Spark repartition VS coalesce
demo
val data=sc.parallelize(Array("a","b","c","d","e","a","b","e","b","f"),2)
scala> data.glom().collect()
res1: Array[Array[String]] = Array(Array(a, b, c, d, e), Array(a, b, e, b, f))
//减少分区但是会产生shuffle
scala> data.repartition(1).glom().collect()
res2: Array[Array[String]] = Array(Array(a, b, c, d, e, a, b, e, b, f))
//分区不变,产生shuffle
scala> data.repartition(2).glom().collect()
res3: Array[Array[String]] = Array(Array(a, c, e, b, b), Array(b, d, a, e, f))
//增加分区,产生shuffle
scala> data.repartition(3).glom().collect()
res4: Array[Array[String]] = Array(Array(c, b, f), Array(a, d, e), Array(b, e, a, b))
//减少分区 不会产生shuffle
scala> data.coalesce(1).glom().collect()
res5: Array[Array[String]] = Array(Array(a, b, c, d, e, a, b, e, b, f))
//分区不变 不产生shuffle
scala> data.coalesce(2).glom().collect()
res6: Array[Array[String]] = Array(Array(a, b, c, d, e), Array(a, b, e, b, f))
//增加分区 没效果
scala> data.coalesce(3).glom().collect()
res7: Array[Array[String]] = Array(Array(a, b, c, d, e), Array(a, b, e, b, f))
//设置为true 减少分区 但是会产生shuffle
scala> data.coalesce(1,true).glom().collect()
res8: Array[Array[String]] = Array(Array(a, b, c, d, e, a, b, e, b, f))
//设置为true 不变分区 但是会产生shuffle
scala> data.coalesce(2,true).glom().collect()
res9: Array[Array[String]] = Array(Array(a, c, e, b, b), Array(b, d, a, e, f))
//设置为true 增加分区可以但是会产生shuffle
scala> data.coalesce(3,true).glom().collect()
res10: Array[Array[String]] = Array(Array(c, b, f), Array(a, d, e), Array(b, e, a, b))
ui效果图
源码查看
- repartition
/**
* Return a new RDD that has exactly numPartitions partitions.
*
* Can increase or decrease the level of parallelism in this RDD. Internally, this uses
* a shuffle to redistribute data. 产生shuffle
*
* If you are decreasing the number of partitions in this RDD, consider using `coalesce`,
* which can avoid performing a shuffle. 减少分区用`coalesce` 可以避免shuffle
*
* TODO Fix the Shuffle+Repartition data loss issue described in SPARK-23207.
*/
def repartition(numPartitions: Int)(implicit ord: Ordering[T] = null): RDD[T] = withScope {
coalesce(numPartitions, shuffle = true)
}
通过源码可以看出 repartition 调的是coalesce,并且shuffle是 true
- coalesce
/**
* Return a new RDD that is reduced into `numPartitions` partitions.
*
* This results in a narrow dependency, e.g. if you go from 1000 partitions 窄依赖
* to 100 partitions, there will not be a shuffle, instead each of the 100 减少分区不会产生shuffle
* new partitions will claim 10 of the current partitions. If a larger number
* of partitions is requested, it will stay at the current number of partitions.分区数据保存在当前分区
*
* However, if you're doing a drastic coalesce, e.g. to numPartitions = 1,
* this may result in your computation taking place on fewer nodes than
* you like (e.g. one node in the case of numPartitions = 1). To avoid this,
* you can pass shuffle = true. This will add a shuffle step, but means the
* current upstream partitions will be executed in parallel (per whatever
* the current partitioning is). 也就是减少分区比较狠的话,并行度低,可以设置shuffle为true,这样可以并行执行
*
* @note With shuffle = true, you can actually coalesce to a larger number
* of partitions. This is useful if you have a small number of partitions,
* say 100, potentially with a few partitions being abnormally large. Calling
* coalesce(1000, shuffle = true) will result in 1000 partitions with the
* data distributed using a hash partitioner. The optional partition coalescer
* passed in must be serializable. 也就是分区数据量大,可以将shuffle设置为true 增加并行度
*/
def coalesce(numPartitions: Int, shuffle: Boolean = false,
partitionCoalescer: Option[PartitionCoalescer] = Option.empty)
(implicit ord: Ordering[T] = null)
: RDD[T] = withScope {
require(numPartitions > 0, s"Number of partitions ($numPartitions) must be positive.")
if (shuffle) {
/** Distributes elements evenly across output partitions, starting from a random partition. */
val distributePartition = (index: Int, items: Iterator[T]) => {
var position = new Random(hashing.byteswap32(index)).nextInt(numPartitions)
items.map { t =>
// Note that the hash code of the key will just be the key itself. The HashPartitioner
// will mod it with the number of total partitions.
position = position + 1
(position, t)
}
} : Iterator[(Int, T)]
// include a shuffle step so that our upstream tasks are still distributed
new CoalescedRDD(
new ShuffledRDD[Int, T, T](
mapPartitionsWithIndexInternal(distributePartition, isOrderSensitive = true),
new HashPartitioner(numPartitions)),
numPartitions,
partitionCoalescer).values
} else {
//新建一个合并的CoalescedRDD
new CoalescedRDD(this, numPartitions, partitionCoalescer)
}
}
/**
* Represents a coalesced RDD that has fewer partitions than its parent RDD
* This class uses the PartitionCoalescer class to find a good partitioning of the parent RDD
* so that each new partition has roughly the same number of parent partitions and that
* the preferred location of each new partition overlaps with as many preferred locations of its
* parent partitions
* @param prev RDD to be coalesced
* @param maxPartitions number of desired partitions in the coalesced RDD (must be positive)
* @param partitionCoalescer [[PartitionCoalescer]] implementation to use for coalescing
*/
private[spark] class CoalescedRDD[T: ClassTag](
@transient var prev: RDD[T],
maxPartitions: Int,
partitionCoalescer: Option[PartitionCoalescer] = None)
extends RDD[T](prev.context, Nil) { // Nil since we implement getDependencies
总结
- 使用场景
coalesced 一般用于减少分区,不会产生shuffle,用在filter 等过滤了大部分数据后,可以减少小文件产生
repartition 一般用于增加分区,但是会产生shuffle,但是可以增加并行度,比如1个大文件不支持spilt读进来就一个分区,这样资源利用率不高,可以增加并行度,合理利用资源,加快执行速度,代价就是 产生shuffle,好处就是处理速度加快