canva标签, 绘制多边形
直入主题!!
前端开发canva标签,
绘制多边形,可拉动顶点坐标,修改多边形、获取各顶点坐标,鼠标点击判断是否在多边形内功能模块。
使用
beginPath()
新建一条路径,生成之后,图形绘制命令被指向到路径上生成路径。
closePath()
闭合路径之后图形绘制命令又重新指向到上下文中。
stroke()
通过线条来绘制图形轮廓。
fill()
通过填充路径的内容区域生成实心的图形。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>canvas绘制多边形</title>
<script src="../JS/jquery.min.js"></script>
</head>
<body>
<style>
canvas {
border: 1px solid #333;
display: block;
}
input {
width: 100px;
margin-left: 200px;
margin-top: 650px;
}
#canvas {
position: absolute;
left: 0;
top: 0;
z-index: 1;
cursor: crosshair;
}
#canvasSave {
position: absolute;
left: 0;
top: 0;
}
</style>
<canvas id="canvas" width="1000px" height="600px"></canvas>
<!--存储已生成的点线,避免被清空-->
<canvas id="canvasSave" width="1000px" height="600px"></canvas>
<input id="deleteCanvas" type="button" value="清空选区">
<p id="testid"></p>
<script>
var can = document.getElementById("canvas");
var ctx = can.getContext('2d');
var canSave = document.getElementById("canvasSave");
var ctxSave = canSave.getContext('2d');
var pointX, pointY;
var pointArr = []; //存放坐标的数组
ctx.strokeStyle = 'rgba(102,168,255,1)'; //线条颜色
ctx.lineWidth = 2; //线条粗细
ctxSave.strokeStyle = 'rgba(102,168,255,1)'; //线条颜色
ctxSave.lineWidth = 2; //线条粗细
var oIndex = 1; //判断鼠标是否移动到起始点处,-1为否,1为是
/*点击画点*/
$(can).click(function(e) {
if (e.offsetX || e.layerX) {
pointX = e.offsetX == undefined ? e.layerX : e.offsetX;
pointY = e.offsetY == undefined ? e.layerY : e.offsetY;
var piX, piY;
if (oIndex > 0 && pointArr.length > 0) {
piX = pointArr[0].x;
piY = pointArr[0].y;
//画点
makearc(ctx, piX, piY, GetRandomNum(2, 2), 0, 180, 'rgba(102,168,255,1)');
pointArr.push({
x: piX,
y: piY
});
canvasSave(pointArr); //保存点线同步到另一个canvas
saveCanvas(pointArr); //生成画布
} else {
piX = pointX;
piY = pointY;
makearc(ctx, piX, piY, GetRandomNum(2, 2), 0, 180, 'rgba(102,168,255,1)');
pointArr.push({
x: piX,
y: piY
});
canvasSave(pointArr); //保存点线同步到另一个canvas
}
}
});
/* */
$(can).mousemove(function(e) {
if (e.offsetX || e.layerX) {
pointX = e.offsetX == undefined ? e.layerX : e.offsetX;
pointY = e.offsetY == undefined ? e.layerY : e.offsetY;
var piX, piY;
/*清空画布*/
ctx.clearRect(0, 0, can.width, can.height);
/*鼠标下跟随的圆点*/
makearc(ctx, pointX, pointY, GetRandomNum(4, 4), 0, 180, 'rgba(102,168,255,1)');
if (pointArr.length > 0) {
if ((pointX > pointArr[0].x - 15 && pointX < pointArr[0].x + 15) && (pointY > pointArr[0].y - 15 && pointY < pointArr[0].y + 15)) {
if (pointArr.length > 1) {
piX = pointArr[0].x;
piY = pointArr[0].y;
ctx.clearRect(0, 0, can.width, can.height);
makearc(ctx, piX, piY, GetRandomNum(4, 4), 0, 180, 'rgba(102,168,255,1)');
oIndex = 1;
}
} else {
piX = pointX;
piY = pointY;
oIndex = -1;
}
/*开始绘制*/
ctx.beginPath();
ctx.moveTo(pointArr[0].x, pointArr[0].y);
if (pointArr.length > 1) {
for (var i = 1; i < pointArr.length; i++) {
ctx.lineTo(pointArr[i].x, pointArr[i].y);
}
}
ctx.lineTo(piX, piY);
ctx.fillStyle = 'rgba(161,195,255,1)'; //填充颜色
ctx.fill(); //填充
ctx.stroke(); //绘制
}
}
});
// 存储已生成的点线
function canvasSave(pointArr) {
ctxSave.clearRect(0, 0, ctxSave.width, ctxSave.height);
ctxSave.beginPath();
if (pointArr.length > 1) {
ctxSave.moveTo(pointArr[0].x, pointArr[0].y);
for (var i = 1; i < pointArr.length; i++) {
ctxSave.lineTo(pointArr[i].x, pointArr[i].y);
ctxSave.fillStyle = 'rgba(161,195,255,1)'; //填充颜色
//ctxSave.fill();
ctxSave.stroke(); //绘制
}
ctxSave.closePath();
}
}
/*生成画布 结束绘画*/
function saveCanvas() {
ctx.clearRect(0, 0, can.width, can.height);
ctxSave.closePath(); //结束路径状态,结束当前路径,如果是一个未封闭的图形,会自动将首尾相连封闭起来
ctxSave.fill(); //填充
ctxSave.stroke(); //绘制
var description = "";
var i = pointArr.length - 1;
for (var i = 0; i < pointArr.length - 1; i++) {
var property = pointArr[i];
description += i + 1 + " = " + property.x + "," + property.y + "<br>";
}
document.getElementById("testid").innerHTML = description;
pointArr = [];
}
/*清空选区*/
$('#deleteCanvas').click(function() {
ctx.clearRect(0, 0, can.width, can.height);
ctxSave.clearRect(0, 0, canSave.width, canSave.height);
pointArr = [];
});
/*验证canvas画布是否为空函数*/
function isCanvasBlank(canvas) {
var blank = document.createElement('canvas'); //创建一个空canvas对象
blank.width = canvas.width;
blank.height = canvas.height;
return canvas.toDataURL() == blank.toDataURL(); //为空 返回true
}
/*canvas生成圆点*/
function GetRandomNum(Min, Max) {
var Range = Max - Min;
var Rand = Math.random();
return (Min + Math.round(Rand * Range));
}
function makearc(ctx, x, y, r, s, e, color) {
ctx.clearRect(0, 0, 199, 202); //清空画布
ctx.beginPath();
ctx.fillStyle = color;
ctx.arc(x, y, r, s, e);
ctx.fill();
}
</script>
</body>
</html>
因代码过多 以下功能
可拉动顶点坐标,修改多边形、获取各顶点坐标,鼠标点击判断是否在多边形内功能模块。
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