using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GToolsUI
{
/// <summary>
/// 工具类单例
/// </summary>
private static GToolsUI _Instance;
public static GToolsUI Instance
{
get
{
if(_Instance == null)
{
return _Instance = new GToolsUI();
}
return _Instance;
}
}
/// <summary>
/// 格斗状态
/// </summary>
public enum CombatState
{
/// <summary>
/// 格斗结束
/// </summary>
Combat_ko,
/// <summary>
/// 格斗准备
/// </summary>
Combat_ready,
/// <summary>
/// 格斗开始
/// </summary>
Combat_go
}
/// <summary>
/// 查找物体
/// </summary>
/// <param name=
日积月累_1_ToolsUI(UI工具小类)
最新推荐文章于 2021-10-13 17:54:04 发布