var areaList = areaDescList.filter(item => item.floor == floor)[0]
var tempL = 1000
for (var i = 0; i < areaList.list.length; i++) {
const contentObj = areaList.list[i]
//创建一个canvas元素
const canvas = document.createElement("canvas");
//新增一个2d的绘图对象
const context = canvas.getContext('2d');
context.imageSmoothingEnabled = false
context.fillStyle = 'transparent';
//设置绘图对象汇总的字体演示
context.font = 'bold 40px Arial';
if (color != undefined) {
localStorage.setItem('floorHintColor', color)
context.fillStyle = color; // 设置文字颜色
} else {
var aColor = localStorage.getItem('floorHintColor')
if (aColor != null && aColor != undefined && aColor != '') {
context.fillStyle = aColor; // 设置文字颜色
this.colorPicker = aColor
} else {
context.fillStyle = 'black'; // 设置文字颜色
}
}
context.textAlign = 'center'; // 设置文字居中对齐
//设置的名字以及在2D场景中位置
context.fillText(contentObj.content, canvas.width / 2, canvas.height / 2);
//通过threejs的贴图,将canvas的内容转化为贴图图片
const texture = new THREE.CanvasTexture(canvas);
// texture.needsUpdate = true; // 确保纹理更新
//新建Sprite对象,并设置好贴图材质
var sprite = new THREE.Sprite(new THREE.SpriteMaterial({map: texture}));
//设置sprite的位置为货架的xy,并给z轴新增10的高度
sprite.position.set(contentObj.position.x + 200, contentObj.position.y + 500, contentObj.position.z)
//根据需要缩放sprite大小
sprite.scale.set(400, 200, 1); //只需要设置x、y两个分量就可以
//最后添加到场景中显示 起名字主要是为了删除方便
sprite.name = 'textHint2'
scene2.add(sprite)
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03-09
1504