python之pygame游戏play the ball(三)

最近看小甲鱼的视频学习了play the ball游戏。然后就学习了一下就把笔记写了一下。

import pygame
import sys
from pygame.locals import *
from random import *
#面向对象的编程方法,定义一个球的类型
class Ball(pygame.sprite.Sprite):
    def __init__(self, grayball_image, greenball_image, position, speed, bg_size, target):

        pygame.sprite.Sprite.__init__(self)
        self.grayball_image = pygame.image.load(grayball_image).convert_alpha()
        self.greenball_image = pygame.image.load(greenball_image).convert_alpha()
        self.rect = self.grayball_image.get_rect()
        self.rect.left, self.rect.top = position
        self.speed = speed
        self.target = target
        self.control = False
        self.collide = False
        self.side = [choice([-1, 1]), choice([-1, 1])]
        self.width, self.height = bg_size[0], bg_size[1]
        self.radius = self.rect.width / 2
    #定义一个移动的方法
    def move(self):
        if self.control:
            self.rect = self.rect.move(self.speed)
        else:
            self.rect = self.rect.move(self.side[0] * self.speed[0], self.side[1] * self.speed[1])

        if self.rect.right < 0:
            self.rect.left = self.width
        if self.rect.left > self.width:
            self.rect.right = 0
        if self.rect.bottom < 0:
            self.rect.top = self.height
        if self.rect.top > self.height:
            self.rect.bottom = 0
    #定义一个检测是否发生碰撞的方法
    def check(self, motion):
        if self.target - 10 <= motion <= self.target + 10:
            return True
        else:
            return False
#定义一个玻璃的类型
class Glass(pygame.sprite.Sprite):
    def __init__(self, glass_image, mouse_image, bg_size):
        pygame.sprite.Sprite.__init__(self)

        self.glass_image = pygame.image.load(glass_image).convert_alpha()
        self.glass_rect = self.glass_image.get_rect()
        self.glass_rect.left, self.glass_rect.top = (bg_size[0] - self.glass_rect.width) / 2,\
                                                    bg_size[1] - self.glass_rect.height
        self.mouse_image = pygame.image.load(mouse_image).convert_alpha()
        self.mouse_rect = self.mouse_image.get_rect()
        self.mouse_rect.left, self.mouse_rect.top = self.glass_rect.left, self.glass_rect.top
        pygame.mouse.set_visible(False)
#主函数
def main():
    #将pygame里的各个方法初始化
    pygame.init()
    #播放背景音乐
    pygame.mixer.music.load("bg_music.ogg")
    pygame.mixer.music.play()
    #初始化音效
    hole_sound = pygame.mixer.Sound("hole.wav")
    laugh_sound = pygame.mixer.Sound("laugh.wav")
    loser_sound = pygame.mixer.Sound("loser.wav")
    winner_sound = pygame.mixer.Sound("winner.wav")
    #初始化图片
    bg_image = "background.png"
    grayball_image = "gray_ball.png"
    greenball_image = "green_ball.png"
    glass_image = "glass.png"
    mouse_image = "hand.png"
    win_image = "win.png"
    #设置屏幕
    bg_size = width, height = 1024, 681
    screen = pygame.display.set_mode(bg_size)
    pygame.display.set_caption("")
    background = pygame.image.load(bg_image).convert_alpha()
    #将黑洞的left,top坐标记为列表
    hole = [(117, 119, 199, 201),\
        (225, 227, 390, 392),\
        (503, 505, 320, 322),\
        (698, 700, 192, 194),\
        (906, 908, 419, 421)]
    #设置balls列表
    balls = []
    #设置碰撞检测的group
    group = pygame.sprite.Group()
    #将Glass类赋值给glass
    glass = Glass(glass_image, mouse_image, bg_size)
    #设置一个事件
    motion = 0
    #定义一个msgs列表用于存放游戏结束后的图片等
    msgs = []
    #自定义一个GAMEOVER事件event(24)
    GAMEOVER = USEREVENT
    pygame.mixer.music.set_endevent(GAMEOVER)
    #自定义一个MYTIMER事件event(24+1)
    MYTIMER = USEREVENT + 1
    pygame.time.set_timer(MYTIMER, 1000)
    #可以100ms检测一次按键是否按下,用于小球的加速度
    pygame.key.set_repeat(100, 100)
    #迭代出5个小球
    for i in range(5):
        position = randint(0, width - 100), randint(0, height - 100)
        speed = [randint(1, 10), randint(1, 10)]
        ball = Ball(grayball_image, greenball_image, position, speed, bg_size, 5 * (i + 1))
        while pygame.sprite.spritecollide(ball, group, False, pygame.sprite.collide_circle):
            ball.rect.left, ball.rect.top = randint(0, width - 100), randint(0, height - 100)
        balls.append(ball)
        group.add(ball)
    clock = pygame.time.Clock()
    running = True
    while running:
        for event in pygame.event.get():
            if event.type == QUIT:
                sys.exit()

            if event.type == GAMEOVER:
                pygame.mixer.music.stop()
                laugh_sound.play()
                pygame.time.delay(4000)
                loser_sound.play()
                pygame.time.delay(4000)
                running = False

            if event.type == KEYDOWN:
                if event.key == K_w:
                    for each in group:
                        if each.control:
                            each.speed[1] -= 1
                if event.key == K_s:
                    for each in group:
                        if each.control:
                            each.speed[1] += 1
                if event.key == K_a:
                    for each in group:
                        if each.control:
                            each.speed[0] -= 1
                if event.key == K_d:
                    for each in group:
                        if each.control:
                            each.speed[0] += 1
                if event.key == K_SPACE:
                    for each in group:
                        if each.control:
                            for i in hole:
                                if i[0] - 5 <= each.rect.left <= i[1] + 5 and i[2] - 5 <= each.rect.top <= i[3] + 5:
                                    each.speed = [0, 0]
                                    hole_sound.play()
                                    group.remove(each)
                                    temp = balls.pop(balls.index(each))
                                    balls.insert(0, temp)
                                    hole.remove(i)
                            if not hole:
                                pygame.mixer.music.stop()
                                winner_sound.play()
                                pygame.time.delay(3000)
                                laugh_sound.play()
                                msg = pygame.image.load(win_image).convert_alpha()
                                msg_pos = (width - msg.get_width()) / 2, (height - msg.get_height()) / 2
                                msgs.append((msg, msg_pos))
            if event.type == MYTIMER:
                if motion:
                    for each in group:
                        if each.check(motion):
                            each.speed = [0, 0]
                            each.control = True
                    motion = 0
            if event.type == MOUSEMOTION:
                motion += 1

        screen.blit(background, (0, 0))
        screen.blit(glass.glass_image, glass.glass_rect)
        #将鼠标的位置传给mouse_rect,然后检测鼠标的位置是否出边界
        glass.mouse_rect.left, glass.mouse_rect.top = pygame.mouse.get_pos()
        if glass.mouse_rect.left <= glass.glass_rect.left:
            glass.mouse_rect.left = glass.glass_rect.left
        if glass.mouse_rect.right >= glass.glass_rect.right:
            glass.mouse_rect.right = glass.glass_rect.right
        if glass.mouse_rect.top <= glass.glass_rect.top:
            glass.mouse_rect.top = glass.glass_rect.top
        if glass.mouse_rect.bottom >= glass.glass_rect.bottom:
            glass.mouse_rect.bottom = glass.glass_rect.bottom
        screen.blit(glass.mouse_image, glass.mouse_rect)

        for each in balls:
            each.move()
            if each.collide:
                each.speed = [randint(1, 10), randint(1, 10)]
                each.collide = False
            if each.control:
                screen.blit(each.greenball_image, each.rect)
            else:
                screen.blit(each.grayball_image, each.rect)

        for each in group:
            group.remove(each)
            if pygame.sprite.spritecollide(each, group, False, pygame.sprite.collide_circle):
                each.side[0] = -each.side[0]
                each.side[1] = -each.side[1]
                each.collide = True
                if each.control:
                    each.side[0] = -1
                    each.side[1] = -1
                each.control = False
            group.add(each)

        for msg in msgs:
            screen.blit(msg[0], msg[1])

        pygame.display.flip()
        clock.tick(30)

if __name__ == '__main__':
    main()


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