-
mac os和ubuntu他们底层都是基于unix操作系统的,他们用标准c++编程几乎是相同的
-
把client移植到Mac OS
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define _CRT_SECURE_NO_WARNINGS
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <windows.h>
#include <WinSock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#define SOCKET int
#define INVALID_SOCKET (SOCKET)(~0)
#define SOCKET_ERROR (-1)
#endif
#include <iostream>
#include <string>
#include <stdio.h>
#include <thread>
enum CMD
{
CMD_LOGIN,
CMD_LOGIN_RESULT,
CMD_LOGOUT,
CMD_LOGOUT_RESULT,
CMD_NEW_USER_JOIN,
CMD_ERROR,
};
struct DataHeader
{
short dataLength;
short cmd;
};
struct Login : public DataHeader
{
Login()
{
dataLength = sizeof(Login);
cmd = CMD_LOGIN;
}
char UserName[32];
char PassWord[32];
};
struct LoginResult : public DataHeader
{
LoginResult()
{
dataLength = sizeof(LoginResult);
cmd = CMD_LOGIN_RESULT;
result = 0;
}
int result = 0;
};
struct Logout : public DataHeader
{
Logout()
{
dataLength = sizeof(Logout);
cmd = CMD_LOGOUT;
}
char UserName[32];
};
struct LogoutResult : public DataHeader
{
LogoutResult()
{
dataLength = sizeof(LogoutResult);
cmd = CMD_LOGOUT_RESULT;
result = 0;
}
int result = 0;
};
struct NewUserJoin : public DataHeader
{
NewUserJoin()
{
dataLength = sizeof(NewUserJoin);
cmd = CMD_NEW_USER_JOIN;
sock = 0;
}
int sock;
};
int processor(SOCKET _client_sock)
{
char szRecv[1024] = {};
// 1:修改
int ret = (int)recv(_client_sock, szRecv, sizeof(DataHeader), 0);
DataHeader* header = (DataHeader*)szRecv;
if (ret <= 0 )
{
printf("与服务器断开链接...\n");
return -1;
}
switch(header->cmd)
{
case CMD_LOGIN_RESULT:
{
recv(_client_sock, szRecv + sizeof(DataHeader),header->dataLength - sizeof(DataHeader), 0);
LoginResult* login = (LoginResult*)szRecv;
printf("收到服务端数据: CMD_LOGIN_RESULT, 数据长度:%d\n", login->dataLength);
}
break;
case CMD_LOGOUT_RESULT:
{
recv(_client_sock, szRecv + sizeof(DataHeader),header->dataLength - sizeof(DataHeader), 0);
LogoutResult* login = (LogoutResult*)szRecv;
printf("收到服务端数据: CMD_LOGOUT_RESULT, 数据长度:%d\n", login->dataLength);
}
break;
case CMD_NEW_USER_JOIN:
{
recv(_client_sock, szRecv + sizeof(DataHeader),header->dataLength - sizeof(DataHeader), 0);
NewUserJoin* userJoin = (NewUserJoin*)szRecv;
printf("收到服务端数据: CMD_NEW_USER_JOIN, 数据长度:%d\n", userJoin->dataLength);
}
break;
}
// 2:修改
return 0;
}
bool g_bRun = true;
void cmdThread(SOCKET sock)
{
while(true)
{
char cmdBuf[256] = {};
scanf("%s",cmdBuf);
if (0 == strcmp(cmdBuf, "exit"))
{
g_bRun = false;
printf("退出cmdThread线程\n");
break;
}else if(0 == strcmp(cmdBuf, "login"))
{
Login login;
strcpy(login.UserName, "her");
strcpy(login.PassWord, "hermm");
send(sock, (const char*)&login, sizeof(Login), 0);
}else if(0 == strcmp(cmdBuf, "logout"))
{
Logout logout;
strcpy(logout.UserName, "her");
send(sock, (const char*)&logout, sizeof(Logout), 0);
}else
{
printf("不支持的命令。\n");
}
}
}
int main()
{
#ifdef _WIN32
WORD ver = MAKEWORD(2,2);
WSADATA dat;
WSAStartup(ver, &dat);
#endif
SOCKET _sock = socket(AF_INET, SOCK_STREAM, 0);
if (INVALID_SOCKET == _sock)
{
printf("socket error...\n");
}
printf("socket access...\n");
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(8888);
#ifdef _WIN32
_sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
#else
// 由于client是在我笔记本上面,这里的地址是我台式机上的
_sin.sin_addr.s_addr = inet_addr("xxx.xxx.x.xxx");
#endif
if (INVALID_SOCKET == connect(_sock, (sockaddr*)&_sin, sizeof(_sin)))
{
printf("comment error...\n");
return 0;
}
printf("comment access...\n");
std::thread t1(cmdThread, _sock);
t1.detach();
while(g_bRun)
{
fd_set fdReads;
FD_ZERO(&fdReads);
FD_SET(_sock, &fdReads);
timeval t = {1,0};
select(_sock + 1, &fdReads, 0, 0, &t);
if(FD_ISSET(_sock, &fdReads))
{
FD_CLR(_sock, &fdReads);
if (-1 == processor(_sock))
{
printf("select close...\n");
break;
}
}
//processor(_sock);
}
#ifdef _WIN32
closesocket(_sock);
WSACleanup();
#else
close(_sock);
#endif
getchar();
return 0;
}
- 修改的第一处
int ret = (int)recv(_client_sock, szRecv, sizeof(DataHeader), 0);
这里会有个警告,在win下recv本身就是一个int类型的返回值
mac下是size_t类型,size_t实际上是一个long类型,
所以我们用(int)来忽略警告
- 修改的第二处
int processor(SOCKET _client_sock)
....
....
return 0;
end
在 processor 函数最后面加上了一句 return 0;
在 Mac XCode下面会报错,本身这就是一个语法上的错误
因此要加上一个返回值
return 0;
windows:
我们使用的是vs2015 ,编译器为我们做的处理
linux:
gcc 因为比较新,所以也帮我们做了处理
写代码不严紧的原因是因为编译器帮我们做了很多问题
- 把修改后的代码复制到不同平台下的client上然后运行client
- win、linux、Moc OS
- 完美运行
------------------ the end ---------------------