var animation = new cc.Animation();
for (var i = 1; i < 15; i++) {
var frameName = "Images/grossini_dance_" + ((i < 10) ? ("0" + i) : i) + ".png";
animation.addSpriteFrameWithFile(frameName);
}
animation.setDelayPerUnit(2.8 / 14);
animation.setRestoreOriginalFrame(true);
var action = cc.animate(animation);
this._grossini.runAction(cc.sequence(action, action.reverse()));