概述
无意中在某个地方看到这样的写法,为此做下笔记,C语言面向对象写法,有点像C++味道。
科普一下函数指针知识
其实函数指针可以类比一般的变量,如下所示:
int a; < = > void haha(void);
int * p; < = > void (*heihei)(void);
p=&a; < = > heihei = &haha;
- 左边走义变量
a
,右边定义函数haha
; - 左边定义
int
指针,右边定义函数指针; - 左边赋值指针,右边赋值函数指针;
进入主题:
#include <iostream>
typedef struct _SHAPE Shape;
struct _SHAPE {
float a, b;
float (*shapeArea)(Shape);
};
Shape new_Shape(float a, float b, float(*shapeArea)(Shape));
Shape new_Box(float a, float b);
Shape new_Tri(float a, float b);
Shape new_Shape(float a, float b, float(*shapeArea)(Shape)) {
Shape sp;
sp.a = a;
sp.b = b;
sp.shapeArea = shapeArea;
return sp;
}
static float triArea(Shape sp) {
return sp.a * sp.b / 2;
}
static float boxArea(Shape sp) {
return sp.a * sp.b;
}
Shape new_Box(float a, float b) {
return new_Shape(a, b, boxArea);
}
Shape new_Tri(float a, float b) {
return new_Shape(a, b, triArea);
}
int main()
{
Shape box1 = new_Box(2.0, 2.0);
Shape tri1 = new_Tri(2.0, 2.0);
printf("tri:%lf\n", tri1.shapeArea(tri1));
printf("box:%lf\n", box1.shapeArea(box1));
//std::cout << "Hello World!\n";
}
运行结果: