethod.pizzastore.order;

public class PizzaStore {

	public static void main(String[] args) {
		String loc = "bj";
		if (loc.equals("bj")) {
			//创建北京口味的各种Pizza
			new BJOrderPizza();
		} else {
			//创建伦敦口味的各种Pizza
			new LDOrderPizza();
		}
		// TODO Auto-generated method stub
	}

}
package com.atguigu.factory.factorymethod.pizzastore.order;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;

import com.atguigu.factory.factorymethod.pizzastore.pizza.Pizza;




public abstract class OrderPizza {

	//定义一个抽象方法,createPizza , 让各个工厂子类自己实现
	abstract Pizza createPizza(String orderType);
	
	// 构造器
	public OrderPizza() {
		Pizza pizza = null;
		String orderType; // 订购披萨的类型
		do {
			orderType = getType();
			pizza = createPizza(orderType); //抽象方法,由工厂子类完成
			//输出pizza 制作过程
			pizza.prepare();
			pizza.bake();
			pizza.cut();
			pizza.box();
			
		} while (true);
	}

	

	// 写一个方法,可以获取客户希望订购的披萨种类
	private String getType() {
		try {
			BufferedReader strin = new BufferedReader(new InputStreamReader(System.in));
			System.out.println("input pizza 种类:");
			String str = strin.readLine();
			return str;
		} catch (IOException e) {
			e.printStackTrace();
			return "";
		}
	}

}
package com.atguigu.factory.factorymethod.pizzastore.order;

import com.atguigu.factory.factorymethod.pizzastore.pizza.BJCheesePizza;
import com.atguigu.factory.factorymethod.pizzastore.pizza.BJPepperPizza;
import com.atguigu.factory.factorymethod.pizzastore.pizza.LDCheesePizza;
import com.atguigu.factory.factorymethod.pizzastore.pizza.LDPepperPizza;
import com.atguigu.factory.factorymethod.pizzastore.pizza.Pizza;


public class LDOrderPizza extends OrderPizza {

	
	@Override
	Pizza createPizza(String orderType) {
	
		Pizza pizza = null;
		if(orderType.equals("cheese")) {
			pizza = new LDCheesePizza();
		} else if (orderType.equals("pepper")) {
			pizza = new LDPepperPizza();
		}
		// TODO Auto-generated method stub
		return pizza;
	}

}
package com.atguigu.factory.factorymethod.pizzastore.order;

import com.atguigu.factory.factorymethod.pizzastore.pizza.BJCheesePizza;
import com.atguigu.factory.factorymethod.pizzastore.pizza.BJPepperPizza;
import com.atguigu.factory.factorymethod.pizzastore.pizza.Pizza;


public class BJOrderPizza extends OrderPizza {

	
	@Override
	Pizza createPizza(String orderType) {
	
		Pizza pizza = null;
		if(orderType.equals("cheese")) {
			pizza = new BJCheesePizza();
		} else if (orderType.equals("pepper")) {
			pizza = new BJPepperPizza();
		}
		// TODO Auto-generated method stub
		return pizza;
	}

}
package com.atguigu.factory.absfactory.pizzastore.pizza;

//将Pizza 类做成抽象
public abstract class Pizza {
	protected String name; //名字

	//准备原材料, 不同的披萨不一样,因此,我们做成抽象方法
	public abstract void prepare();

	
	public void bake() {
		System.out.println(name + " baking;");
	}

	public void cut() {
		System.out.println(name + " cutting;");
	}

	//打包
	public void box() {
		System.out.println(name + " boxing;");
	}

	public void setName(String name) {
		this.name = name;
	}
}
package com.atguigu.factory.absfactory.pizzastore.pizza;

public class LDPepperPizza extends Pizza{
	@Override
	public void prepare() {
		// TODO Auto-generated method stub
		setName("伦敦的胡椒pizza");
		System.out.println(" 伦敦的胡椒pizza 准备原材料");
	}
}
package com.atguigu.factory.absfactory.pizzastore.pizza;

public class LDCheesePizza extends Pizza{

	@Override
	public void prepare() {
		// TODO Auto-generated method stub
		setName("伦敦的奶酪pizza");
		System.out.println(" 伦敦的奶酪pizza 准备原材料");
	}
}
package com.atguigu.factory.absfactory.pizzastore.pizza;

public class BJPepperPizza extends Pizza {
	@Override
	public void prepare() {
		// TODO Auto-generated method stub
		setName("北京的胡椒pizza");
		System.out.println(" 北京的胡椒pizza 准备原材料");
	}
}
package com.atguigu.factory.absfactory.pizzastore.pizza;

public class BJCheesePizza extends Pizza {

	@Override
	public void prepare() {
		// TODO Auto-generated method stub
		setName("北京的奶酪pizza");
		System.out.println(" 北京的奶酪pizza 准备原材料");
	}

}
package com.atguigu.factory.absfactory.pizzastore.order;

public class PizzaStore {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//new OrderPizza(new BJFactory());
		new OrderPizza(new LDFactory());
	}

}
package com.atguigu.factory.absfactory.pizzastore.order;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;

import com.atguigu.factory.absfactory.pizzastore.pizza.Pizza;

public class OrderPizza {

	AbsFactory factory;

	// 构造器
	public OrderPizza(AbsFactory factory) {
		setFactory(factory);
	}

	private void setFactory(AbsFactory factory) {
		Pizza pizza = null;
		String orderType = ""; // 用户输入
		this.factory = factory;
		do {
			orderType = getType();
			// factory 可能是北京的工厂子类,也可能是伦敦的工厂子类
			pizza = factory.createPizza(orderType);
			if (pizza != null) { // 订购ok
				pizza.prepare();
				pizza.bake();
				pizza.cut();
				pizza.box();
			} else {
				System.out.println("订购失败");
				break;
			}
		} while (true);
	}

	// 写一个方法,可以获取客户希望订购的披萨种类
	private String getType() {
		try {
			BufferedReader strin = new BufferedReader(new InputStreamReader(System.in));
			System.out.println("input pizza 种类:");
			String str = strin.readLine();
			return str;
		} catch (IOException e) {
			e.printStackTrace();
			return "";
		}
	}
}
package com.atguigu.factory.absfactory.pizzastore.order;


import com.atguigu.factory.absfactory.pizzastore.pizza.LDCheesePizza;
import com.atguigu.factory.absfactory.pizzastore.pizza.LDPepperPizza;
import com.atguigu.factory.absfactory.pizzastore.pizza.Pizza;


public class LDFactory implements AbsFactory {

	@Override
	public Pizza createPizza(String orderType) {
		System.out.println("~使用的是抽象工厂模式~");
		Pizza pizza = null;
		if (orderType.equals("cheese")) {
			pizza = new LDCheesePizza();
		} else if (orderType.equals("pepper")) {
			pizza = new LDPepperPizza();
		}
		return pizza;
	}

}
package com.atguigu.factory.absfactory.pizzastore.order;

import com.atguigu.factory.absfactory.pizzastore.pizza.BJCheesePizza;
import com.atguigu.factory.absfactory.pizzastore.pizza.BJPepperPizza;
import com.atguigu.factory.absfactory.pizzastore.pizza.Pizza;

//这是工厂子类
public class BJFactory implements AbsFactory {

	@Override
	public Pizza createPizza(String orderType) {
		System.out.println("~使用的是抽象工厂模式~");
		// TODO Auto-generated method stub
		Pizza pizza = null;
		if(orderType.equals("cheese")) {
			pizza = new BJCheesePizza();
		} else if (orderType.equals("pepper")){
			pizza = new BJPepperPizza();
		}
		return pizza;
	}

}
package com.atguigu.factory.absfactory.pizzastore.order;

import com.atguigu.factory.absfactory.pizzastore.pizza.Pizza;

//一个抽象工厂模式的抽象层(接口)
public interface AbsFactory {
	//让下面的工厂子类来 具体实现
	public Pizza createPizza(String orderType);
}

049-原型模式

(原型模式(克隆完全相同的对象,object.clone())&)

050-原型模式

(clone()方法的源码(重写object的克隆方法,super.clone()返回对象实例,强转为目标对象)&)

051-原型模式

(Bean 的 Scope(prototype不是同一对象,)&)

052-原型模式

(零拷贝(浅拷贝成员变量指向同一个实例,修改一个会改变另一个实例,指向同一个空间,深拷贝对引用对象也要拷贝一份,对整个对象进行拷贝要重写clone(),通过对象序列化实现深拷贝)&)

053-原型模式

(考虑实现Comparable接口(implements serializable,Cloneable,对引用类型进行单独的处理,推荐使用对象序列化的方式,ByteArrayOutputStrea bos = null; ObjectOutputStream oos=null;oos=new ObjectOutputStream(bos);oos.writeObject(this) bis=new ByteArrayInputStream(bos.toByteArray());ois=new ObjectInputStream(bis) copyObj = ois.readObject(),把关联引用类型输出出去,自然拷贝一份)&)

054-原型模式(6)-内容梳理

package com.atguigu.prototype;

public class Sheep {
	private String name;
	private int age;
	private String color;
	public Sheep(String name, int age, String color) {
		super();
		this.name = name;
		this.age = age;
		this.color = color;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public int getAge() {
		return age;
	}
	public void setAge(int age) {
		this.age = age;
	}
	public String getColor() {
		return color;
	}
	public void setColor(String color) {
		this.color = color;
	}
	@Override
	public String toString() {
		return "Sheep [name=" + name + ", age=" + age + ", color=" + color + "]";
	}
	
	
}
package com.atguigu.prototype;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//传统的方法
		Sheep sheep = new Sheep("tom", 1, "白色");
		
		Sheep sheep2 = new Sheep(sheep.getName(), sheep.getAge(), sheep.getColor());
		Sheep sheep3 = new Sheep(sheep.getName(), sheep.getAge(), sheep.getColor());
		Sheep sheep4 = new Sheep(sheep.getName(), sheep.getAge(), sheep.getColor());
		Sheep sheep5 = new Sheep(sheep.getName(), sheep.getAge(), sheep.getColor());
		//....
		
		System.out.println(sheep);
		System.out.println(sheep2);
		System.out.println(sheep3);
		System.out.println(sheep4);
		System.out.println(sheep5);
		//...
	}

}
package com.atguigu.prototype.improve;




public class Sheep implements Cloneable {
	private String name;
	private int age;
	private String color;
	private String address = "蒙古羊";
	public Sheep friend; //是对象, 克隆是会如何处理
	public Sheep(String name, int age, String color) {
		super();
		this.name = name;
		this.age = age;
		this.color = color;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public int getAge() {
		return age;
	}
	public void setAge(int age) {
		this.age = age;
	}
	public String getColor() {
		return color;
	}
	public void setColor(String color) {
		this.color = color;
	}
	
	
	
	@Override
	public String toString() {
		return "Sheep [name=" + name + ", age=" + age + ", color=" + color + ", address=" + address + "]";
	}
	//克隆该实例,使用默认的clone方法来完成
	@Override
	protected Object clone()  {
		
		Sheep sheep = null;
		try {
			sheep = (Sheep)super.clone();
		} catch (Exception e) {
			// TODO: handle exception
			System.out.println(e.getMessage());
		}
		// TODO Auto-generated method stub
		return sheep;
	}
	
	
}
package com.atguigu.prototype.improve;



public class Client {

	public static void main(String[] args) {
		System.out.println("原型模式完成对象的创建");
		// TODO Auto-generated method stub
		Sheep sheep = new Sheep("tom", 1, "白色");
		
		sheep.friend = new Sheep("jack", 2, "黑色");
		
		Sheep sheep2 = (Sheep)sheep.clone(); //克隆
		Sheep sheep3 = (Sheep)sheep.clone(); //克隆
		Sheep sheep4 = (Sheep)sheep.clone(); //克隆
		Sheep sheep5 = (Sheep)sheep.clone(); //克隆
		
		System.out.println("sheep2 =" + sheep2 + "sheep2.friend=" + sheep2.friend.hashCode());
		System.out.println("sheep3 =" + sheep3 + "sheep3.friend=" + sheep3.friend.hashCode());
		System.out.println("sheep4 =" + sheep4 + "sheep4.friend=" + sheep4.friend.hashCode());
		System.out.println("sheep5 =" + sheep5 + "sheep5.friend=" + sheep5.friend.hashCode());
	}

}
package com.atguigu.prototype.deepclone;

import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.Serializable;

public class DeepProtoType implements Serializable, Cloneable{
	
	public String name; //String 属性
	public DeepCloneableTarget deepCloneableTarget;// 引用类型
	public DeepProtoType() {
		super();
	}
	
	
	//深拷贝 - 方式 1 使用clone 方法
	@Override
	protected Object clone() throws CloneNotSupportedException {
		
		Object deep = null;
		//这里完成对基本数据类型(属性)和String的克隆
		deep = super.clone(); 
		//对引用类型的属性,进行单独处理
		DeepProtoType deepProtoType = (DeepProtoType)deep;
		deepProtoType.deepCloneableTarget  = (DeepCloneableTarget)deepCloneableTarget.clone();
		
		// TODO Auto-generated method stub
		return deepProtoType;
	}
	
	//深拷贝 - 方式2 通过对象的序列化实现 (推荐)
	
	public Object deepClone() {
		
		//创建流对象
		ByteArrayOutputStream bos = null;
		ObjectOutputStream oos = null;
		ByteArrayInputStream bis = null;
		ObjectInputStream ois = null;
		
		try {
			
			//序列化
			bos = new ByteArrayOutputStream();
			oos = new ObjectOutputStream(bos);
			oos.writeObject(this); //当前这个对象以对象流的方式输出
			
			//反序列化
			bis = new ByteArrayInputStream(bos.toByteArray());
			ois = new ObjectInputStream(bis);
			DeepProtoType copyObj = (DeepProtoType)ois.readObject();
			
			return copyObj;
			
		} catch (Exception e) {
			// TODO: handle exception
			e.printStackTrace();
			return null;
		} finally {
			//关闭流
			try {
				bos.close();
				oos.close();
				bis.close();
				ois.close();
			} catch (Exception e2) {
				// TODO: handle exception
				System.out.println(e2.getMessage());
			}
		}
		
	}
	
}
package com.atguigu.prototype.deepclone;

import java.io.Serializable;

public class DeepCloneableTarget implements Serializable, Cloneable {
	
	/**
	 * 
	 */
	private static final long serialVersionUID = 1L;

	private String cloneName;

	private String cloneClass;

	//构造器
	public DeepCloneableTarget(String cloneName, String cloneClass) {
		this.cloneName = cloneName;
		this.cloneClass = cloneClass;
	}

	//因为该类的属性,都是String , 因此我们这里使用默认的clone完成即可
	@Override
	protected Object clone() throws CloneNotSupportedException {
		return super.clone();
	}
}
package com.atguigu.prototype.deepclone;

public class Client {

	public static void main(String[] args) throws Exception {
		// TODO Auto-generated method stub
		DeepProtoType p = new DeepProtoType();
		p.name = "宋江";
		p.deepCloneableTarget = new DeepCloneableTarget("大牛", "小牛");
		
		//方式1 完成深拷贝
		
//		DeepProtoType p2 = (DeepProtoType) p.clone();
//		
//		System.out.println("p.name=" + p.name + "p.deepCloneableTarget=" + p.deepCloneableTarget.hashCode());
//		System.out.println("p2.name=" + p.name + "p2.deepCloneableTarget=" + p2.deepCloneableTarget.hashCode());
	
		//方式2 完成深拷贝
		DeepProtoType p2 = (DeepProtoType) p.deepClone();
		
		System.out.println("p.name=" + p.name + "p.deepCloneableTarget=" + p.deepCloneableTarget.hashCode());
		System.out.println("p2.name=" + p.name + "p2.deepCloneableTarget=" + p2.deepCloneableTarget.hashCode());
	
	}

}

055-建造者模式(1)-盖房子

(建造者模式(固定的流程,流程一样但是每个步骤具体操作不同,)&)

056-简化建造者模式

(建造者模式(隔离了客户与对象的生成过程,指挥者负责控制产品的生产过程,)&)

057-汽车建造者样式

(汽车建造者样例(组合一个成员属性,指挥者聚合Builder将具体的过程流程有指挥者决定)&)

058-建造者模式(4)-StringBuilder源码

(StringBuilder或StringBuffer大小的调整(Appendable抽象建造者接口定义了多个append方法,都是抽象方法,建造者实现抽象建造者,StringBuilder既是指挥者又是具体建造者)&)

059-建造者模式(5)-内容梳理

package com.atguigu.builder;

public class CommonHouse extends AbstractHouse {

	@Override
	public void buildBasic() {
		// TODO Auto-generated method stub
		System.out.println(" 普通房子打地基 ");
	}

	@Override
	public void buildWalls() {
		// TODO Auto-generated method stub
		System.out.println(" 普通房子砌墙 ");
	}

	@Override
	public void roofed() {
		// TODO Auto-generated method stub
		System.out.println(" 普通房子封顶 ");
	}

}
package com.atguigu.builder;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		CommonHouse commonHouse = new CommonHouse();
		commonHouse.build();
	}

}
package com.atguigu.builder;

public abstract class AbstractHouse {
	
	//打地基
	public abstract void buildBasic();
	//砌墙
	public abstract void buildWalls();
	//封顶
	public abstract void roofed();
	
	public void build() {
		buildBasic();
		buildWalls();
		roofed();
	}
	
}
package com.atguigu.builder.improve;

//指挥者,这里去指定制作流程,返回产品
public class HouseDirector {
	
	HouseBuilder houseBuilder = null;

	//构造器传入 houseBuilder
	public HouseDirector(HouseBuilder houseBuilder) {
		this.houseBuilder = houseBuilder;
	}

	//通过setter 传入 houseBuilder
	public void setHouseBuilder(HouseBuilder houseBuilder) {
		this.houseBuilder = houseBuilder;
	}
	
	//如何处理建造房子的流程,交给指挥者
	public House constructHouse() {
		houseBuilder.buildBasic();
		houseBuilder.buildWalls();
		houseBuilder.roofed();
		return houseBuilder.buildHouse();
	}
	
	
}
package com.atguigu.builder.improve;


// 抽象的建造者
public abstract class HouseBuilder {

	protected House house = new House();
	
	//将建造的流程写好, 抽象的方法
	public abstract void buildBasic();
	public abstract void buildWalls();
	public abstract void roofed();
	
	//建造房子好, 将产品(房子) 返回
	public House buildHouse() {
		return house;
	}
	
}
package com.atguigu.builder.improve;

//产品->Product
public class House {
	private String baise;
	private String wall;
	private String roofed;
	public String getBaise() {
		return baise;
	}
	public void setBaise(String baise) {
		this.baise = baise;
	}
	public String getWall() {
		return wall;
	}
	public void setWall(String wall) {
		this.wall = wall;
	}
	public String getRoofed() {
		return roofed;
	}
	public void setRoofed(String roofed) {
		this.roofed = roofed;
	}
	
}
package com.atguigu.builder.improve;

public class HighBuilding extends HouseBuilder {

	@Override
	public void buildBasic() {
		// TODO Auto-generated method stub
		System.out.println(" 高楼的打地基100米 ");
	}

	@Override
	public void buildWalls() {
		// TODO Auto-generated method stub
		System.out.println(" 高楼的砌墙20cm ");
	}

	@Override
	public void roofed() {
		// TODO Auto-generated method stub
		System.out.println(" 高楼的透明屋顶 ");
	}

}
package com.atguigu.builder.improve;

public class CommonHouse extends HouseBuilder {

	@Override
	public void buildBasic() {
		// TODO Auto-generated method stub
		System.out.println(" 普通房子打地基5米 ");
	}

	@Override
	public void buildWalls() {
		// TODO Auto-generated method stub
		System.out.println(" 普通房子砌墙10cm ");
	}

	@Override
	public void roofed() {
		// TODO Auto-generated method stub
		System.out.println(" 普通房子屋顶 ");
	}

}
package com.atguigu.builder.improve;

public class Client {
	public static void main(String[] args) {
		
		//盖普通房子
		CommonHouse commonHouse = new CommonHouse();
		//准备创建房子的指挥者
		HouseDirector houseDirector = new HouseDirector(commonHouse);
		
		//完成盖房子,返回产品(普通房子)
		House house = houseDirector.constructHouse();
		
		//System.out.println("输出流程");
		
		System.out.println("--------------------------");
		//盖高楼
		HighBuilding highBuilding = new HighBuilding();
		//重置建造者
		houseDirector.setHouseBuilder(highBuilding);
		//完成盖房子,返回产品(高楼)
		houseDirector.constructHouse();
		
		
		
	}
}

060-适配器模式

(什么是适配器模式(通过适配者用户感觉和目标接口交互,被适配的类为Adapter,)&)

061-适配器模式

(适配器模式详解(通过适配接口,继承获取目标方法进行处理,进行适配处理)&)

062-适配器模式

(适配器模式的结构(系统中使用关联关系替代继承关系)&)

063-接口适配器-电压问题

(接口中的私有方[0法0] (接口默认实现,有选择的去覆盖已经实现的方法)&)

064-适配器模式-Dispatcher源码

(自定义DispatcherServlet配置(request请求流程,请求发给DispatcherServlet通过doDispatch进行处理,根据不同请求通过HandlerMapping找到用户要请求的Handler(mappedHandler就是Controller),通过适配器HandlerAdapter里的for循环找到相应处理器执行不同目标方法,返回ModelAndView调用InternalResourceViewResolve进行解析,)&)

065-适配器模式-内容梳理

package com.atguigu.adapter.classadapter;

//适配器类
public class VoltageAdapter extends Voltage220V implements IVoltage5V {

	@Override
	public int output5V() {
		// TODO Auto-generated method stub
		//获取到220V电压
		int srcV = output220V();
		int dstV = srcV / 44 ; //转成 5v
		return dstV;
	}

}
package com.atguigu.adapter.classadapter;

//被适配的类
public class Voltage220V {
	//输出220V的电压
	public int output220V() {
		int src = 220;
		System.out.println("电压=" + src + "伏");
		return src;
	}
}
package com.atguigu.adapter.classadapter;

public class Phone {

	//充电
	public void charging(IVoltage5V iVoltage5V) {
		if(iVoltage5V.output5V() == 5) {
			System.out.println("电压为5V, 可以充电~~");
		} else if (iVoltage5V.output5V() > 5) {
			System.out.println("电压大于5V, 不能充电~~");
		}
	}
}
package com.atguigu.adapter.classadapter;


//适配接口
public interface IVoltage5V {
	public int output5V();
}
package com.atguigu.adapter.classadapter;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		System.out.println(" === 类适配器模式 ====");
		Phone phone = new Phone();
		phone.charging(new VoltageAdapter());
	}

}
package com.atguigu.adapter.interfaceadapter;

public interface Interface4 {
	public void m1();
	public void m2();
	public void m3();
	public void m4();
}
package com.atguigu.adapter.interfaceadapter;

//在AbsAdapter 我们将 Interface4 的方法进行默认实现
public abstract class AbsAdapter implements Interface4 {

	//默认实现
	public void m1() {

	}

	public void m2() {

	}

	public void m3() {

	}

	public void m4() {

	}
}
package com.atguigu.adapter.interfaceadapter;

public class Client {
	public static void main(String[] args) {
		
		AbsAdapter absAdapter = new AbsAdapter() {
			//只需要去覆盖我们 需要使用 接口方法
			@Override
			public void m1() {
				// TODO Auto-generated method stub
				System.out.println("使用了m1的方法");
			}
		};
		
		absAdapter.m1();
	}
}
package com.atguigu.adapter.objectadapter;

//适配器类
public class VoltageAdapter  implements IVoltage5V {

	private Voltage220V voltage220V; // 关联关系-聚合
	
	
	//通过构造器,传入一个 Voltage220V 实例
	public VoltageAdapter(Voltage220V voltage220v) {
		
		this.voltage220V = voltage220v;
	}



	@Override
	public int output5V() {
		
		int dst = 0;
		if(null != voltage220V) {
			int src = voltage220V.output220V();//获取220V 电压
			System.out.println("使用对象适配器,进行适配~~");
			dst = src / 44;
			System.out.println("适配完成,输出的电压为=" + dst);
		}
		
		return dst;
		
	}

}
package com.atguigu.adapter.objectadapter;

//被适配的类
public class Voltage220V {
	//输出220V的电压,不变
	public int output220V() {
		int src = 220;
		System.out.println("电压=" + src + "伏");
		return src;
	}
}
package com.atguigu.adapter.objectadapter;

public class Phone {

	//充电
	public void charging(IVoltage5V iVoltage5V) {
		if(iVoltage5V.output5V() == 5) {
			System.out.println("电压为5V, 可以充电~~");
		} else if (iVoltage5V.output5V() > 5) {
			System.out.println("电压大于5V, 不能充电~~");
		}
	}
}
package com.atguigu.adapter.objectadapter;


//适配接口
public interface IVoltage5V {
	public int output5V();
}
package com.atguigu.adapter.objectadapter;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		System.out.println(" === 对象适配器模式 ====");
		Phone phone = new Phone();
		phone.charging(new VoltageAdapter(new Voltage220V()));
	}

}

066-桥接模式(1)-手机问题

(桥接模式(扩展性会导致类爆炸,违反单一职责原则,增加样式都是要增加所有品牌)&)

067-桥接模式

(桥接模式(少增加几个类,让不同类承担不同的职责,把抽象和行为实现分离,保证各部分的独立性,将具体的实现者聚合到抽象类中,抽象类维护了实现者接口,抽象类充当了桥接类。实现具体的功能,抽象的事物)&)

068-桥接模式

069-桥接模式(4)-JDBC源码

(定义公共属性的抽象实体&DriverManager类(通过注册驱动调用getConnection获取一个链接,根据不同注册驱动返回不同连接)&Connection接口(Connection是一个接口,定义了行为方法,实现子类Ctrl+T)&parent与abstract&)

070-桥接模式(5)-内容梳理

package com.atguigu.bridge;

public class XiaoMi implements Brand {

	@Override
	public void open() {
		// TODO Auto-generated method stub
		System.out.println(" 小米手机开机 ");
	}

	@Override
	public void close() {
		// TODO Auto-generated method stub
		System.out.println(" 小米手机关机 ");
	}

	@Override
	public void call() {
		// TODO Auto-generated method stub
		System.out.println(" 小米手机打电话 ");
	}

}
package com.atguigu.bridge;

public class Vivo implements Brand {

	@Override
	public void open() {
		// TODO Auto-generated method stub
		System.out.println(" Vivo手机开机 ");
	}

	@Override
	public void close() {
		// TODO Auto-generated method stub
		System.out.println(" Vivo手机关机 ");
	}

	@Override
	public void call() {
		// TODO Auto-generated method stub
		System.out.println(" Vivo手机打电话 ");
	}

}
package com.atguigu.bridge;

public class UpRightPhone extends Phone {
	
		//构造器
		public UpRightPhone(Brand brand) {
			super(brand);
		}
		
		public void open() {
			super.open();
			System.out.println(" 直立样式手机 ");
		}
		
		public void close() {
			super.close();
			System.out.println(" 直立样式手机 ");
		}
		
		public void call() {
			super.call();
			System.out.println(" 直立样式手机 ");
		}
}
package com.atguigu.bridge;

public abstract class Phone {
	
	//组合品牌
	private Brand brand;

	//构造器
	public Phone(Brand brand) {
		super();
		this.brand = brand;
	}
	
	protected void open() {
		this.brand.open();
	}
	protected void close() {
		brand.close();
	}
	protected void call() {
		brand.call();
	}
	
}
package com.atguigu.bridge;


//折叠式手机类,继承 抽象类 Phone
public class FoldedPhone extends Phone {

	//构造器
	public FoldedPhone(Brand brand) {
		super(brand);
	}
	
	public void open() {
		super.open();
		System.out.println(" 折叠样式手机 ");
	}
	
	public void close() {
		super.close();
		System.out.println(" 折叠样式手机 ");
	}
	
	public void call() {
		super.call();
		System.out.println(" 折叠样式手机 ");
	}
}
package com.atguigu.bridge;

public class Client {

	public static void main(String[] args) {
		
		//获取折叠式手机 (样式 + 品牌 )
		
		Phone phone1 = new FoldedPhone(new XiaoMi());
		
		phone1.open();
		phone1.call();
		phone1.close();
		
		System.out.println("=======================");
		
		Phone phone2 = new FoldedPhone(new Vivo());
		
		phone2.open();
		phone2.call();
		phone2.close();
		
		System.out.println("==============");
		
		UpRightPhone phone3 = new UpRightPhone(new XiaoMi());
		
		phone3.open();
		phone3.call();
		phone3.close();
		
		System.out.println("==============");
		
		UpRightPhone phone4 = new UpRightPhone(new Vivo());
		
		phone4.open();
		phone4.call();
		phone4.close();
	}

}
package com.atguigu.bridge;

//接口
public interface Brand {
	void open();
	void close();
	void call();
}

071-装饰者模式(1)-星巴克咖啡

(装饰者模式的应用场景(全排列的组合关系会造成类爆炸,可以将调料内置类中提高可维护性,每一个单品咖啡就拥有了所有的调料,如果咖啡中不包含调料可以,通过抽象类来关联装饰者和主体。递归的叠加,用新的装饰者装饰被装饰者,装饰者里组合一个咖啡,组合的关系计算价格通过构造方法获得新的价格)&)

072-装饰者模式(2)-星巴克咖啡

073-装饰者模式(3)-工作原理

074装饰器模式

075-装饰者模式(5)-IO源码

(JavaIO流的实现机制是什么(InputStream是一个抽象类类似于Drink,具体的子类相当于单体如FileInputStream,FilterInputStream类似于装饰者继承了InputStream底下具体的子类类似于调味品)&)

076-装饰者模式(6)-内容梳理

package com.atguigu.decorator;

public class Soy extends Decorator{

	public Soy(Drink obj) {
		super(obj);
		// TODO Auto-generated constructor stub
		setDes(" 豆浆  ");
		setPrice(1.5f);
	}

}
package com.atguigu.decorator;

public class ShortBlack extends Coffee{
	
	public ShortBlack() {
		setDes(" shortblack ");
		setPrice(4.0f);
	}
}
package com.atguigu.decorator;

public class Milk extends Decorator {

	public Milk(Drink obj) {
		super(obj);
		// TODO Auto-generated constructor stub
		setDes(" 牛奶 ");
		setPrice(2.0f); 
	}

}
package com.atguigu.decorator;

public class LongBlack extends Coffee {

	public LongBlack() {
		setDes(" longblack ");
		setPrice(5.0f);
	}
}
package com.atguigu.decorator;

public class Espresso extends Coffee {
	
	public Espresso() {
		setDes(" 意大利咖啡 ");
		setPrice(6.0f);
	}
}
package com.atguigu.decorator;

public abstract class Drink {

	public String des; // 描述
	private float price = 0.0f;
	public String getDes() {
		return des;
	}
	public void setDes(String des) {
		this.des = des;
	}
	public float getPrice() {
		return price;
	}
	public void setPrice(float price) {
		this.price = price;
	}
	
	//计算费用的抽象方法
	//子类来实现
	public abstract float cost();
	
}
package com.atguigu.decorator;

public class Decorator extends Drink {
	private Drink obj;
	
	public Decorator(Drink obj) { //组合
		// TODO Auto-generated constructor stub
		this.obj = obj;
	}
	
	@Override
	public float cost() {
		// TODO Auto-generated method stub
		// getPrice 自己价格
		return super.getPrice() + obj.cost();
	}
	
	@Override
	public String getDes() {
		// TODO Auto-generated method stub
		// obj.getDes() 输出被装饰者的信息
		return des + " " + getPrice() + " && " + obj.getDes();
	}
	
	

}
package com.atguigu.decorator;

public class DeCaf extends Coffee {

	public DeCaf() {
		setDes(" 无因咖啡 ");
		setPrice(1.0f);
	}
}
package com.atguigu.decorator;

public class CoffeeBar {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		// 装饰者模式下的订单:2份巧克力+一份牛奶的LongBlack

		// 1. 点一份 LongBlack
		Drink order = new LongBlack();
		System.out.println("费用1=" + order.cost());
		System.out.println("描述=" + order.getDes());

		// 2. order 加入一份牛奶
		order = new Milk(order);

		System.out.println("order 加入一份牛奶 费用 =" + order.cost());
		System.out.println("order 加入一份牛奶 描述 = " + order.getDes());

		// 3. order 加入一份巧克力

		order = new Chocolate(order);

		System.out.println("order 加入一份牛奶 加入一份巧克力  费用 =" + order.cost());
		System.out.println("order 加入一份牛奶 加入一份巧克力 描述 = " + order.getDes());

		// 3. order 加入一份巧克力

		order = new Chocolate(order);

		System.out.println("order 加入一份牛奶 加入2份巧克力   费用 =" + order.cost());
		System.out.println("order 加入一份牛奶 加入2份巧克力 描述 = " + order.getDes());
	
		System.out.println("===========================");
		
		Drink order2 = new DeCaf();
		
		System.out.println("order2 无因咖啡  费用 =" + order2.cost());
		System.out.println("order2 无因咖啡 描述 = " + order2.getDes());
		
		order2 = new Milk(order2);
		
		System.out.println("order2 无因咖啡 加入一份牛奶  费用 =" + order2.cost());
		System.out.println("order2 无因咖啡 加入一份牛奶 描述 = " + order2.getDes());

	
	}

}
package com.atguigu.decorator;

public class Coffee  extends Drink {

	@Override
	public float cost() {
		// TODO Auto-generated method stub
		return super.getPrice();
	}

	
}
package com.atguigu.decorator;

//具体的Decorator, 这里就是调味品
public class Chocolate extends Decorator {

	public Chocolate(Drink obj) {
		super(obj);
		setDes(" 巧克力 ");
		setPrice(3.0f); // 调味品 的价格
	}

}

077-组合模式(1)-院校展示

(组合模式(继承关系很难实现管理操作,组织结构地位都是相等的没有继承关系,将对象组合成树状结构表示部分与整体关系,通过Component实现所有类公有接口默认行为,叶子节点不需要add和remove不用管理其他单位。如果叶子节点和其他节点差异性过大不适用组合模式)&)

078-组合模式

079-组合模式(3)-HashMap源码

(HashMap类(Map接口,默认实现put方法,抽象类AbstractMap相当于Component,HashMap继承AbstractMap并且实现Map接口,具体实现子类,静态内部类Node相当于叶子节点)&put&)

080-组合模式(4)-内容梳理

package com.atguigu.composite;

import java.util.ArrayList;
import java.util.List;

//University 就是 Composite , 可以管理College
public class University extends OrganizationComponent {

	List<OrganizationComponent> organizationComponents = new ArrayList<OrganizationComponent>();

	// 构造器
	public University(String name, String des) {
		super(name, des);
		// TODO Auto-generated constructor stub
	}

	// 重写add
	@Override
	protected void add(OrganizationComponent organizationComponent) {
		// TODO Auto-generated method stub
		organizationComponents.add(organizationComponent);
	}

	// 重写remove
	@Override
	protected void remove(OrganizationComponent organizationComponent) {
		// TODO Auto-generated method stub
		organizationComponents.remove(organizationComponent);
	}

	@Override
	public String getName() {
		// TODO Auto-generated method stub
		return super.getName();
	}

	@Override
	public String getDes() {
		// TODO Auto-generated method stub
		return super.getDes();
	}

	// print方法,就是输出University 包含的学院
	@Override
	protected void print() {
		// TODO Auto-generated method stub
		System.out.println("--------------" + getName() + "--------------");
		//遍历 organizationComponents 
		for (OrganizationComponent organizationComponent : organizationComponents) {
			organizationComponent.print();
		}
	}

}
package com.atguigu.composite;

public abstract class OrganizationComponent {

	private String name; // 名字
	private String des; // 说明
	
	protected  void add(OrganizationComponent organizationComponent) {
		//默认实现
		throw new UnsupportedOperationException();
	}
	
	protected  void remove(OrganizationComponent organizationComponent) {
		//默认实现
		throw new UnsupportedOperationException();
	}

	//构造器
	public OrganizationComponent(String name, String des) {
		super();
		this.name = name;
		this.des = des;
	}

	public String getName() {
		return name;
	}

	public void setName(String name) {
		this.name = name;
	}

	public String getDes() {
		return des;
	}

	public void setDes(String des) {
		this.des = des;
	}
	
	//方法print, 做成抽象的, 子类都需要实现
	protected abstract void print();
	
	
}
package com.atguigu.composite;

public class Department extends OrganizationComponent {

	//没有集合
	
	public Department(String name, String des) {
		super(name, des);
		// TODO Auto-generated constructor stub
	}

	
	//add , remove 就不用写了,因为他是叶子节点
	
	@Override
	public String getName() {
		// TODO Auto-generated method stub
		return super.getName();
	}
	
	@Override
	public String getDes() {
		// TODO Auto-generated method stub
		return super.getDes();
	}
	
	@Override
	protected void print() {
		// TODO Auto-generated method stub
		System.out.println(getName());
	}

}
package com.atguigu.composite;

import java.util.ArrayList;
import java.util.List;

public class College extends OrganizationComponent {

	//List 中 存放的Department
	List<OrganizationComponent> organizationComponents = new ArrayList<OrganizationComponent>();

	// 构造器
	public College(String name, String des) {
		super(name, des);
		// TODO Auto-generated constructor stub
	}

	// 重写add
	@Override
	protected void add(OrganizationComponent organizationComponent) {
		// TODO Auto-generated method stub
		//  将来实际业务中,Colleage 的 add 和  University add 不一定完全一样
		organizationComponents.add(organizationComponent);
	}

	// 重写remove
	@Override
	protected void remove(OrganizationComponent organizationComponent) {
		// TODO Auto-generated method stub
		organizationComponents.remove(organizationComponent);
	}

	@Override
	public String getName() {
		// TODO Auto-generated method stub
		return super.getName();
	}

	@Override
	public String getDes() {
		// TODO Auto-generated method stub
		return super.getDes();
	}

	// print方法,就是输出University 包含的学院
	@Override
	protected void print() {
		// TODO Auto-generated method stub
		System.out.println("--------------" + getName() + "--------------");
		//遍历 organizationComponents 
		for (OrganizationComponent organizationComponent : organizationComponents) {
			organizationComponent.print();
		}
	}


}
package com.atguigu.composite;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		
		//从大到小创建对象 学校
		OrganizationComponent university = new University("清华大学", " 中国顶级大学 ");
		
		//创建 学院
		OrganizationComponent computerCollege = new College("计算机学院", " 计算机学院 ");
		OrganizationComponent infoEngineercollege = new College("信息工程学院", " 信息工程学院 ");
		
		
		//创建各个学院下面的系(专业)
		computerCollege.add(new Department("软件工程", " 软件工程不错 "));
		computerCollege.add(new Department("网络工程", " 网络工程不错 "));
		computerCollege.add(new Department("计算机科学与技术", " 计算机科学与技术是老牌的专业 "));
		
		//
		infoEngineercollege.add(new Department("通信工程", " 通信工程不好学 "));
		infoEngineercollege.add(new Department("信息工程", " 信息工程好学 "));
		
		//将学院加入到 学校
		university.add(computerCollege);
		university.add(infoEngineercollege);
		
		//university.print();
		infoEngineercollege.print();
	}

}

081-外观模式(1)-影院管理

(外观模式(传统模式创建相关对象并调用对象的方法,为子系统的一组接口提供一致界面,定义高层接口屏蔽内部子系统的细节,使用单例饿汉模式,把操作分为4步来组织实现)&)

082-外观模式(2)-工作原理

083-外观模式

084-外观模式(4)-MyBatis源码

(创建Configuration对象(Configuration类中聚合了Properties,MetaObject.forObject()聚合了三个对象实例)&常用的工具类——MetaObject &)

085-外观模式(5)-注意事项

package com.atguigu.facade;

public class TheaterLight {

	private static TheaterLight instance = new TheaterLight();

	public static TheaterLight getInstance() {
		return instance;
	}

	public void on() {
		System.out.println(" TheaterLight on ");
	}

	public void off() {
		System.out.println(" TheaterLight off ");
	}

	public void dim() {
		System.out.println(" TheaterLight dim.. ");
	}

	public void bright() {
		System.out.println(" TheaterLight bright.. ");
	}
}
package com.atguigu.facade;

public class Stereo {

	private static Stereo instance = new Stereo();
	
	public static Stereo getInstance() {
		return instance;
	}
	
	public void on() {
		System.out.println(" Stereo on ");
	}
	
	public void off() {
		System.out.println(" Screen off ");
	}
	
	public void up() {
		System.out.println(" Screen up.. ");
	}
	
	//...
}
package com.atguigu.facade;

public class Screen {

	private static Screen instance = new Screen();
	
	public static Screen getInstance() {
		return instance;
	}
	
	
	
	
	public void up() {
		System.out.println(" Screen up ");
	}
	
	public void down() {
		System.out.println(" Screen down ");
	}
	

}
package com.atguigu.facade;

public class Projector {

	private static Projector instance = new Projector();
	
	public static Projector getInstance() {
		return instance;
	}
	
	public void on() {
		System.out.println(" Projector on ");
	}
	
	public void off() {
		System.out.println(" Projector ff ");
	}
	
	public void focus() {
		System.out.println(" Projector is Projector  ");
	}
	
	//...
}
package com.atguigu.facade;

public class Popcorn {
	
	private static Popcorn instance = new Popcorn();
	
	public static Popcorn getInstance() {
		return instance;
	}
	
	public void on() {
		System.out.println(" popcorn on ");
	}
	
	public void off() {
		System.out.println(" popcorn ff ");
	}
	
	public void pop() {
		System.out.println(" popcorn is poping  ");
	}
}
package com.atguigu.facade;

public class HomeTheaterFacade {
	
	//定义各个子系统对象
	private TheaterLight theaterLight;
	private Popcorn popcorn;
	private Stereo stereo;
	private Projector projector;
	private Screen screen;
	private DVDPlayer dVDPlayer;
	
	
	//构造器
	public HomeTheaterFacade() {
		super();
		this.theaterLight = TheaterLight.getInstance();
		this.popcorn = Popcorn.getInstance();
		this.stereo = Stereo.getInstance();
		this.projector = Projector.getInstance();
		this.screen = Screen.getInstance();
		this.dVDPlayer = DVDPlayer.getInstanc();
	}

	//操作分成 4 步
	
	public void ready() {
		popcorn.on();
		popcorn.pop();
		screen.down();
		projector.on();
		stereo.on();
		dVDPlayer.on();
		theaterLight.dim();
	}
	
	public void play() {
		dVDPlayer.play();
	}
	
	public void pause() {
		dVDPlayer.pause();
	}
	
	public void end() {
		popcorn.off();
		theaterLight.bright();
		screen.up();
		projector.off();
		stereo.off();
		dVDPlayer.off();
	}


	
	
	
}
package com.atguigu.facade;

public class DVDPlayer {
	
	//使用单例模式, 使用饿汉式
	private static DVDPlayer instance = new DVDPlayer();
	
	public static DVDPlayer getInstanc() {
		return instance;
	}
	
	public void on() {
		System.out.println(" dvd on ");
	}
	public void off() {
		System.out.println(" dvd off ");
	}
	
	public void play() {
		System.out.println(" dvd is playing ");
	}
	
	//....
	public void pause() {
		System.out.println(" dvd pause ..");
	}
}
package com.atguigu.facade;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//这里直接调用。。 很麻烦
		HomeTheaterFacade homeTheaterFacade = new HomeTheaterFacade();
		homeTheaterFacade.ready();
		homeTheaterFacade.play();
		
		
		homeTheaterFacade.end();
	}

}

086-享元模式(1)-网站外包

(享元模式(相似度很高,相同实例很多造成资源浪费,数据库连接池如果有直接拿没有创建一个)&)

087-享元模式(2)-工作原理

088-享元模式-

089-享元模式(4)-Integer源码

( int和Integer (-128-127)&)

090-享元模式(5)-内容梳理

package com.atguigu.flyweight;

import java.util.HashMap;

// 网站工厂类,根据需要返回压一个网站
public class WebSiteFactory {

	
	//集合, 充当池的作用
	private HashMap<String, ConcreteWebSite> pool = new HashMap<>();
	
	//根据网站的类型,返回一个网站, 如果没有就创建一个网站,并放入到池中,并返回
	public WebSite getWebSiteCategory(String type) {
		if(!pool.containsKey(type)) {
			//就创建一个网站,并放入到池中
			pool.put(type, new ConcreteWebSite(type));
		}
		
		return (WebSite)pool.get(type);
	}
	
	//获取网站分类的总数 (池中有多少个网站类型)
	public int getWebSiteCount() {
		return pool.size();
	}
}
package com.atguigu.flyweight;

public abstract class WebSite {

	public abstract void use(User user);//抽象方法
}
package com.atguigu.flyweight;

public class User {
	
	private String name;

	
	public User(String name) {
		super();
		this.name = name;
	}

	public String getName() {
		return name;
	}

	public void setName(String name) {
		this.name = name;
	}
	
	
}
package com.atguigu.flyweight;

//具体网站
public class ConcreteWebSite extends WebSite {

	//共享的部分,内部状态
	private String type = ""; //网站发布的形式(类型)

	
	//构造器
	public ConcreteWebSite(String type) {
		
		this.type = type;
	}


	@Override
	public void use(User user) {
		// TODO Auto-generated method stub
		System.out.println("网站的发布形式为:" + type + " 在使用中 .. 使用者是" + user.getName());
	}
	
	
}
package com.atguigu.flyweight;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub

		// 创建一个工厂类
		WebSiteFactory factory = new WebSiteFactory();

		// 客户要一个以新闻形式发布的网站
		WebSite webSite1 = factory.getWebSiteCategory("新闻");

		
		webSite1.use(new User("tom"));

		// 客户要一个以博客形式发布的网站
		WebSite webSite2 = factory.getWebSiteCategory("博客");

		webSite2.use(new User("jack"));

		// 客户要一个以博客形式发布的网站
		WebSite webSite3 = factory.getWebSiteCategory("博客");

		webSite3.use(new User("smith"));

		// 客户要一个以博客形式发布的网站
		WebSite webSite4 = factory.getWebSiteCategory("博客");

		webSite4.use(new User("king"));
		
		System.out.println("网站的分类共=" + factory.getWebSiteCount());
	}

}

091-代理模式(1)-基本介绍

092-代理模式

(代理模式(为对象提供提升,控制对象访问,通过代理对象访问目标对象,可以在目标对象的基础上增强额外的功能操作,扩展目标对象)&)

093-代理模式

(创建AOP静态代理(实现共同的接口或者继承相同的父类,通过调用相同的方法调用目标对象的方法,通过接口聚合)&)

094-代理模式

(动态代理(代理对象使用JDK的API与反射,动态在内存构建代理对象,通过代理对象调用被代理对象,return Proxy.newProxyInstance(目标对象类加载器,目标对象接口类型泛型方法确认类型,InvocationHandler事情处理,执行目标对象方法时触发事情处理器方法,当前执行的目标对象方法作为参数传入,method.invoke(target,args)))&)

095-代理模式(5)-几种变体

(CGlib动态代理(目标对象没有实现任何的接口,使用目标对象子类实现代理,AOP实现方法拦截就是是用CGLIB,implements MethodInterceptor ,维护目标对象,设置回调函数enhancer.setCallback(this)最后返回去要调用自己,return enhancer.create())&)

package com.atguigu.proxy.staticproxy;

//代理对象,静态代理
public class TeacherDaoProxy implements ITeacherDao{
	
	private ITeacherDao target; // 目标对象,通过接口来聚合
	
	
	//构造器
	public TeacherDaoProxy(ITeacherDao target) {
		this.target = target;
	}



	@Override
	public void teach() {
		// TODO Auto-generated method stub
		System.out.println("开始代理  完成某些操作。。。。。 ");//方法
		target.teach();
		System.out.println("提交。。。。。");//方法
	}

}
package com.atguigu.proxy.staticproxy;

public class TeacherDao implements ITeacherDao {

	@Override
	public void teach() {
		// TODO Auto-generated method stub
		System.out.println(" 老师授课中  。。。。。");
	}

}
package com.atguigu.proxy.staticproxy;


//接口
public interface ITeacherDao {
	
	void teach(); // 授课的方法
}
package com.atguigu.proxy.staticproxy;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//创建目标对象(被代理对象)
		TeacherDao teacherDao = new TeacherDao();
		
		//创建代理对象, 同时将被代理对象传递给代理对象
		TeacherDaoProxy teacherDaoProxy = new TeacherDaoProxy(teacherDao);
		
		//通过代理对象,调用到被代理对象的方法
		//即:执行的是代理对象的方法,代理对象再去调用目标对象的方法 
		teacherDaoProxy.teach();
	}

}
package com.atguigu.proxy.dynamic;

public class TeacherDao implements ITeacherDao {

	@Override
	public void teach() {
		// TODO Auto-generated method stub
		System.out.println(" 老师授课中.... ");
	}

	@Override
	public void sayHello(String name) {
		// TODO Auto-generated method stub
		System.out.println("hello " + name);
	}
	
}
package com.atguigu.proxy.dynamic;

import java.lang.reflect.InvocationHandler;
import java.lang.reflect.Method;
import java.lang.reflect.Proxy;

public class ProxyFactory {

	//维护一个目标对象 , Object
	private Object target;

	//构造器 , 对target 进行初始化
	public ProxyFactory(Object target) {
		
		this.target = target;
	} 
	
	//给目标对象 生成一个代理对象
	public Object getProxyInstance() {
		
		//说明
		/*
		 *  public static Object newProxyInstance(ClassLoader loader,
                                          Class<?>[] interfaces,
                                          InvocationHandler h)
                                          
            //1. ClassLoader loader : 指定当前目标对象使用的类加载器, 获取加载器的方法固定
            //2. Class<?>[] interfaces: 目标对象实现的接口类型,使用泛型方法确认类型
            //3. InvocationHandler h : 事情处理,执行目标对象的方法时,会触发事情处理器方法, 会把当前执行的目标对象方法作为参数传入
		 */
		return Proxy.newProxyInstance(target.getClass().getClassLoader(), 
				target.getClass().getInterfaces(), 
				new InvocationHandler() {
					
					@Override
					public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
						// TODO Auto-generated method stub
						System.out.println("JDK代理开始~~");
						//反射机制调用目标对象的方法
						Object returnVal = method.invoke(target, args);
						System.out.println("JDK代理提交");
						return returnVal;
					}
				}); 
	}
	
	
}
package com.atguigu.proxy.dynamic;

//接口
public interface ITeacherDao {

	void teach(); // 授课方法
	void sayHello(String name);
}
package com.atguigu.proxy.dynamic;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//创建目标对象
		ITeacherDao target = new TeacherDao();
		
		//给目标对象,创建代理对象, 可以转成 ITeacherDao
		ITeacherDao proxyInstance = (ITeacherDao)new ProxyFactory(target).getProxyInstance();
	
		// proxyInstance=class com.sun.proxy.$Proxy0 内存中动态生成了代理对象
		System.out.println("proxyInstance=" + proxyInstance.getClass());
		
		//通过代理对象,调用目标对象的方法
		//proxyInstance.teach();
		
		proxyInstance.sayHello(" tom ");
	}

}
package com.atguigu.proxy.cglib;

public class TeacherDao {

	public String teach() {
		System.out.println(" 老师授课中  , 我是cglib代理,不需要实现接口 ");
		return "hello";
	}
}
package com.atguigu.proxy.cglib;

import java.lang.reflect.Method;

import net.sf.cglib.proxy.Enhancer;
import net.sf.cglib.proxy.MethodInterceptor;
import net.sf.cglib.proxy.MethodProxy;

public class ProxyFactory implements MethodInterceptor {

	//维护一个目标对象
	private Object target;
	
	//构造器,传入一个被代理的对象
	public ProxyFactory(Object target) {
		this.target = target;
	}

	//返回一个代理对象:  是 target 对象的代理对象
	public Object getProxyInstance() {
		//1. 创建一个工具类
		Enhancer enhancer = new Enhancer();
		//2. 设置父类
		enhancer.setSuperclass(target.getClass());
		//3. 设置回调函数
		enhancer.setCallback(this);
		//4. 创建子类对象,即代理对象
		return enhancer.create();
		
	}
	

	//重写  intercept 方法,会调用目标对象的方法
	@Override
	public Object intercept(Object arg0, Method method, Object[] args, MethodProxy arg3) throws Throwable {
		// TODO Auto-generated method stub
		System.out.println("Cglib代理模式 ~~ 开始");
		Object returnVal = method.invoke(target, args);
		System.out.println("Cglib代理模式 ~~ 提交");
		return returnVal;
	}

}
package com.atguigu.proxy.cglib;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//创建目标对象
		TeacherDao target = new TeacherDao();
		//获取到代理对象,并且将目标对象传递给代理对象
		TeacherDao proxyInstance = (TeacherDao)new ProxyFactory(target).getProxyInstance();

		//执行代理对象的方法,触发intecept 方法,从而实现 对目标对象的调用
		String res = proxyInstance.teach();
		System.out.println("res=" + res);
	}

}

096-模板模式(1)-工作原理

(模板模式的应用场景(过程都一样,对于制作步骤每种口味豆浆都一样,不同只是添加不同配料,在抽象类公开定义执行它的方法的模板,子类按需重写方法实现,子类不改变算法结构重新定义算法的某些特定步骤,模板方法作为final不让子类去覆盖,固定不变一样的方法可以作为私有方法)&)

097-模板方法模

(钩子和模板(父类中定义一个方法,默认不做任何事,子类视情况判断是否要覆盖,纯豆浆,钩子方法决定是否添加配料)&)

098-空对象模式

099-模板模式(4)-IOC源码

(容器初始化(IOC容器初始化,)&创建Spring应用上下文(ConfigurableApplicationContext)(接口中定义了一些方法,refresh抽象方法就是模板方法调用了各种方法,抽象方法被子类实现,空实现postProcessBeanFactory钩子方法为子类提供,让子类实现)&refresh(Object)方法&)

100-模板模式(5)-细节说明

package com.atguigu.template.improve;

//抽象类,表示豆浆
public abstract class SoyaMilk {

	//模板方法, make , 模板方法可以做成final , 不让子类去覆盖.
	final void make() {
		
		select(); 
		if(customerWantCondiments()) {
			addCondiments();
		}
		soak();
		beat();
		
	}
	
	//选材料
	void select() {
		System.out.println("第一步:选择好的新鲜黄豆  ");
	}
	
	//添加不同的配料, 抽象方法, 子类具体实现
	abstract void addCondiments();
	
	//浸泡
	void soak() {
		System.out.println("第三步, 黄豆和配料开始浸泡, 需要3小时 ");
	}
	 
	void beat() {
		System.out.println("第四步:黄豆和配料放到豆浆机去打碎  ");
	}
	
	//钩子方法,决定是否需要添加配料
	boolean customerWantCondiments() {
		return true;
	}
}
package com.atguigu.template.improve;

public class RedBeanSoyaMilk extends SoyaMilk {

	@Override
	void addCondiments() {
		// TODO Auto-generated method stub
		System.out.println(" 加入上好的红豆 ");
	}

}
package com.atguigu.template.improve;

public class PureSoyaMilk extends SoyaMilk{

	@Override
	void addCondiments() {
		// TODO Auto-generated method stub
		//空实现
	}
	
	@Override
	boolean customerWantCondiments() {
		// TODO Auto-generated method stub
		return false;
	}
 
}
package com.atguigu.template.improve;

public class PeanutSoyaMilk extends SoyaMilk {

	@Override
	void addCondiments() {
		// TODO Auto-generated method stub
		System.out.println(" 加入上好的花生 ");
	}

}
package com.atguigu.template.improve;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//制作红豆豆浆
		
		System.out.println("----制作红豆豆浆----");
		SoyaMilk redBeanSoyaMilk = new RedBeanSoyaMilk();
		redBeanSoyaMilk.make();
		
		System.out.println("----制作花生豆浆----");
		SoyaMilk peanutSoyaMilk = new PeanutSoyaMilk();
		peanutSoyaMilk.make();
		
		System.out.println("----制作纯豆浆----");
		SoyaMilk pureSoyaMilk = new PureSoyaMilk();
		pureSoyaMilk.make();
	}

}

101-命令模式(1)-工作原理

(命令模式(智能家电,把动作请求者与动作执行者进行解耦,在程序运行中再指定具体的接收者,命令发布者并不知道谁来执行命令,Receiver会聚合到Command中,具体执行时调用Receiver中某一个方法,用于模拟CMD,订单撤销/恢复,触发反馈机制)&)

102-空对象模式

(空对象模式(可以省略对空的判断,什么都不干置于NoCommand即可,)&)

103-命令模式

104-命令模式(4)-JdbcTml源码

(使用JdbcTemplate&query功能的实现(query()方法里有一个内部类QueryStatementCallback,实现StatementCallback接口(命令接口),定义了doInStatement()抽象方法让具体实现类来实现,在JdbcTemplate中execute(StatementCallback<T> action){action.doInStatement()})&Statement、PreparedStatement和CallableStatement有什么区别&同步(Update)本地文件)

105-命令模式(5)-内容梳理

package com.atguigu.command;

public class TVReceiver {
	
	public void on() {
		System.out.println(" 电视机打开了.. ");
	}
	
	public void off() {
		System.out.println(" 电视机关闭了.. ");
	}
}
package com.atguigu.command;

public class TVOnCommand implements Command {

	// 聚合TVReceiver

	TVReceiver tv;

	// 构造器
	public TVOnCommand(TVReceiver tv) {
		super();
		this.tv = tv;
	}

	@Override
	public void execute() {
		// TODO Auto-generated method stub
		// 调用接收者的方法
		tv.on();
	}

	@Override
	public void undo() {
		// TODO Auto-generated method stub
		// 调用接收者的方法
		tv.off();
	}
}
package com.atguigu.command;

public class TVOffCommand implements Command {

	// 聚合TVReceiver

	TVReceiver tv;

	// 构造器
	public TVOffCommand(TVReceiver tv) {
		super();
		this.tv = tv;
	}

	@Override
	public void execute() {
		// TODO Auto-generated method stub
		// 调用接收者的方法
		tv.off();
	}

	@Override
	public void undo() {
		// TODO Auto-generated method stub
		// 调用接收者的方法
		tv.on();
	}
}
package com.atguigu.command;

public class RemoteController {

	// 开 按钮的命令数组
	Command[] onCommands;
	Command[] offCommands;

	// 执行撤销的命令
	Command undoCommand;

	// 构造器,完成对按钮初始化

	public RemoteController() {

		onCommands = new Command[5];
		offCommands = new Command[5];

		for (int i = 0; i < 5; i++) {
			onCommands[i] = new NoCommand();
			offCommands[i] = new NoCommand();
		}
	}

	// 给我们的按钮设置你需要的命令
	public void setCommand(int no, Command onCommand, Command offCommand) {
		onCommands[no] = onCommand;
		offCommands[no] = offCommand;
	}

	// 按下开按钮
	public void onButtonWasPushed(int no) { // no 0
		// 找到你按下的开的按钮, 并调用对应方法
		onCommands[no].execute();
		// 记录这次的操作,用于撤销
		undoCommand = onCommands[no];

	}

	// 按下开按钮
	public void offButtonWasPushed(int no) { // no 0
		// 找到你按下的关的按钮, 并调用对应方法
		offCommands[no].execute();
		// 记录这次的操作,用于撤销
		undoCommand = offCommands[no];

	}
	
	// 按下撤销按钮
	public void undoButtonWasPushed() {
		undoCommand.undo();
	}

}
package com.atguigu.command;

/**
 * 没有任何命令,即空执行: 用于初始化每个按钮, 当调用空命令时,对象什么都不做
 * 其实,这样是一种设计模式, 可以省掉对空判断
 * @author Administrator
 *
 */
public class NoCommand implements Command {

	@Override
	public void execute() {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void undo() {
		// TODO Auto-generated method stub
		
	}

}
package com.atguigu.command;

public class LightReceiver {

	public void on() {
		System.out.println(" 电灯打开了.. ");
	}
	
	public void off() {
		System.out.println(" 电灯关闭了.. ");
	}
}
package com.atguigu.command;

public class LightOnCommand implements Command {

	//聚合LightReceiver
	
	LightReceiver light;
	
	//构造器
	public LightOnCommand(LightReceiver light) {
		super();
		this.light = light;
	}
	
	@Override
	public void execute() {
		// TODO Auto-generated method stub
		//调用接收者的方法
		light.on();
	}

	

	@Override
	public void undo() {
		// TODO Auto-generated method stub
		//调用接收者的方法
		light.off();
	}

}
package com.atguigu.command;

public class LightOffCommand implements Command {

	// 聚合LightReceiver

	LightReceiver light;

	// 构造器
	public LightOffCommand(LightReceiver light) {
			super();
			this.light = light;
		}

	@Override
	public void execute() {
		// TODO Auto-generated method stub
		// 调用接收者的方法
		light.off();
	}

	@Override
	public void undo() {
		// TODO Auto-generated method stub
		// 调用接收者的方法
		light.on();
	}
}
package com.atguigu.command;


//创建命令接口
public interface Command {

	//执行动作(操作)
	public void execute();
	//撤销动作(操作)
	public void undo();
}
package com.atguigu.command;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		
		//使用命令设计模式,完成通过遥控器,对电灯的操作
		
		//创建电灯的对象(接受者)
		LightReceiver lightReceiver = new LightReceiver();
		
		//创建电灯相关的开关命令
		LightOnCommand lightOnCommand = new LightOnCommand(lightReceiver);
		LightOffCommand lightOffCommand = new LightOffCommand(lightReceiver);
		
		//需要一个遥控器
		RemoteController remoteController = new RemoteController();
		
		//给我们的遥控器设置命令, 比如 no = 0 是电灯的开和关的操作
		remoteController.setCommand(0, lightOnCommand, lightOffCommand);
		
		System.out.println("--------按下灯的开按钮-----------");
		remoteController.onButtonWasPushed(0);
		System.out.println("--------按下灯的关按钮-----------");
		remoteController.offButtonWasPushed(0);
		System.out.println("--------按下撤销按钮-----------");
		remoteController.undoButtonWasPushed();
		
		
		System.out.println("=========使用遥控器操作电视机==========");
		
		TVReceiver tvReceiver = new TVReceiver();
		
		TVOffCommand tvOffCommand = new TVOffCommand(tvReceiver);
		TVOnCommand tvOnCommand = new TVOnCommand(tvReceiver);
		
		//给我们的遥控器设置命令, 比如 no = 1 是电视机的开和关的操作
		remoteController.setCommand(1, tvOnCommand, tvOffCommand);
		
		System.out.println("--------按下电视机的开按钮-----------");
		remoteController.onButtonWasPushed(1);
		System.out.println("--------按下电视机的关按钮-----------");
		remoteController.offButtonWasPushed(1);
		System.out.println("--------按下撤销按钮-----------");
		remoteController.undoButtonWasPushed();

	}

}

106-访问者模式(1)-歌手评分

(访问者模式的结构(增加新的类型或者管理方法,违反了OCP原则,不利于维护,封装了某种数据结构的各元素的操作,可以不改变数据结构的前提下为这些元素提供新的操作,将数据结构与操作解耦,在被访问中类中增加一个对外提供接待者访问者的接口,接受访问中中在内部让访问者访问自己,应用场景需要对一个对象结构中的对象进行很多不同操作,这些操作彼此没有关闭,避免让操作污染对象的类)&)

107-访问者模式-原理类图

108-访问者模式

109-访问者模式

110-访问者模式(5)-使用细节

(设计模式解析之访问者模式(双分派,不管类如何变化都能找到期望的方法运行,要执行的操作取决于请求的种类和两个接受者的类型,只需要增加一个Action子类,不需要改动任何代码即可在客户端调用。符合单一职责原则,对功能进行统一可以做报表,UI,拦截器和过滤器,适用于数据结构相对稳定的系统。具体的访问者要对访问者公布细节,)&)

package com.atguigu.visitor;

//说明
//1. 这里我们使用到了双分派, 即首先在客户端程序中,将具体状态作为参数传递Woman中(第一次分派)
//2. 然后Woman 类调用作为参数的 "具体方法" 中方法getWomanResult, 同时将自己(this)作为参数
//   传入,完成第二次的分派
public class Woman extends Person{

	@Override
	public void accept(Action action) {
		// TODO Auto-generated method stub
		action.getWomanResult(this);
	}

}
package com.atguigu.visitor;

public class Wait extends Action {

	@Override
	public void getManResult(Man man) {
		// TODO Auto-generated method stub
		System.out.println(" 男人给的评价是该歌手待定 ..");
	}

	@Override
	public void getWomanResult(Woman woman) {
		// TODO Auto-generated method stub
		System.out.println(" 女人给的评价是该歌手待定 ..");
	}

}
package com.atguigu.visitor;

public class Success extends Action {

	@Override
	public void getManResult(Man man) {
		// TODO Auto-generated method stub
		System.out.println(" 男人给的评价该歌手很成功 !");
	}

	@Override
	public void getWomanResult(Woman woman) {
		// TODO Auto-generated method stub
		System.out.println(" 女人给的评价该歌手很成功 !");
	}

}
package com.atguigu.visitor;

public abstract class Person {
	
	//提供一个方法,让访问者可以访问
	public abstract void accept(Action action);
}
package com.atguigu.visitor;

import java.util.LinkedList;
import java.util.List;

//数据结构,管理很多人(Man , Woman)
public class ObjectStructure {

	//维护了一个集合
	private List<Person> persons = new LinkedList<>();
	
	//增加到list
	public void attach(Person p) {
		persons.add(p);
	}
	//移除
	public void detach(Person p) {
		persons.remove(p);
	}
	
	//显示测评情况
	public void display(Action action) {
		for(Person p: persons) {
			p.accept(action);
		}
	}
}
package com.atguigu.visitor;

public class Man extends Person {

	@Override
	public void accept(Action action) {
		// TODO Auto-generated method stub
		action.getManResult(this);
	}

}
package com.atguigu.visitor;

public class Fail extends Action {

	@Override
	public void getManResult(Man man) {
		// TODO Auto-generated method stub
		System.out.println(" 男人给的评价该歌手失败 !");
	}

	@Override
	public void getWomanResult(Woman woman) {
		// TODO Auto-generated method stub
		System.out.println(" 女人给的评价该歌手失败 !");
	}

}
package com.atguigu.visitor;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//创建ObjectStructure
		ObjectStructure objectStructure = new ObjectStructure();
		
		objectStructure.attach(new Man());
		objectStructure.attach(new Woman());
		
		
		//成功
		Success success = new Success();
		objectStructure.display(success);
		
		System.out.println("===============");
		Fail fail = new Fail();
		objectStructure.display(fail);
		
		System.out.println("=======给的是待定的测评========");
		
		Wait wait = new Wait();
		objectStructure.display(wait);
	}

}
package com.atguigu.visitor;

public abstract class Action {
	
	//得到男性 的测评
	public abstract void getManResult(Man man);
	
	//得到女的 测评
	public abstract void getWomanResult(Woman woman);
}

111-迭代器模式(1)-统一遍历问题

112-迭代器模式(2)-原理类图

113-迭代器模式

114-迭代器模式

115-迭代器模式(5)-JDK源码

116-迭代器模式(6)-使用细节

package com.atguigu.iterator;

import java.util.Iterator;
import java.util.List;

public class OutPutImpl {
	
	//学院集合
	List<College> collegeList;

	public OutPutImpl(List<College> collegeList) {
		
		this.collegeList = collegeList;
	}
	//遍历所有学院,然后调用printDepartment 输出各个学院的系
	public void printCollege() {
		
		//从collegeList 取出所有学院, Java 中的 List 已经实现Iterator
		Iterator<College> iterator = collegeList.iterator();
		
		while(iterator.hasNext()) {
			//取出一个学院
			College college = iterator.next();
			System.out.println("=== "+college.getName() +"=====" );
			printDepartment(college.createIterator()); //得到对应迭代器
		}
	}
	
	
	//输出 学院输出 系
	
	public void printDepartment(Iterator iterator) {
		while(iterator.hasNext()) {
			Department d = (Department)iterator.next();
			System.out.println(d.getName());
		}
	}
	
}
package com.atguigu.iterator;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

public class InfoCollege implements College {

	List<Department> departmentList;
	
	
	public InfoCollege() {
		departmentList = new ArrayList<Department>();
		addDepartment("信息安全专业", " 信息安全专业 ");
		addDepartment("网络安全专业", " 网络安全专业 ");
		addDepartment("服务器安全专业", " 服务器安全专业 ");
	}
	
	@Override
	public String getName() {
		// TODO Auto-generated method stub
		return "信息工程学院";
	}

	@Override
	public void addDepartment(String name, String desc) {
		// TODO Auto-generated method stub
		Department department = new Department(name, desc);
		departmentList.add(department);
	}

	@Override
	public Iterator createIterator() {
		// TODO Auto-generated method stub
		return new InfoColleageIterator(departmentList);
	}

}
package com.atguigu.iterator;

import java.util.Iterator;
import java.util.List;

public class InfoColleageIterator implements Iterator {

	
	List<Department> departmentList; // 信息工程学院是以List方式存放系
	int index = -1;//索引
	

	public InfoColleageIterator(List<Department> departmentList) {
		this.departmentList = departmentList;
	}

	//判断list中还有没有下一个元素
	@Override
	public boolean hasNext() {
		// TODO Auto-generated method stub
		if(index >= departmentList.size() - 1) {
			return false;
		} else {
			index += 1;
			return true;
		}
	}

	@Override
	public Object next() {
		// TODO Auto-generated method stub
		return departmentList.get(index);
	}
	
	//空实现remove
	public void remove() {
		
	}

}
package com.atguigu.iterator;

//ϵ
public class Department {

	private String name;
	private String desc;
	public Department(String name, String desc) {
		super();
		this.name = name;
		this.desc = desc;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public String getDesc() {
		return desc;
	}
	public void setDesc(String desc) {
		this.desc = desc;
	}
	
	
	
}
package com.atguigu.iterator;

import java.util.Iterator;


public class ComputerCollegeIterator implements Iterator {

	//这里我们需要Department 是以怎样的方式存放=>数组
	Department[] departments;
	int position = 0; //遍历的位置
	
	
	
	
	public ComputerCollegeIterator(Department[] departments) {
		this.departments = departments;
	}

	//判断是否还有下一个元素
	@Override
	public boolean hasNext() {
		// TODO Auto-generated method stub
		if(position >= departments.length || departments[position] == null) {
			return false;
		}else {
		
			return true;
		}
	}

	@Override
	public Object next() {
		// TODO Auto-generated method stub
		Department department = departments[position];
		position += 1;
		return department;
	}
	
	//删除的方法,默认空实现
	public void remove() {
		
	}

}
package com.atguigu.iterator;

import java.util.Iterator;

public class ComputerCollege implements College {

	Department[] departments;
	int numOfDepartment = 0 ;// 保存当前数组的对象个数
	
	
	public ComputerCollege() {
		departments = new Department[5];
		addDepartment("Java专业", " Java专业 ");
		addDepartment("PHP专业", " PHP专业 ");
		addDepartment("大数据专业", " 大数据专业 ");
		
	}
	
	
	@Override
	public String getName() {
		// TODO Auto-generated method stub
		return "计算机学院";
	}

	@Override
	public void addDepartment(String name, String desc) {
		// TODO Auto-generated method stub
		Department department = new Department(name, desc);
		departments[numOfDepartment] = department;
		numOfDepartment += 1;
	}

	@Override
	public Iterator createIterator() {
		// TODO Auto-generated method stub
		return new ComputerCollegeIterator(departments);
	}

}
package com.atguigu.iterator;

import java.util.Iterator;

public interface College {
	
	public String getName();
	
	//增加系的方法
	public void addDepartment(String name, String desc);
	
	//返回一个迭代器,遍历
	public Iterator  createIterator();
}
package com.atguigu.iterator;

import java.util.ArrayList;
import java.util.List;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//创建学院
		List<College> collegeList = new ArrayList<College>();
		
		ComputerCollege computerCollege = new ComputerCollege();
		InfoCollege infoCollege = new InfoCollege();
		
		collegeList.add(computerCollege);
		//collegeList.add(infoCollege);
		
		OutPutImpl outPutImpl = new OutPutImpl(collegeList);
		outPutImpl.printCollege();
	}

}

117-观察者模式(1)-天气预报

118-观察者模式(2)-天气预报

119-观察者模式(3)-工作原理

120-观察者模式

121-观察者模式(5)-Observable源码

(Observable工具操作符&)

122-观察者模式(6)-内容梳理

package com.atguigu.observer;

/**
 * 类是核心
 * 1. 包含最新的天气情况信息 
 * 2. 含有 CurrentConditions 对象
 * 3. 当数据有更新时,就主动的调用   CurrentConditions对象update方法(含 display), 这样他们(接入方)就看到最新的信息
 * @author Administrator
 *
 */
public class WeatherData {
	private float temperatrue;
	private float pressure;
	private float humidity;
	private CurrentConditions currentConditions;
	//加入新的第三方

	public WeatherData(CurrentConditions currentConditions) {
		this.currentConditions = currentConditions;
	}

	public float getTemperature() {
		return temperatrue;
	}

	public float getPressure() {
		return pressure;
	}

	public float getHumidity() {
		return humidity;
	}

	public void dataChange() {
		//调用 接入方的 update
		currentConditions.update(getTemperature(), getPressure(), getHumidity());
	}

	//当数据有更新时,就调用 setData
	public void setData(float temperature, float pressure, float humidity) {
		this.temperatrue = temperature;
		this.pressure = pressure;
		this.humidity = humidity;
		//调用dataChange, 将最新的信息 推送给 接入方 currentConditions
		dataChange();
	}
}
package com.atguigu.observer;

/**
 * 显示当前天气情况(可以理解成是气象站自己的网站)
 * @author Administrator
 *
 */
public class CurrentConditions {
	// 温度,气压,湿度
	private float temperature;
	private float pressure;
	private float humidity;

	//更新 天气情况,是由 WeatherData 来调用,我使用推送模式
	public void update(float temperature, float pressure, float humidity) {
		this.temperature = temperature;
		this.pressure = pressure;
		this.humidity = humidity;
		display();
	}

	//显示
	public void display() {
		System.out.println("***Today mTemperature: " + temperature + "***");
		System.out.println("***Today mPressure: " + pressure + "***");
		System.out.println("***Today mHumidity: " + humidity + "***");
	}
}
package com.atguigu.observer;

public class Client {
	public static void main(String[] args) {
		//创建接入方 currentConditions
		CurrentConditions currentConditions = new CurrentConditions();
		//创建 WeatherData 并将 接入方 currentConditions 传递到 WeatherData中
		WeatherData weatherData = new WeatherData(currentConditions);
		
		//更新天气情况
		weatherData.setData(30, 150, 40);
		
		//天气情况变化
		System.out.println("============天气情况变化=============");
		weatherData.setData(40, 160, 20);
		

	}
}
package com.atguigu.observer.improve;

import java.util.ArrayList;

/**
 * 类是核心
 * 1. 包含最新的天气情况信息 
 * 2. 含有 观察者集合,使用ArrayList管理
 * 3. 当数据有更新时,就主动的调用   ArrayList, 通知所有的(接入方)就看到最新的信息
 * @author Administrator
 *
 */
public class WeatherData implements Subject {
	private float temperatrue;
	private float pressure;
	private float humidity;
	//观察者集合
	private ArrayList<Observer> observers;
	
	//加入新的第三方

	public WeatherData() {
		observers = new ArrayList<Observer>();
	}

	public float getTemperature() {
		return temperatrue;
	}

	public float getPressure() {
		return pressure;
	}

	public float getHumidity() {
		return humidity;
	}

	public void dataChange() {
		//调用 接入方的 update
		
		notifyObservers();
	}

	//当数据有更新时,就调用 setData
	public void setData(float temperature, float pressure, float humidity) {
		this.temperatrue = temperature;
		this.pressure = pressure;
		this.humidity = humidity;
		//调用dataChange, 将最新的信息 推送给 接入方 currentConditions
		dataChange();
	}

	//注册一个观察者
	@Override
	public void registerObserver(Observer o) {
		// TODO Auto-generated method stub
		observers.add(o);
	}

	//移除一个观察者
	@Override
	public void removeObserver(Observer o) {
		// TODO Auto-generated method stub
		if(observers.contains(o)) {
			observers.remove(o);
		}
	}

	//遍历所有的观察者,并通知
	@Override
	public void notifyObservers() {
		// TODO Auto-generated method stub
		for(int i = 0; i < observers.size(); i++) {
			observers.get(i).update(this.temperatrue, this.pressure, this.humidity);
		}
	}
}
package com.atguigu.observer.improve;

//接口, 让WeatherData 来实现 
public interface Subject {
	
	public void registerObserver(Observer o);
	public void removeObserver(Observer o);
	public void notifyObservers();
}
package com.atguigu.observer.improve;

//观察者接口,有观察者来实现
public interface Observer {

	public void update(float temperature, float pressure, float humidity);
}
package com.atguigu.observer.improve;

public class CurrentConditions implements Observer {

	// 温度,气压,湿度
	private float temperature;
	private float pressure;
	private float humidity;

	// 更新 天气情况,是由 WeatherData 来调用,我使用推送模式
	public void update(float temperature, float pressure, float humidity) {
		this.temperature = temperature;
		this.pressure = pressure;
		this.humidity = humidity;
		display();
	}

	// 显示
	public void display() {
		System.out.println("***Today mTemperature: " + temperature + "***");
		System.out.println("***Today mPressure: " + pressure + "***");
		System.out.println("***Today mHumidity: " + humidity + "***");
	}
}
package com.atguigu.observer.improve;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//创建一个WeatherData
		WeatherData weatherData = new WeatherData();
		
		//创建观察者
		CurrentConditions currentConditions = new CurrentConditions();
		BaiduSite baiduSite = new BaiduSite();
		
		//注册到weatherData
		weatherData.registerObserver(currentConditions);
		weatherData.registerObserver(baiduSite);
		
		//测试
		System.out.println("通知各个注册的观察者, 看看信息");
		weatherData.setData(10f, 100f, 30.3f);
		
		
		weatherData.removeObserver(currentConditions);
		//测试
		System.out.println();
		System.out.println("通知各个注册的观察者, 看看信息");
		weatherData.setData(10f, 100f, 30.3f);
	}

}
package com.atguigu.observer.improve;

public class BaiduSite implements Observer {

	// 温度,气压,湿度
	private float temperature;
	private float pressure;
	private float humidity;

	// 更新 天气情况,是由 WeatherData 来调用,我使用推送模式
	public void update(float temperature, float pressure, float humidity) {
		this.temperature = temperature;
		this.pressure = pressure;
		this.humidity = humidity;
		display();
	}

	// 显示
	public void display() {
		System.out.println("===百度网站====");
		System.out.println("***百度网站 气温 : " + temperature + "***");
		System.out.println("***百度网站 气压: " + pressure + "***");
		System.out.println("***百度网站 湿度: " + humidity + "***");
	}

}

123-中介者模式(1)-智能家庭

124-中介者模式(2)-工作原理

125-中介者模式

126-中介者模式(4)-内容梳理

package com.atguigu.mediator.smarthouse;

public class TV extends Colleague {

	public TV(Mediator mediator, String name) {
		super(mediator, name);
		// TODO Auto-generated constructor stub
		mediator.Register(name, this);
	}

	@Override
	public void SendMessage(int stateChange) {
		// TODO Auto-generated method stub
		this.GetMediator().GetMessage(stateChange, this.name);
	}

	public void StartTv() {
		// TODO Auto-generated method stub
		System.out.println("It's time to StartTv!");
	}

	public void StopTv() {
		// TODO Auto-generated method stub
		System.out.println("StopTv!");
	}
}
package com.atguigu.mediator.smarthouse;

public abstract class Mediator {
	//将给中介者对象,加入到集合中
	public abstract void Register(String colleagueName, Colleague colleague);

	//接收消息, 具体的同事对象发出
	public abstract void GetMessage(int stateChange, String colleagueName);

	public abstract void SendMessage();
}
package com.atguigu.mediator.smarthouse;

public class Curtains extends Colleague {

	public Curtains(Mediator mediator, String name) {
		super(mediator, name);
		// TODO Auto-generated constructor stub
		mediator.Register(name, this);
	}

	@Override
	public void SendMessage(int stateChange) {
		// TODO Auto-generated method stub
		this.GetMediator().GetMessage(stateChange, this.name);
	}

	public void UpCurtains() {
		System.out.println("I am holding Up Curtains!");
	}

}
package com.atguigu.mediator.smarthouse;

import java.util.HashMap;

//具体的中介者类
public class ConcreteMediator extends Mediator {
	//集合,放入所有的同事对象
	private HashMap<String, Colleague> colleagueMap;
	private HashMap<String, String> interMap;

	public ConcreteMediator() {
		colleagueMap = new HashMap<String, Colleague>();
		interMap = new HashMap<String, String>();
	}

	@Override
	public void Register(String colleagueName, Colleague colleague) {
		// TODO Auto-generated method stub
		colleagueMap.put(colleagueName, colleague);

		// TODO Auto-generated method stub

		if (colleague instanceof Alarm) {
			interMap.put("Alarm", colleagueName);
		} else if (colleague instanceof CoffeeMachine) {
			interMap.put("CoffeeMachine", colleagueName);
		} else if (colleague instanceof TV) {
			interMap.put("TV", colleagueName);
		} else if (colleague instanceof Curtains) {
			interMap.put("Curtains", colleagueName);
		}

	}

	//具体中介者的核心方法
	//1. 根据得到消息,完成对应任务
	//2. 中介者在这个方法,协调各个具体的同事对象,完成任务
	@Override
	public void GetMessage(int stateChange, String colleagueName) {
		// TODO Auto-generated method stub

		//处理闹钟发出的消息
		if (colleagueMap.get(colleagueName) instanceof Alarm) {
			if (stateChange == 0) {
				((CoffeeMachine) (colleagueMap.get(interMap
						.get("CoffeeMachine")))).StartCoffee();
				((TV) (colleagueMap.get(interMap.get("TV")))).StartTv();
			} else if (stateChange == 1) {
				((TV) (colleagueMap.get(interMap.get("TV")))).StopTv();
			}

		} else if (colleagueMap.get(colleagueName) instanceof CoffeeMachine) {
			((Curtains) (colleagueMap.get(interMap.get("Curtains"))))
					.UpCurtains();

		} else if (colleagueMap.get(colleagueName) instanceof TV) {//如果TV发现消息

		} else if (colleagueMap.get(colleagueName) instanceof Curtains) {
			//如果是以窗帘发出的消息,这里处理...
		}

	}

	@Override
	public void SendMessage() {
		// TODO Auto-generated method stub

	}

}
package com.atguigu.mediator.smarthouse;

//同事抽象类
public abstract class Colleague {
	private Mediator mediator;
	public String name;

	public Colleague(Mediator mediator, String name) {

		this.mediator = mediator;
		this.name = name;

	}

	public Mediator GetMediator() {
		return this.mediator;
	}

	public abstract void SendMessage(int stateChange);
}
package com.atguigu.mediator.smarthouse;

public class CoffeeMachine extends Colleague {

	public CoffeeMachine(Mediator mediator, String name) {
		super(mediator, name);
		// TODO Auto-generated constructor stub
		mediator.Register(name, this);
	}

	@Override
	public void SendMessage(int stateChange) {
		// TODO Auto-generated method stub
		this.GetMediator().GetMessage(stateChange, this.name);
	}

	public void StartCoffee() {
		System.out.println("It's time to startcoffee!");
	}

	public void FinishCoffee() {

		System.out.println("After 5 minutes!");
		System.out.println("Coffee is ok!");
		SendMessage(0);
	}
}
package com.atguigu.mediator.smarthouse;

public class ClientTest {

	public static void main(String[] args) {
		//创建一个中介者对象
		Mediator mediator = new ConcreteMediator();
		
		//创建Alarm 并且加入到  ConcreteMediator 对象的HashMap
		Alarm alarm = new Alarm(mediator, "alarm");
		
		//创建了CoffeeMachine 对象,并  且加入到  ConcreteMediator 对象的HashMap
		CoffeeMachine coffeeMachine = new CoffeeMachine(mediator,
				"coffeeMachine");
		
		//创建 Curtains , 并  且加入到  ConcreteMediator 对象的HashMap
		Curtains curtains = new Curtains(mediator, "curtains");
		TV tV = new TV(mediator, "TV");
		
		//让闹钟发出消息
		alarm.SendAlarm(0);
		coffeeMachine.FinishCoffee();
		alarm.SendAlarm(1);
	}

}
package com.atguigu.mediator.smarthouse;

//具体的同事类
public class Alarm extends Colleague {

	//构造器
	public Alarm(Mediator mediator, String name) {
		super(mediator, name);
		// TODO Auto-generated constructor stub
		//在创建Alarm 同事对象时,将自己放入到ConcreteMediator 对象中[集合]
		mediator.Register(name, this);
	}

	public void SendAlarm(int stateChange) {
		SendMessage(stateChange);
	}

	@Override
	public void SendMessage(int stateChange) {
		// TODO Auto-generated method stub
		//调用的中介者对象的getMessage
		this.GetMediator().GetMessage(stateChange, this.name);
	}

}

127-备忘录模式(1)-游戏角色

128-备忘录模式

129-备忘录模式

130-备忘录模式(4)-注意事项

package com.atguigu.memento.theory;

public class Originator {

	private String state;//状态信息

	public String getState() {
		return state;
	}

	public void setState(String state) {
		this.state = state;
	}
	
	//编写一个方法,可以保存一个状态对象 Memento
	//因此编写一个方法,返回 Memento
	public Memento saveStateMemento() {
		return new Memento(state);
	}
	
	//通过备忘录对象,恢复状态
	public void getStateFromMemento(Memento memento) {
		state = memento.getState();
	}
}
package com.atguigu.memento.theory;

public class Memento {
	private String state;

	//构造器
	public Memento(String state) {
		super();
		this.state = state;
	}

	public String getState() {
		return state;
	}
	
	
	
}
package com.atguigu.memento.theory;

import java.util.ArrayList;
import java.util.HashMap;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		
		Originator originator = new Originator();
		Caretaker caretaker = new Caretaker();
		
		originator.setState(" 状态#1 攻击力 100 ");
		
		//保存了当前的状态
		caretaker.add(originator.saveStateMemento());
		
		originator.setState(" 状态#2 攻击力 80 ");
		
		caretaker.add(originator.saveStateMemento());
		
		originator.setState(" 状态#3 攻击力 50 ");
		caretaker.add(originator.saveStateMemento());
		
		
		
		System.out.println("当前的状态是 =" + originator.getState());
		
		//希望得到状态 1, 将 originator 恢复到状态1
		
		originator.getStateFromMemento(caretaker.get(0));
		System.out.println("恢复到状态1 , 当前的状态是");
		System.out.println("当前的状态是 =" + originator.getState());
		
		
		
	}

}
package com.atguigu.memento.theory;

import java.util.ArrayList;
import java.util.List;

public class Caretaker {
	
	//在List 集合中会有很多的备忘录对象
	private List<Memento> mementoList = new ArrayList<Memento>();
	
	public void add(Memento memento) {
		mementoList.add(memento);
	}
	
	//获取到第index个Originator 的 备忘录对象(即保存状态)
	public Memento get(int index) {
		return mementoList.get(index);
	}
}
package com.atguigu.memento.game;

public class Memento {

	//攻击力
	private int vit;
	//防御力
	private int def;
	public Memento(int vit, int def) {
		super();
		this.vit = vit;
		this.def = def;
	}
	public int getVit() {
		return vit;
	}
	public void setVit(int vit) {
		this.vit = vit;
	}
	public int getDef() {
		return def;
	}
	public void setDef(int def) {
		this.def = def;
	}
	
	
	
	
}
package com.atguigu.memento.game;

public class GameRole {

	private int vit;
	private int def;
	
	//创建Memento ,即根据当前的状态得到Memento
	public Memento createMemento() {
		return new Memento(vit, def);
	}
	
	//从备忘录对象,恢复GameRole的状态
	public void recoverGameRoleFromMemento(Memento memento) {
		this.vit = memento.getVit();
		this.def = memento.getDef();
	}
	
	//显示当前游戏角色的状态
	public void display() {
		System.out.println("游戏角色当前的攻击力:" + this.vit + " 防御力: " + this.def);
	}

	public int getVit() {
		return vit;
	}

	public void setVit(int vit) {
		this.vit = vit;
	}

	public int getDef() {
		return def;
	}

	public void setDef(int def) {
		this.def = def;
	}
	
	
}
package com.atguigu.memento.game;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//创建游戏角色
		GameRole gameRole = new GameRole();
		gameRole.setVit(100);
		gameRole.setDef(100);
		
		System.out.println("和boss大战前的状态");
		gameRole.display();
		
		//把当前状态保存caretaker
		Caretaker caretaker = new Caretaker();
		caretaker.setMemento(gameRole.createMemento());
		
		System.out.println("和boss大战~~~");
		gameRole.setDef(30);
		gameRole.setVit(30);
		
		gameRole.display();
		
		System.out.println("大战后,使用备忘录对象恢复到站前");
		
		gameRole.recoverGameRoleFromMemento(caretaker.getMemento());
		System.out.println("恢复后的状态");
		gameRole.display();
	}

}
package com.atguigu.memento.game;

import java.util.ArrayList;
import java.util.HashMap;

//守护者对象, 保存游戏角色的状态
public class Caretaker {

	//如果只保存一次状态
	private Memento  memento;
	//对GameRole 保存多次状态
	//private ArrayList<Memento> mementos;
	//对多个游戏角色保存多个状态
	//private HashMap<String, ArrayList<Memento>> rolesMementos;

	public Memento getMemento() {
		return memento;
	}

	public void setMemento(Memento memento) {
		this.memento = memento;
	}
	
	
}

131-解释器模式(1)-计算式求值

132-解释器模式

133-解释器模式

134-解释器模式(4)-SpelExp源码

135-解释器模式(5)-总结

package com.atguigu.interpreter;

import java.util.HashMap;


/**
 * 变量的解释器
 * @author Administrator
 *
 */
public class VarExpression extends Expression {

	private String key; // key=a,key=b,key=c

	public VarExpression(String key) {
		this.key = key;
	}

	// var 就是{a=10, b=20}
	// interpreter 根据 变量名称,返回对应值
	@Override
	public int interpreter(HashMap<String, Integer> var) {
		return var.get(this.key);
	}
}
package com.atguigu.interpreter;

import java.util.HashMap;

/**
 * 抽象运算符号解析器 这里,每个运算符号,都只和自己左右两个数字有关系,
 * 但左右两个数字有可能也是一个解析的结果,无论何种类型,都是Expression类的实现类
 * 
 * @author Administrator
 *
 */
public class SymbolExpression extends Expression {

	protected Expression left;
	protected Expression right;

	public SymbolExpression(Expression left, Expression right) {
		this.left = left;
		this.right = right;
	}

	//因为 SymbolExpression 是让其子类来实现,因此 interpreter 是一个默认实现
	@Override
	public int interpreter(HashMap<String, Integer> var) {
		// TODO Auto-generated method stub
		return 0;
	}
}
package com.atguigu.interpreter;

import java.util.HashMap;

public class SubExpression extends SymbolExpression {

	public SubExpression(Expression left, Expression right) {
		super(left, right);
	}

	//求出left 和 right 表达式相减后的结果
	public int interpreter(HashMap<String, Integer> var) {
		return super.left.interpreter(var) - super.right.interpreter(var);
	}
}
package com.atguigu.interpreter;

import java.util.HashMap;

/**
 * 抽象类表达式,通过HashMap 键值对, 可以获取到变量的值
 * 
 * @author Administrator
 *
 */
public abstract class Expression {
	// a + b - c
	// 解释公式和数值, key 就是公式(表达式) 参数[a,b,c], value就是就是具体值
	// HashMap {a=10, b=20}
	public abstract int interpreter(HashMap<String, Integer> var);
}
package com.atguigu.interpreter;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.HashMap;

public class ClientTest {

	public static void main(String[] args) throws IOException {
		// TODO Auto-generated method stub
		String expStr = getExpStr(); // a+b
		HashMap<String, Integer> var = getValue(expStr);// var {a=10, b=20}
		Calculator calculator = new Calculator(expStr);
		System.out.println("运算结果:" + expStr + "=" + calculator.run(var));
	}

	// 获得表达式
	public static String getExpStr() throws IOException {
		System.out.print("请输入表达式:");
		return (new BufferedReader(new InputStreamReader(System.in))).readLine();
	}

	// 获得值映射
	public static HashMap<String, Integer> getValue(String expStr) throws IOException {
		HashMap<String, Integer> map = new HashMap<>();

		for (char ch : expStr.toCharArray()) {
			if (ch != '+' && ch != '-') {
				if (!map.containsKey(String.valueOf(ch))) {
					System.out.print("请输入" + String.valueOf(ch) + "的值:");
					String in = (new BufferedReader(new InputStreamReader(System.in))).readLine();
					map.put(String.valueOf(ch), Integer.valueOf(in));
				}
			}
		}

		return map;
	}
}
package com.atguigu.interpreter;

import java.util.HashMap;
import java.util.Stack;

public class Calculator {

	// 定义表达式
	private Expression expression;

	// 构造函数传参,并解析
	public Calculator(String expStr) { // expStr = a+b
		// 安排运算先后顺序
		Stack<Expression> stack = new Stack<>();
		// 表达式拆分成字符数组 
		char[] charArray = expStr.toCharArray();// [a, +, b]

		Expression left = null;
		Expression right = null;
		//遍历我们的字符数组, 即遍历  [a, +, b]
		//针对不同的情况,做处理
		for (int i = 0; i < charArray.length; i++) {
			switch (charArray[i]) {
			case '+': //
				left = stack.pop();// 从stack取出left => "a"
				right = new VarExpression(String.valueOf(charArray[++i]));// 取出右表达式 "b"
				stack.push(new AddExpression(left, right));// 然后根据得到left 和 right 构建 AddExpresson加入stack
				break;
			case '-': // 
				left = stack.pop();
				right = new VarExpression(String.valueOf(charArray[++i]));
				stack.push(new SubExpression(left, right));
				break;
			default: 
				//如果是一个 Var 就创建要给 VarExpression 对象,并push到 stack
				stack.push(new VarExpression(String.valueOf(charArray[i])));
				break;
			}
		}
		//当遍历完整个 charArray 数组后,stack 就得到最后Expression
		this.expression = stack.pop();
	}

	public int run(HashMap<String, Integer> var) {
		//最后将表达式a+b和 var = {a=10,b=20}
		//然后传递给expression的interpreter进行解释执行
		return this.expression.interpreter(var);
	}
}
package com.atguigu.interpreter;

import java.util.HashMap;

/**
 * 加法解释器
 * @author Administrator
 *
 */
public class AddExpression extends SymbolExpression  {

	public AddExpression(Expression left, Expression right) {
		super(left, right);
	}

	//处理相加
	//var 仍然是 {a=10,b=20}..
	//一会我们debug 源码,就ok
	public int interpreter(HashMap<String, Integer> var) {
		//super.left.interpreter(var) : 返回 left 表达式对应的值 a = 10
		//super.right.interpreter(var): 返回right 表达式对应值 b = 20
		return super.left.interpreter(var) + super.right.interpreter(var);
	}
}

136-状态模式(1)-工作原理图

137-状态模式

138-状态模式码

139-状态模式(4)-注意事项

package com.atguigu.money;

/**
 * 状态枚举类
 * @author Administrator
 *
 */
public enum StateEnum {

	 //订单生成
    GENERATE(1, "GENERATE"),

    //已审核
    REVIEWED(2, "REVIEWED"),

    //已发布
    PUBLISHED(3, "PUBLISHED"),

    //待付款
    NOT_PAY(4, "NOT_PAY"),

    //已付款
    PAID(5, "PAID"),

    //已完结
    FEED_BACKED(6, "FEED_BACKED");

    private int key;
    private String value;

    StateEnum(int key, String value) {
        this.key = key;
        this.value = value;
    }
    public int getKey() {return key;}
    public String getValue() {return value;}
}
package com.atguigu.money;

/**
 * 状态接口
 * @author Administrator
 *
 */
public interface State {

	/**
     * 电审
     */
    void checkEvent(Context context);

    /**
     * 电审失败
     */
    void checkFailEvent(Context context);

    /**
     * 定价发布
     */
    void makePriceEvent(Context context);

    /**
     * 接单
     */
    void acceptOrderEvent(Context context);

    /**
     * 无人接单失效
     */
    void notPeopleAcceptEvent(Context context);

    /**
     * 付款
     */
    void payOrderEvent(Context context);

    /**
     * 接单有人支付失效
     */
    void orderFailureEvent(Context context);

    /**
     * 反馈
     */
    void feedBackEvent(Context context);


    String getCurrentState();
}
package com.atguigu.money;

//环境上下文
public class Context extends AbstractState{
	private State state;

    @Override
    public void checkEvent(Context context) {
        state.checkEvent(this);
        getCurrentState();
    }

    @Override
    public void checkFailEvent(Context context) {
        state.checkFailEvent(this);
        getCurrentState();
    }

    @Override
    public void makePriceEvent(Context context) {
        state.makePriceEvent(this);
        getCurrentState();
    }

    @Override
    public void acceptOrderEvent(Context context) {
        state.acceptOrderEvent(this);
        getCurrentState();
    }

    @Override
    public void notPeopleAcceptEvent(Context context) {
        state.notPeopleAcceptEvent(this);
        getCurrentState();
    }

    @Override
    public void payOrderEvent(Context context) {
        state.payOrderEvent(this);
        getCurrentState();
    }

    @Override
    public void orderFailureEvent(Context context) {
        state.orderFailureEvent(this);
        getCurrentState();
    }

    @Override
    public void feedBackEvent(Context context) {
        state.feedBackEvent(this);
        getCurrentState();
    }

    public State getState() {
        return state;
    }

    public void setState(State state) {
        this.state = state;
    }

    @Override
    public String getCurrentState() {
        System.out.println("当前状态 : " + state.getCurrentState());
        return state.getCurrentState();
    }
}
package com.atguigu.money;

/**测试类*/
public class ClientTest {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		Context context = new Context();
        context.setState(new PublishState());
        //然后可以根据操作变化状态.
        
        //publish --> not pay
       context.acceptOrderEvent(context);
//        //not pay --> paid
        context.payOrderEvent(context);
//        // 失败, 检测失败时,会抛出异常
//        try {
//        	context.checkFailEvent(context);
//        	System.out.println("流程正常..");
//		} catch (Exception e) {
//			// TODO: handle exception
//			System.out.println(e.getMessage());
//		}
        
	}

}
package com.atguigu.money;

//各种具体状态类
class FeedBackState extends AbstractState {

	@Override
	public String getCurrentState() {
		return StateEnum.FEED_BACKED.getValue();
	}
}

class GenerateState extends AbstractState {

	@Override
	public void checkEvent(Context context) {
		context.setState(new ReviewState());
	}

	@Override
	public void checkFailEvent(Context context) {
		context.setState(new FeedBackState());
	}

	@Override
	public String getCurrentState() {
		return StateEnum.GENERATE.getValue();
	}
}

class NotPayState extends AbstractState {

	@Override
	public void payOrderEvent(Context context) {
		context.setState(new PaidState());
	}

	@Override
	public void feedBackEvent(Context context) {
		context.setState(new FeedBackState());
	}

	@Override
	public String getCurrentState() {
		return StateEnum.NOT_PAY.getValue();
	}
}

class PaidState extends AbstractState {

	@Override
	public void feedBackEvent(Context context) {
		context.setState(new FeedBackState());
	}

	@Override
	public String getCurrentState() {
		return StateEnum.PAID.getValue();
	}
}

class PublishState extends AbstractState {

	@Override
	public void acceptOrderEvent(Context context) {
		context.setState(new NotPayState());
	}

	@Override
	public void notPeopleAcceptEvent(Context context) {
		context.setState(new FeedBackState());
	}

	@Override
	public String getCurrentState() {
		return StateEnum.PUBLISHED.getValue();
	}
}

class ReviewState extends AbstractState {

	@Override
	public void makePriceEvent(Context context) {
		context.setState(new PublishState());
	}

	@Override
	public String getCurrentState() {
		return StateEnum.REVIEWED.getValue();
	}

}
package com.atguigu.money;

public abstract class AbstractState implements State {

	protected static final RuntimeException EXCEPTION = new RuntimeException("操作流程不允许");

    @Override
    public void checkEvent(Context context) {
        throw EXCEPTION;
    }

    @Override
    public void checkFailEvent(Context context) {
        throw EXCEPTION;
    }

    @Override
    public void makePriceEvent(Context context) {
        throw EXCEPTION;
    }

    @Override
    public void acceptOrderEvent(Context context) {
        throw EXCEPTION;
    }

    @Override
    public void notPeopleAcceptEvent(Context context) {
        throw EXCEPTION;
    }

    @Override
    public void payOrderEvent(Context context) {
        throw EXCEPTION;
    }

    @Override
    public void orderFailureEvent(Context context) {
        throw EXCEPTION;
    }

    @Override
    public void feedBackEvent(Context context) {
        throw EXCEPTION;
    }
}
package com.atguigu.state;

/**
 * 状态抽象类
 * @author Administrator
 *
 */
public abstract class State {

	
	// 扣除积分 - 50
    public abstract void deductMoney();

    // 是否抽中奖品
    public abstract boolean raffle();

    // 发放奖品
    public abstract  void dispensePrize();

}
package com.atguigu.state;

/**
 * 抽奖活动 //
 * 
 * @author Administrator
 *
 */
public class RaffleActivity {

	// state 表示活动当前的状态,是变化
    State state = null;
    // 奖品数量
    int count = 0;
    
    // 四个属性,表示四种状态
    State noRafflleState = new NoRaffleState(this);
    State canRaffleState = new CanRaffleState(this);
    
    State dispenseState =   new DispenseState(this);
    State dispensOutState = new DispenseOutState(this);

    //构造器
    //1. 初始化当前的状态为 noRafflleState(即不能抽奖的状态)
    //2. 初始化奖品的数量 
    public RaffleActivity( int count) {
        this.state = getNoRafflleState();
        this.count = count;
    }

    //扣分, 调用当前状态的 deductMoney
    public void debuctMoney(){
        state.deductMoney();
    }

    //抽奖 
    public void raffle(){
    	// 如果当前的状态是抽奖成功
        if(state.raffle()){
        	//领取奖品
            state.dispensePrize();
        }

    }

    public State getState() {
        return state;
    }

    public void setState(State state) {
        this.state = state;
    }

    //这里请大家注意,每领取一次奖品,count--
    public int getCount() {
    	int curCount = count; 
    	count--;
        return curCount;
    }

    public void setCount(int count) {
        this.count = count;
    }

    public State getNoRafflleState() {
        return noRafflleState;
    }

    public void setNoRafflleState(State noRafflleState) {
        this.noRafflleState = noRafflleState;
    }

    public State getCanRaffleState() {
        return canRaffleState;
    }

    public void setCanRaffleState(State canRaffleState) {
        this.canRaffleState = canRaffleState;
    }

    public State getDispenseState() {
        return dispenseState;
    }

    public void setDispenseState(State dispenseState) {
        this.dispenseState = dispenseState;
    }

    public State getDispensOutState() {
        return dispensOutState;
    }

    public void setDispensOutState(State dispensOutState) {
        this.dispensOutState = dispensOutState;
    }
}
package com.atguigu.state;

/**
 * 不能抽奖状态
 * @author Administrator
 *
 */
public class NoRaffleState extends State {

	 // 初始化时传入活动引用,扣除积分后改变其状态
    RaffleActivity activity;

    public NoRaffleState(RaffleActivity activity) {
        this.activity = activity;
    }

    // 当前状态可以扣积分 , 扣除后,将状态设置成可以抽奖状态
    @Override
    public void deductMoney() {
        System.out.println("扣除50积分成功,您可以抽奖了");
        activity.setState(activity.getCanRaffleState());
    }

    // 当前状态不能抽奖
    @Override
    public boolean raffle() {
        System.out.println("扣了积分才能抽奖喔!");
        return false;
    }

    // 当前状态不能发奖品
    @Override
    public void dispensePrize() {
        System.out.println("不能发放奖品");
    }
}
package com.atguigu.state;

/**
 * 发放奖品的状态
 * @author Administrator
 *
 */
public class DispenseState extends State {

	 // 初始化时传入活动引用,发放奖品后改变其状态
    RaffleActivity activity;

    public DispenseState(RaffleActivity activity) {
        this.activity = activity;
    }
    
    //

    @Override
    public void deductMoney() {
        System.out.println("不能扣除积分");
    }

    @Override
    public boolean raffle() {
        System.out.println("不能抽奖");
        return false;
    }

    //发放奖品
    @Override
    public void dispensePrize() {
        if(activity.getCount() > 0){
            System.out.println("恭喜中奖了");
            // 改变状态为不能抽奖
            activity.setState(activity.getNoRafflleState());
        }else{
            System.out.println("很遗憾,奖品发送完了");
            // 改变状态为奖品发送完毕, 后面我们就不可以抽奖
            activity.setState(activity.getDispensOutState());
            //System.out.println("抽奖活动结束");
            //System.exit(0);
        }

    }
}
package com.atguigu.state;

/**
 * 奖品发放完毕状态
 * 说明,当我们activity 改变成 DispenseOutState, 抽奖活动结束
 * @author Administrator
 *
 */
public class DispenseOutState extends State {

	// 初始化时传入活动引用
    RaffleActivity activity;

    public DispenseOutState(RaffleActivity activity) {
        this.activity = activity;
    }
    @Override
    public void deductMoney() {
        System.out.println("奖品发送完了,请下次再参加");
    }

    @Override
    public boolean raffle() {
        System.out.println("奖品发送完了,请下次再参加");
        return false;
    }

    @Override
    public void dispensePrize() {
        System.out.println("奖品发送完了,请下次再参加");
    }
}
package com.atguigu.state;

/**
 * 状态模式测试类
 * @author Administrator
 *
 */
public class ClientTest {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		// 创建活动对象,奖品有1个奖品
        RaffleActivity activity = new RaffleActivity(1);

        // 我们连续抽300次奖
        for (int i = 0; i < 30; i++) {
            System.out.println("--------第" + (i + 1) + "次抽奖----------");
            // 参加抽奖,第一步点击扣除积分
            activity.debuctMoney();

            // 第二步抽奖
            activity.raffle();
        }
	}

}
package com.atguigu.state;

import java.util.Random;

/**
 * 可以抽奖的状态
 * @author Administrator
 *
 */
public class CanRaffleState extends State {

    RaffleActivity activity;

    public CanRaffleState(RaffleActivity activity) {
        this.activity = activity;
    }

    //已经扣除了积分,不能再扣
    @Override
    public void deductMoney() {
        System.out.println("已经扣取过了积分");
    }

    //可以抽奖, 抽完奖后,根据实际情况,改成新的状态
    @Override
    public boolean raffle() {
        System.out.println("正在抽奖,请稍等!");
        Random r = new Random();
        int num = r.nextInt(10);
        // 10%中奖机会
        if(num == 0){
            // 改变活动状态为发放奖品 context
            activity.setState(activity.getDispenseState());
            return true;
        }else{
            System.out.println("很遗憾没有抽中奖品!");
            // 改变状态为不能抽奖
            activity.setState(activity.getNoRafflleState());
            return false;
        }
    }

    // 不能发放奖品
    @Override
    public void dispensePrize() {
        System.out.println("没中奖,不能发放奖品");
    }
}

140-策略模式(1)-鸭子问题

(设计模式解析之策略模式(都继承一个类,子类只要继承父类就会继承父类所有的方法,对超类局部改动会造成溢出效应,所以子类都会出问题,)&)

141-策略模式(2)-工作原理

(策略模式原理(定义算法族,分表封装起来让他们之间可以相互替换,让算法变化独立于使用算法的客户,针对接口编程通过接口的方式让算法聚合在使用者内部,多用聚合组合少用继承,通过构造器或者set方法传入接口的实现类)&)

142-策略模式

143-策略模式(4)-Arrays源码

(Array类型&Comparator(实现implements Comparator<T>策略接口,得到匿名内部类具体对象,sort方法传入策略对象)&)

144-策略模式(5)-内容梳理

package com.atguigu.strategy;

public class WildDuck extends Duck {

	@Override
	public void display() {
		// TODO Auto-generated method stub
		System.out.println(" 这是野鸭 ");
	}

}
package com.atguigu.strategy;

public class ToyDuck extends Duck{

	@Override
	public void display() {
		// TODO Auto-generated method stub
		System.out.println("玩具鸭");
	}

	//需要重写父类的所有方法
	
	public void quack() {
		System.out.println("玩具鸭不能叫~~");
	}
	
	public void swim() {
		System.out.println("玩具鸭不会游泳~~");
	}
	
	public void fly() {
		System.out.println("玩具鸭不会飞翔~~~");
	}
}
package com.atguigu.strategy;

public class PekingDuck extends Duck {

	@Override
	public void display() {
		// TODO Auto-generated method stub
		System.out.println("~~北京鸭~~~");
	}
	
	//因为北京鸭不能飞翔,因此需要重写fly
	@Override
	public void fly() {
		// TODO Auto-generated method stub
		System.out.println("北京鸭不能飞翔");
	}

}
package com.atguigu.strategy;

public abstract class Duck {

	public Duck() {
	
	}

	public abstract void display();//显示鸭子信息
	
	public void quack() {
		System.out.println("鸭子嘎嘎叫~~");
	}
	
	public void swim() {
		System.out.println("鸭子会游泳~~");
	}
	
	public void fly() {
		System.out.println("鸭子会飞翔~~~");
	}
	
}
package com.atguigu.strategy;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//测试
	}

}
package com.atguigu.strategy.improve;

public class WildDuck extends Duck {

	
	//构造器,传入FlyBehavor 的对象
	public  WildDuck() {
		// TODO Auto-generated constructor stub
		flyBehavior = new GoodFlyBehavior();
	}
	
	
	@Override
	public void display() {
		// TODO Auto-generated method stub
		System.out.println(" 这是野鸭 ");
	}

}
package com.atguigu.strategy.improve;

public class ToyDuck extends Duck{

	
	public ToyDuck() {
		// TODO Auto-generated constructor stub
		flyBehavior = new NoFlyBehavior();
	}
	
	@Override
	public void display() {
		// TODO Auto-generated method stub
		System.out.println("玩具鸭");
	}

	//需要重写父类的所有方法
	
	public void quack() {
		System.out.println("玩具鸭不能叫~~");
	}
	
	public void swim() {
		System.out.println("玩具鸭不会游泳~~");
	}
	
	
}
package com.atguigu.strategy.improve;

public interface QuackBehavior {
	void quack();//子类实现
}
package com.atguigu.strategy.improve;

public class PekingDuck extends Duck {

	
	//假如北京鸭可以飞翔,但是飞翔技术一般
	public PekingDuck() {
		// TODO Auto-generated constructor stub
		flyBehavior = new BadFlyBehavior();
		
	}
	
	@Override
	public void display() {
		// TODO Auto-generated method stub
		System.out.println("~~北京鸭~~~");
	}
	
	

}
package com.atguigu.strategy.improve;

public class NoFlyBehavior implements FlyBehavior{

	@Override
	public void fly() {
		// TODO Auto-generated method stub
		System.out.println(" 不会飞翔  ");
	}

}
package com.atguigu.strategy.improve;

public class GoodFlyBehavior implements FlyBehavior {

	@Override
	public void fly() {
		// TODO Auto-generated method stub
		System.out.println(" 飞翔技术高超 ~~~");
	}

}
package com.atguigu.strategy.improve;

public interface FlyBehavior {
	
	void fly(); // 子类具体实现
}
package com.atguigu.strategy.improve;

public abstract class Duck {

	//属性, 策略接口
	FlyBehavior flyBehavior;
	//其它属性<->策略接口
	QuackBehavior quackBehavior;
	
	public Duck() {
	
	}

	public abstract void display();//显示鸭子信息
	
	public void quack() {
		System.out.println("鸭子嘎嘎叫~~");
	}
	
	public void swim() {
		System.out.println("鸭子会游泳~~");
	}
	
	public void fly() {
		
		//改进
		if(flyBehavior != null) {
			flyBehavior.fly();
		}
	}

	public void setFlyBehavior(FlyBehavior flyBehavior) {
		this.flyBehavior = flyBehavior;
	}
	
	
	public void setQuackBehavior(QuackBehavior quackBehavior) {
		this.quackBehavior = quackBehavior;
	}
	
	
	
}
package com.atguigu.strategy.improve;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		WildDuck wildDuck = new WildDuck();
		wildDuck.fly();//
		
		ToyDuck toyDuck = new ToyDuck();
		toyDuck.fly();
		
		PekingDuck pekingDuck = new PekingDuck();
		pekingDuck.fly();
		
		//动态改变某个对象的行为, 北京鸭 不能飞
		pekingDuck.setFlyBehavior(new NoFlyBehavior());
		System.out.println("北京鸭的实际飞翔能力");
		pekingDuck.fly();
	}

}
package com.atguigu.strategy.improve;

public class BadFlyBehavior implements FlyBehavior {

	@Override
	public void fly() {
		// TODO Auto-generated method stub
		System.out.println(" 飞翔技术一般 ");
	}

}

145-C(1)-采购审批

(职责链ChannelPipeline(审批级别,不同审批者进行审批,接收采购请求后客户端根据if/else判断对采购进行处理,如果审批发生变化客户端也会跟着发生变化,强耦合,不利于维护)&)

146-职责链模式(2)-工作原理

(责任链模式(为请求创建接收者对象链,一个请求对象中又包含了另外一个请求处理者继续去处理。Handler自身聚合了自身的对象,父类包含另外的Handler,如果自己不能处理会把请求调用下一个继承下来的Handler处理,形成链状)&)

147-职责链模式

148-职责链模式(4)-SpringMVC源码

(流程实例和执行流对象(ProcessInstance与Execution)&忙碌的协调人HandlerMapping (请求根据DispatcherServlet进行处理,遍历HandlerMapping得到HandlerExecutionChain,里面包含拦截器,首先调用preHandler方法,使用Chain中的Handler遍历HandlerAdapter找到支持此Handler的HandlerAdapter,使用适配器得到对应的ModelAndView,调咏postHandler,afterCompletion方法)&HandlerInterceptor寻根(通过拦截器完成职责链,拦截器种类有很多,在preHandler中如果没有成功,会继续调用postHandler方法,preHandler中还调用了AfterCompletion方法,根据实际情况调用不同情况来调用不同方法,形成一个链)&AfterContentInit、AfterViewInit、AfterContentChecked和AfterViewChecked&)

149-职责链模式(5)-内容梳理

package com.atguigu.responsibilitychain;

public class ViceSchoolMasterApprover extends Approver {

	public ViceSchoolMasterApprover(String name) {
		// TODO Auto-generated constructor stub
		super(name);
	}
	
	@Override
	public void processRequest(PurchaseRequest purchaseRequest) {
		// TODO Auto-generated method stub
		if(purchaseRequest.getPrice() < 10000 && purchaseRequest.getPrice() <= 30000) {
			System.out.println(" 请求编号 id= " + purchaseRequest.getId() + " 被 " + this.name + " 处理");
		}else {
			approver.processRequest(purchaseRequest);
		}
	}
}
package com.atguigu.responsibilitychain;

public class SchoolMasterApprover extends Approver {

	public SchoolMasterApprover(String name) {
		// TODO Auto-generated constructor stub
		super(name);
	}
	
	@Override
	public void processRequest(PurchaseRequest purchaseRequest) {
		// TODO Auto-generated method stub
		if(purchaseRequest.getPrice() > 30000) {
			System.out.println(" 请求编号 id= " + purchaseRequest.getId() + " 被 " + this.name + " 处理");
		}else {
			approver.processRequest(purchaseRequest);
		}
	}
}
package com.atguigu.responsibilitychain;


//请求类
public class PurchaseRequest {

	private int type = 0; //请求类型
	private float price = 0.0f; //请求金额
	private int id = 0;
	//构造器
	public PurchaseRequest(int type, float price, int id) {
		this.type = type;
		this.price = price;
		this.id = id;
	}
	public int getType() {
		return type;
	}
	public float getPrice() {
		return price;
	}
	public int getId() {
		return id;
	}
	
	
	
	
	
}
package com.atguigu.responsibilitychain;

public class DepartmentApprover extends Approver {

	
	public DepartmentApprover(String name) {
		// TODO Auto-generated constructor stub
		super(name);
	}
	
	@Override
	public void processRequest(PurchaseRequest purchaseRequest) {
		// TODO Auto-generated method stub
		if(purchaseRequest.getPrice() <= 5000) {
			System.out.println(" 请求编号 id= " + purchaseRequest.getId() + " 被 " + this.name + " 处理");
		}else {
			approver.processRequest(purchaseRequest);
		}
	}

}
package com.atguigu.responsibilitychain;

public class CollegeApprover extends Approver {

	public CollegeApprover(String name) {
		// TODO Auto-generated constructor stub
		super(name);
	}
	
	@Override
	public void processRequest(PurchaseRequest purchaseRequest) {
		// TODO Auto-generated method stub
		if(purchaseRequest.getPrice() < 5000 && purchaseRequest.getPrice() <= 10000) {
			System.out.println(" 请求编号 id= " + purchaseRequest.getId() + " 被 " + this.name + " 处理");
		}else {
			approver.processRequest(purchaseRequest);
		}
	}
}
package com.atguigu.responsibilitychain;

public class Client {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//创建一个请求
		PurchaseRequest purchaseRequest = new PurchaseRequest(1, 31000, 1);
		
		//创建相关的审批人
		DepartmentApprover departmentApprover = new DepartmentApprover("张主任");
		CollegeApprover collegeApprover = new CollegeApprover("李院长");
		ViceSchoolMasterApprover viceSchoolMasterApprover = new ViceSchoolMasterApprover("王副校");
		SchoolMasterApprover schoolMasterApprover = new SchoolMasterApprover("佟校长");
	
	
		//需要将各个审批级别的下一个设置好 (处理人构成环形: )
		departmentApprover.setApprover(collegeApprover);
		collegeApprover.setApprover(viceSchoolMasterApprover);
		viceSchoolMasterApprover.setApprover(schoolMasterApprover);
		schoolMasterApprover.setApprover(departmentApprover);
		
		
		
		departmentApprover.processRequest(purchaseRequest);
		viceSchoolMasterApprover.processRequest(purchaseRequest);
	}

}
package com.atguigu.responsibilitychain;

public abstract class Approver {

	Approver approver;  //下一个处理者
	String name; // 名字
	
	public Approver(String name) {
		// TODO Auto-generated constructor stub
		this.name = name;
	}

	//下一个处理者
	public void setApprover(Approver approver) {
		this.approver = approver;
	}
	
	//处理审批请求的方法,得到一个请求, 处理是子类完成,因此该方法做成抽象
	public abstract void processRequest(PurchaseRequest purchaseRequest);
	
}

JDK

package com.atguigu.jdk;

import java.util.Arrays;
import java.util.Comparator;


public class Strategy {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//数组
		Integer[] data = { 9, 1, 2, 8, 4, 3 };
		// 实现降序排序,返回-1放左边,1放右边,0保持不变
		
		// 说明
		// 1. 实现了 Comparator 接口(策略接口) , 匿名类 对象 new Comparator<Integer>(){..}
		// 2. 对象 new Comparator<Integer>(){..} 就是实现了 策略接口 的对象
		// 3. public int compare(Integer o1, Integer o2){} 指定具体的处理方式
		Comparator<Integer> comparator = new Comparator<Integer>() {
			public int compare(Integer o1, Integer o2) {
				if (o1 > o2) {
					return -1;
				} else {
					return 1;
				}
			};
		};
		
		// 说明
		/*
		 * public static <T> void sort(T[] a, Comparator<? super T> c) {
		        if (c == null) {
		            sort(a); //默认方法
		        } else { 
		            if (LegacyMergeSort.userRequested)
		                legacyMergeSort(a, c); //使用策略对象c
		            else
		            	// 使用策略对象c
		                TimSort.sort(a, 0, a.length, c, null, 0, 0);
		        }
		    }
		 */
		//方式1 
		Arrays.sort(data, comparator);
		
		System.out.println(Arrays.toString(data)); // 降序排序

		
		//方式2- 同时lambda 表达式实现 策略模式
		Integer[] data2 = { 19, 11, 12, 18, 14, 13 };
		
		Arrays.sort(data2, (var1, var2) -> {
			if(var1.compareTo(var2) > 0) {
				return -1;
			} else {
				return 1;
			}
		});
		
		System.out.println("data2=" + Arrays.toString(data2));
		
	}

}
package com.atguigu.jdk;

public class Observer {
	public static void main(String[] args) {
		
		// Observable
	}
}
package com.atguigu.jdk;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

public class IteratorDemo {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		// TODO Auto-generated method stub
		List<String> a = new ArrayList<>();
		a.add("jack");// ..
		// 获取到迭代器
		Iterator Itr = a.iterator();
		while (Itr.hasNext()) {
			System.out.println(Itr.next());
		}
		
	

	}

}
package com.atguigu.jdk;

public class FlyWeight {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//如果 Integer.valueOf(x) x 在  -128 --- 127 直接,就是使用享元模式返回,如果不在
		//范围类,则仍然 new 
		
		//小结:
		//1. 在valueOf 方法中,先判断值是否在 IntegerCache 中,如果不在,就创建新的Integer(new), 否则,就直接从 缓存池返回
		//2. valueOf 方法,就使用到享元模式
		//3. 如果使用valueOf 方法得到一个Integer 实例,范围在 -128 - 127 ,执行速度比 new 快
		
		
		Integer x = Integer.valueOf(127); // 得到 x实例,类型 Integer
		Integer y = new Integer(127); // 得到 y 实例,类型 Integer
		Integer z = Integer.valueOf(127);//..
		Integer w = new Integer(127);
		
		
		
		System.out.println(x.equals(y)); // 大小,true
		System.out.println(x == y ); //  false
		System.out.println(x == z ); // true
		System.out.println(w == x ); // false
		System.out.println(w == y ); // false
		
		
		Integer x1 = Integer.valueOf(200);
		Integer x2 = Integer.valueOf(200);
		System.out.println("x1==x2" + (x1 == x2)); // false
		
		
		


	}

}
package com.atguigu.jdk;

import java.util.Calendar;

public class Factory {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		// getInstance 是 Calendar 静态方法
		Calendar cal = Calendar.getInstance();
	    // 注意月份下标从0开始,所以取月份要+1
	    System.out.println("年:" + cal.get(Calendar.YEAR));
	    System.out.println("月:" + (cal.get(Calendar.MONTH) + 1));       
	    System.out.println("日:" + cal.get(Calendar.DAY_OF_MONTH));
	    System.out.println("时:" + cal.get(Calendar.HOUR_OF_DAY));
	    System.out.println("分:" + cal.get(Calendar.MINUTE));
	    System.out.println("秒:" + cal.get(Calendar.SECOND));
	    
	    

	    
	}

}


package com.atguigu.jdk;

import java.io.DataInputStream;
import java.io.FileInputStream;
import java.io.InputStream;

public class Decorator {

	public static void main(String[] args) throws Exception{
		// TODO Auto-generated method stub
		
		//说明
		//1. InputStream 是抽象类, 类似我们前面讲的 Drink
		//2. FileInputStream 是  InputStream 子类,类似我们前面的 DeCaf, LongBlack
		//3. FilterInputStream  是  InputStream 子类:类似我们前面 的 Decorator 修饰者
		//4. DataInputStream 是 FilterInputStream 子类,具体的修饰者,类似前面的 Milk, Soy 等
		//5. FilterInputStream 类 有  protected volatile InputStream in; 即含被装饰者
		//6. 分析得出在jdk 的io体系中,就是使用装饰者模式
		
		DataInputStream dis = new DataInputStream(new FileInputStream("d:\\abc.txt"));
		System.out.println(dis.read());
		dis.close();
	}

}


package com.atguigu.jdk;

import java.util.HashMap;
import java.util.Map;

public class Composite {

	public static void main(String[] args) {
		
		
		//说明
		//1. Map 就是一个抽象的构建 (类似我们的Component)
		//2. HashMap是一个中间的构建(Composite), 实现/继承了相关方法
		//   put, putall 
		//3. Node 是 HashMap的静态内部类,类似Leaf叶子节点, 这里就没有put, putall
		//   static class Node<K,V> implements Map.Entry<K,V>
		
		Map<Integer,String> hashMap=new HashMap<Integer,String>();
		hashMap.put(0, "东游记");//直接存放叶子节点(Node)
		
		Map<Integer,String> map=new HashMap<Integer,String>();
		map.put(1, "西游记");
		map.put(2, "红楼梦"); //..
		hashMap.putAll(map);
		System.out.println(hashMap);

	}

}
package com.atguigu.jdk;

public class Builder {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		StringBuilder stringBuilder = new StringBuilder("hello,world");
		System.out.println(stringBuilder);
	}

}

MyBatis

mybatis-config.xml

<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE configuration
PUBLIC "-//mybatis.org//DTD Config 3.0//EN"
"http://mybatis.org/dtd/mybatis-3-config.dtd">
<configuration>
	<!-- 这里就是引入jdbc.properties文件 -->
	
	<properties resource="jdbc.properties"></properties>
	<typeAliases>
		<!-- 如果一个包下有很多的类,我们可以直接给包取别名,这样
			该包下面的所有类名,就可以直接使用
		 -->
		 <package name="com.atguigu.mybatis.entity"/>
		
		<!-- <typeAlias type="com.itbull.mybatis.entity.Monster" 
		  alias="Monster"/> -->
	</typeAliases>
	
	<environments default="development">

		<!-- 配置我们mybatis的环境 -->
		<environment id="development">
			
			<!-- mybatis使用事务管理器是jdbc直连方式 -->
			<transactionManager type="JDBC" />
			<!-- 配置我们的数据源  -->
			<dataSource type="POOLED">
				<property name="driver" value="${jdbc.driver}" />
				<property name="url" value="${jdbc.url}" />
				<property name="username" value="${jdbc.user}" />
				<property name="password" value="${jdbc.password}" />
			</dataSource>
		</environment>
	</environments>
	<mappers>
		<!-- 这里会引入(注册)我们的 Mapper.xml文件 -->
		<!-- <mapper resource="com/itbull/mybatis/mapper/MonsterMapper.xml"/> -->
		<!-- 当一个包下有很多的Mapper.xml文件和基于注解实现的接口时,为了方便,我们可以以包方式进行注册
			将下面的所有xml文件和注解接口 都进行注册
		 -->
		<package name="com.atguigu.mybatis.mapper"/>
	
		<!-- 如果我们有直接通过注解来实现的接口,可以这样注册到mybatsi框架中 -->
		<!-- <mapper class="com.atguigu.mybatis.mapper.MonsterAnnotation"/> -->
		
	</mappers>
</configuration>

log4j.xml

<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE log4j:configuration SYSTEM "log4j.dtd">
<log4j:configuration xmlns:log4j="http://jakarta.apache.org/log4j/">
	<!--使用 ConsoleAppender 来输出日志,到eclipse的控制台-->
	<appender name="STDOUT" class="org.apache.log4j.ConsoleAppender">
		<!--输出的编码是utf-8-->
		<param name="Encoding" value="UTF-8" />
		<!--输入日志的布局格式 -->
		<layout class="org.apache.log4j.PatternLayout">
			<param name="ConversionPattern" value="%-5p %d{MM-dd HH:mm:ss,SSS} %m  (%F:%L) \n" />
		</layout>
	</appender>
	<!--日志记录 java.sql 包下的类产生的debug级别的错误信息-->
	<logger name="java.sql">
		<level value="debug" />
	</logger>
	<!--日志记录 org.apache.ibatis 包下的类产生的debug级别的错误信息-->
	<logger name="org.apache.ibatis">
		<level value="debug" />
	</logger>
	<!--从根开始就使用这样的配置,直接饮用 STDOUT-->
	<root>
		<level value="debug" />
		<appender-ref ref="STDOUT" />
	</root>
</log4j:configuration>

jdbc.properties

jdbc.user=root
jdbc.password=hello
jdbc.url=jdbc:mysql:///mybatisdb
jdbc.driver=com.mysql.jdbc.Driver
package com.atguigu.mybatis.test;

public class Facade {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		
		// Configuration
	}

}
package com.atguigu.mybatis.test;

public class Bridge {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		// Driver
		// ConnectionImpl
		
		
	}

}

MonsterMapper2.xml

<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE mapper
PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
"http://mybatis.org/dtd/mybatis-3-mapper.dtd">

<mapper namespace="com.atguigu.mybatis.mapper.MonsterMapper2">
	<!-- 实现 addMonster -->
	<insert id="addMonster" parameterType="monster2">
		INSERT INTO mybatis_monster2 (user_name,user_email) VALUES(#{username}, #{useremail})
	</insert>
	<!-- 实现 findAllMonster【使用别名 屏蔽属性名和字段名不一致 1.可以用,但是复用性不ok 2. 】 -->
	<!-- <select id="findAllMonster" resultType="Monster2">
		SELECT monster_id,user_name AS username, user_email AS useremail FROM mybatis_monster2
	</select> -->
	<!-- 实现 findAllMonster【resultmap 屏蔽属性名和字段名不一致 1.复用性好,高大上  】 -->
	<!-- 
		1. resultMap 表示我们定义一个结果映射
		2. type="Monster2" 返回的真正的数据类型还是 Monster2对象
		3. id="findAllMonsterMap", 给 resultMap  取名
		4. column="user_name"  表中的字段
		5. property="username" 表示对象的属性
	 -->
	<resultMap type="Monster2" id="findAllMonsterMap">
		<result column="user_name" property="username"/>
		<result column="user_email" property="useremail"/>
	</resultMap>
	<select id="findAllMonster" resultMap="findAllMonsterMap" >
		SELECT * FROM mybatis_monster2
	</select>
</mapper>

 

package com.atguigu.mybatis.mapper;

import java.util.List;

import com.atguigu.mybatis.entity.Monster2;



public interface MonsterMapper2 {

	//添加方法
	public void addMonster(Monster2 monster);
	
	//查询所有的Monster
	public List<Monster2> findAllMonster();
	

}

MonsterMapper.xml

<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE mapper
PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
"http://mybatis.org/dtd/mybatis-3-mapper.dtd">
<!-- mapper:表示一个映射器
	1. namespace="com.atguigu.mybatis.mapper.MonsterMapper"
		说明本mapper.xml文件是用来 映射管理 MonsterMapper接口
		,主要是去实现MonsterMapper接口声明方法
	2. select: 实现一个查询操作  insert:表示一个添加操作
	3. id="addMonster" 表示 MonsterMapper接口 的方法名
	4. resultType="xx" 返回的结果类型,如果没有就不需要写
	5. parameterType="com.atguigu.mybatis.entity.Monster" 表示该方法输入的参数类型
	6. (age,birthday,email,gender,name,salary) 表的字段名
	7. #{age},#{birthday},#{email},#{gender},#{name},#{salary} 是实体类Monster的属性名
  -->
<mapper namespace="com.atguigu.mybatis.mapper.MonsterMapper">
	<!-- 配置我们的添加方法,获取到刚刚加入的monster对象的id 
		1. useGeneratedKeys="true" 表示要返回刚刚添加的对象的主键值
		2. keyProperty="monster_id" 表示返回的刚刚添加的对象的主键值,set到monster_id 属性
	-->
	<insert id="addMonster" parameterType="Monster"
		useGeneratedKeys="true" keyProperty="monster_id"
	>
		INSERT INTO mybatis_monster_ (age,birthday,email,gender,name,salary) 
		VALUES(#{age},#{birthday},#{email},#{gender},#{name},#{salary})
	</insert>
	<!-- 实现delMonster方法 
		注意 parameterType="Integer" 如果是Java本身的数据类型直接写类名即可
	-->
	<delete id="delMonster" parameterType="Integer">
		DELETE FROM mybatis_monster_  
		WHERE monster_id=#{monster_id}
	</delete>
	
	<!-- 实现updateMonster方法 -->
	<update id="updateMonster" parameterType="Monster">
		UPDATE mybatis_monster_ SET age=#{age}, birthday=#{birthday}, email = #{email},
		gender= #{gender}, name=#{name}, salary=#{salary} WHERE monster_id=#{monster_id}
	</update>
	
	<!-- 实现getMonsterById方法 -->
	<select id="getMonsterById" parameterType="Integer" 
		resultType="Monster">
		SELECT * FROM mybatis_monster_ 
		WHERE monster_id = #{monster_id}
	</select>
	
	<!-- 实现findAllMonster -->
	<select id="findAllMonster" 
		resultType="Monster">
		SELECT * FROM mybatis_monster_ 
	</select>
	
	<!-- 实现findMonsterByNameORId -->
	<select id="findMonsterByNameORId" parameterType="Monster" 
		resultType="Monster">
		SELECT  * FROM mybatis_monster_ 
		WHERE monster_id=#{monster_id} OR name=#{name}
	</select>
	
	<!-- 看看模糊查询的使用 取值 需要 ${value} 取值-->
	<select id="findMonsterByName" 
		parameterType="String" resultType="Monster">
		SELECT  * FROM mybatis_monster_ 
		WHERE name LIKE '%${value}%'
	</select>
	
	<!-- 实现findMonsterByIdAndSalary_PrameterHashMap -->
	<select id="findMonsterByIdAndSalary_PrameterHashMap" 
		parameterType="map" resultType="Monster">
		SELECT * FROM mybatis_monster_ 
		WHERE monster_id > #{monster_id} AND salary > #{salary}
	</select>
	
	<!-- 实现findMonsterByIdAndSalary_PrameterHashMap_ReturnHashMap
		传入的参数和返回的参数都是HashMap
	 -->
	 <select id="findMonsterByIdAndSalary_PrameterHashMap_ReturnHashMap" parameterType="map"
	 	resultType="map"
	 >
	 	SELECT monster_id,name FROM mybatis_monster_ 
		WHERE monster_id > #{monster_id} AND salary > #{salary}
	 </select>
	
	<!-- 实现findMonsterByAge -->
	<select id="findMonsterByAge" resultType="Monster" 
		parameterType="Integer">
		SELECT * FROM mybatis_monster_  WHERE 1=1
		<if test="age > 0">
			AND age > #{age}
		</if>
	</select>
	
	<!-- 实现 findMonsterByIdAndName 【where 和 if】 -->
	<select id="findMonsterByIdAndName" parameterType="Monster" resultType="Monster">
		SELECT * FROM mybatis_monster_ 
		<!-- 使用where标签开始拼接 
			where 标签的好处是1. 会自动的加入where子句.
			mybatis会自动的去掉多余的AND
		-->
		<where>
			<if test="monster_id > 0">
				AND monster_id > #{monster_id}
			</if>
			<if test="name != null and name != ''">
				AND name = #{name}
			</if>
		</where>
	</select>
	
</mapper>
package com.atguigu.mybatis.mapper;

import java.util.List;
import java.util.Map;

import org.apache.ibatis.annotations.Param;

import com.atguigu.mybatis.entity.Monster;
import com.atguigu.mybatis.entity.Monster2;



public interface MonsterMapper {

	//添加方法
	public void addMonster(Monster monster);
	
	//根据id删除一个Monster
	public void	delMonster(Integer monster_id);
	
	//修改Monster
	public void updateMonster(Monster monster);
	//查询-根据id
	public Monster getMonsterById(Integer monster_id);
	//查询所有的Monster
	public List<Monster> findAllMonster();
	
	//通过id 或者名字查询
	public List<Monster> findMonsterByNameORId(Monster monster);
	
	//查询名字中含义'牛魔王'妖怪
	public List<Monster> findMonsterByName(String name);
	
	//查询 id > 10 并且 salary 大于 40, 要求传入的参数是HashMap
	public List<Monster> 
		findMonsterByIdAndSalary_PrameterHashMap(Map<String,Object> map);
	
	//查询 id > 10 并且 salary 大于 40, 要求传入的参数是HashMap
	public List<Map<String,Object>> 
		findMonsterByIdAndSalary_PrameterHashMap_ReturnHashMap(Map<String,Object> map);
	
	
	//根据age查询结果
	public List<Monster> 
		findMonsterByAge(@Param("age") Integer age);
	
	//根据id和名字来查询结果
	public List<Monster> findMonsterByIdAndName(Monster monster);
	
	
}
package com.atguigu.mybatis.mapper;

import java.util.List;

import org.apache.ibatis.annotations.Delete;
import org.apache.ibatis.annotations.Insert;
import org.apache.ibatis.annotations.Select;
import org.apache.ibatis.annotations.Update;

import com.atguigu.mybatis.entity.Monster;



public interface MonsterAnnotation {
		//添加方法,将我们的sql语句直接写在@Insert注解即可
		@Insert("INSERT INTO mybatis_monster_ (age,birthday,email,gender,name,salary) "
				+ "VALUES(#{age},#{birthday},#{email},#{gender},#{name},#{salary})")
		public void addMonster(Monster monster);
		//根据id删除一个Monster
		@Delete("DELETE FROM mybatis_monster_  "
				+ "WHERE monster_id=#{monster_id}")
		public void	delMonster(Integer monster_id);
		//修改Monster
		@Update("UPDATE mybatis_monster_ SET age=#{age}, birthday=#{birthday}, "
				+ "email = #{email},gender= #{gender}, "
				+ "name=#{name}, salary=#{salary} "
				+ "WHERE monster_id=#{monster_id}")
		public void updateMonster(Monster monster);
		//查询-根据id
		@Select("SELECT * FROM mybatis_monster_ WHERE "
				+ "monster_id = #{monster_id}")
		public Monster getMonsterById(Integer monster_id);
		//查询所有的Monster
		@Select("SELECT * FROM mybatis_monster_ ")
		public List<Monster> findAllMonster();
}
package com.atguigu.mybatis.entity;

public class Monster2 {

	private Integer monster_id;
	private String username;
	private String useremail;
	public Monster2() {
		super();
		// TODO Auto-generated constructor stub
	}
	public Monster2(Integer monster_id, String username, String useremail) {
		super();
		this.monster_id = monster_id;
		this.username = username;
		this.useremail = useremail;
	}
	public Integer getMonster_id() {
		return monster_id;
	}
	public void setMonster_id(Integer monster_id) {
		this.monster_id = monster_id;
	}
	public String getUsername() {
		return username;
	}
	public void setUsername(String username) {
		this.username = username;
	}
	public String getUseremail() {
		return useremail;
	}
	public void setUseremail(String useremail) {
		this.useremail = useremail;
	}
	@Override
	public String toString() {
		return "Monster2 [monster_id=" + monster_id + ", username=" + username
				+ ", useremail=" + useremail + "]";
	}
	
	
}
package com.atguigu.mybatis.entity;

import java.util.Date;

//就是一个普通的Pojo类
//因为 使用原生态的sql语句查询结果还是要封装成对象
//所以我们要求大家这里的实体类属性名和表名字段保持一致。
public class Monster {
	
	private Integer monster_id;
	private Integer age;
	private String name;
	private String email;
	private Date birthday;
	private double salary;
	private Integer gender;
	public Monster() {
		super();
		// TODO Auto-generated constructor stub
	}
	public Monster(Integer monster_id, Integer age, String name, String email,
			Date birthday, double salary, Integer gender) {
		super();
		this.monster_id = monster_id;
		this.age = age;
		this.name = name;
		this.email = email;
		this.birthday = birthday;
		this.salary = salary;
		this.gender = gender;
	}
	public Integer getMonster_id() {
		return monster_id;
	}
	public void setMonster_id(Integer monster_id) {
		this.monster_id = monster_id;
	}
	public Integer getAge() {
		return age;
	}
	public void setAge(Integer age) {
		this.age = age;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public String getEmail() {
		return email;
	}
	public void setEmail(String email) {
		this.email = email;
	}
	public Date getBirthday() {
		return birthday;
	}
	public void setBirthday(Date birthday) {
		this.birthday = birthday;
	}
	public double getSalary() {
		return salary;
	}
	public void setSalary(double salary) {
		this.salary = salary;
	}
	public Integer getGender() {
		return gender;
	}
	public void setGender(Integer gender) {
		this.gender = gender;
	}
	@Override
	public String toString() {
		return "Monster [monster_id=" + monster_id + ", age=" + age + ", name="
				+ name + ", email=" + email + ", birthday=" + birthday
				+ ", salary=" + salary + ", gender=" + gender + "]";
	}
	
	
	
}

Spring

my.properties

monster.id=1000
monster.name=\u72d0\u72f8\u7cbe
monster.skill=\u7f8e\u4eba\u8ba1

beans.xml

<?xml version="1.0" encoding="UTF-8"?>
<beans xmlns="http://www.springframework.org/schema/beans"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xmlns:p="http://www.springframework.org/schema/p"
	xmlns:util="http://www.springframework.org/schema/util"
	xmlns:context="http://www.springframework.org/schema/context"
	xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans.xsd
		http://www.springframework.org/schema/util http://www.springframework.org/schema/util/spring-util-4.0.xsd
		http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-4.0.xsd">


 <!-- 这里我们的 scope="prototype" 即 原型模式来创建 -->
 <bean id="id01" class="com.atguigu.spring.bean.Monster" 
 	scope="prototype"/>
 
 
</beans>
package com.atguigu.spring.test;

public class Template {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		
		
		// 1. ConfigurableApplicationContext 
		
		// JdbcTemplate 
		
		
	}

}
package com.atguigu.spring.test;

import org.springframework.web.servlet.HandlerExecutionChain;
import org.springframework.web.servlet.HandlerInterceptor;

public class ResponsibilityChain {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		
		// DispatcherServlet 
		
		//说明
		/*
		 * 
		 *  protected void doDispatch(HttpServletRequest request, HttpServletResponse response) throws Exception {
		 *   HandlerExecutionChain mappedHandler = null; 
		 *   mappedHandler = getHandler(processedRequest);//获取到HandlerExecutionChain对象
		 *    //在 mappedHandler.applyPreHandle 内部 得到啦 HandlerInterceptor interceptor
		 *    //调用了拦截器的  interceptor.preHandle
		 *   if (!mappedHandler.applyPreHandle(processedRequest, response)) {
					return;
				}
				
			  //说明:mappedHandler.applyPostHandle 方法内部获取到拦截器,并调用 
			  //拦截器的  interceptor.postHandle(request, response, this.handler, mv);
			 mappedHandler.applyPostHandle(processedRequest, response, mv);
		 *  }
		 *  
		 *  
		 *  //说明:在  mappedHandler.applyPreHandle内部中,
		 *  还调用了  triggerAfterCompletion 方法,该方法中调用了  
		 *  HandlerInterceptor interceptor = getInterceptors()[i];
			try {
				interceptor.afterCompletion(request, response, this.handler, ex);
			}
			catch (Throwable ex2) {
				logger.error("HandlerInterceptor.afterCompletion threw exception", ex2);
			}
		 */
	
	}

}
package com.atguigu.spring.test;

import org.springframework.context.ApplicationContext;
import org.springframework.context.support.ClassPathXmlApplicationContext;

public class ProtoType {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		ApplicationContext applicationContext = new ClassPathXmlApplicationContext("beans.xml");
		// 获取monster[通过id获取monster]
		Object bean = applicationContext.getBean("id01");
		System.out.println("bean" + bean); // 输出 "牛魔王" .....
		
		Object bean2 = applicationContext.getBean("id01");
		
		System.out.println("bean2" + bean2); //输出 "牛魔王" .....

		System.out.println(bean == bean2); // false
		
		// ConfigurableApplicationContext
	}

}
package com.atguigu.spring.test;

import org.springframework.expression.Expression;
import org.springframework.expression.spel.standard.SpelExpressionParser;

public class Interpreter {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//创建一个 Parser 对象
		SpelExpressionParser parser = new SpelExpressionParser();
		//
		//通过 Parser 对象 获取到一个Expression对象
		//会根据不同的  Parser 对象 ,返回不同的 Expression对象
		Expression expression = parser.parseExpression("10 * (2 + 1) * 1 + 66"); //96
		int result = (Integer) expression.getValue();
		System.out.println(result);

	}

}
package com.atguigu.spring.test;

public class Command {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		// JdbcTemplate 
	}

}
package com.atguigu.spring.test;

public class Adapter {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		
		//DispatcherServlet 
	}

}
package com.atguigu.spring.springmvc;

///定义一个Adapter接口 
public interface HandlerAdapter {
	public boolean supports(Object handler);

	public void handle(Object handler);
}

// 多种适配器类

class SimpleHandlerAdapter implements HandlerAdapter {

	public void handle(Object handler) {
		((SimpleController) handler).doSimplerHandler();
	}

	public boolean supports(Object handler) {
		return (handler instanceof SimpleController);
	}

}

class HttpHandlerAdapter implements HandlerAdapter {

	public void handle(Object handler) {
		((HttpController) handler).doHttpHandler();
	}

	public boolean supports(Object handler) {
		return (handler instanceof HttpController);
	}

}

class AnnotationHandlerAdapter implements HandlerAdapter {

	public void handle(Object handler) {
		((AnnotationController) handler).doAnnotationHandler();
	}

	public boolean supports(Object handler) {

		return (handler instanceof AnnotationController);
	}

}
package com.atguigu.spring.springmvc;

import java.util.ArrayList;
import java.util.List;

public class DispatchServlet {

	public static List<HandlerAdapter> handlerAdapters = new ArrayList<HandlerAdapter>();

	public DispatchServlet() {
		handlerAdapters.add(new AnnotationHandlerAdapter());
		handlerAdapters.add(new HttpHandlerAdapter());
		handlerAdapters.add(new SimpleHandlerAdapter());
	}

	public void doDispatch() {

		// 此处模拟SpringMVC从request取handler的对象,
		// 适配器可以获取到希望的Controller
		 HttpController controller = new HttpController();
		// AnnotationController controller = new AnnotationController();
		//SimpleController controller = new SimpleController();
		// 得到对应适配器
		HandlerAdapter adapter = getHandler(controller);
		// 通过适配器执行对应的controller对应方法
		adapter.handle(controller);

	}

	public HandlerAdapter getHandler(Controller controller) {
		//遍历:根据得到的controller(handler), 返回对应适配器
		for (HandlerAdapter adapter : this.handlerAdapters) {
			if (adapter.supports(controller)) {
				return adapter;
			}
		}
		return null;
	}

	public static void main(String[] args) {
		new DispatchServlet().doDispatch(); // http...
	}

}
package com.atguigu.spring.springmvc;

//多种Controller实现  
public interface Controller {

}

class HttpController implements Controller {
	public void doHttpHandler() {
		System.out.println("http...");
	}
}

class SimpleController implements Controller {
	public void doSimplerHandler() {
		System.out.println("simple...");
	}
}

class AnnotationController implements Controller {
	public void doAnnotationHandler() {
		System.out.println("annotation...");
	}
}
package com.atguigu.spring.bean;

/**
 * 注释
 * @author Administrator
 *
 */
public class Monster {

	private Integer id = 10 ;
	private String nickname = "牛魔王";
	private String skill = "芭蕉扇";
	public Monster() {
		
		System.out.println("monster 创建..");
	}
	public Monster(Integer id, String nickname, String skill) {
		//System.out.println("Integer id, String nickname, String skill被调用");
		this.id = id;
		this.nickname = nickname;
		this.skill = skill;
	}
	
	public Monster( String nickname, String skill,Integer id) {
		
		this.id = id;
		this.nickname = nickname;
		this.skill = skill;
	}
	public Integer getId() {
		return id;
	}
	public void setId(Integer id) {
		this.id = id;
	}
	public String getNickname() {
		return nickname;
	}
	public void setNickname(String nickname) {
		this.nickname = nickname;
	}
	public String getSkill() {
		return skill;
	}
	public void setSkill(String skill) {
		this.skill = skill;
	}
	@Override
	public String toString() {
		return "Monster [id=" + id + ", nickname=" + nickname + ", skill="
				+ skill + "]";
	}
	
	
}

 

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