趣聊线程池ThreadPoolExecutor

问题

咱们先聊三个问题,带着问题看源码:

  1. 线程池如何保持核心线程不消亡?
  2. 如果核心线程数量为0,新的任务先入队还是直接运行?最终线程池是否会走向消亡?
  3. 允许核心线程超时,影响点在哪?.

示例

自定义线程池

class MyThreadPool extends ThreadPoolExecutor {

        public MyThreadPool(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue) {
            super(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue);
        }

        public MyThreadPool(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory) {
            super(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, threadFactory);
        }

        public MyThreadPool(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, RejectedExecutionHandler handler) {
            super(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, handler);
        }

        public MyThreadPool(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) {
            super(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, threadFactory, handler);
        }

        @Override
        protected void beforeExecute(Thread t, Runnable r) {
            System.out.println("执行前!!");
            super.beforeExecute(t, r);
        }

        @Override
        protected void afterExecute(Runnable r, Throwable t) {
            System.out.println("执行后!!!");
            super.afterExecute(r, t);
        }
    }

示例

public ThreadPoolExecutor getThreadPool() {
        return new MyThreadPool(0,
                10,
                5,
                TimeUnit.SECONDS,
                new ArrayBlockingQueue<>(10000));
    }
public static void main(String[] args) {
        ThreadPoolExecutor threadPool = new Demo().getThreadPool();
        for (int i = 0; i < 1; i++) {
            threadPool.execute(() -> {
                System.out.println("执行任务中");
            });
        }
    }

结果

在这里插入图片描述

源码分析

前置知识

    /**
     * rs: 线程池运行状态,包括RUNNING SHUTDOWN STOP TYDYING TERMINATED
     * wc: 线程池中正在运行的线程数量
     * private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0)); // ctl贯穿整个线程池,这里采用高 3 位来保存运行状态,低 29 位来保存线程数量
     * private static final int COUNT_BITS = Integer.SIZE - 3; //32-3
     * private static final int CAPACITY = (1 << COUNT_BITS) - 1; //将 1 的二进制向右位移 29 位,再减 1 表示最大线程容量
     *
     * //运行状态保存在 int 值的高 3 位 (所有数值左移 29 位)
     * private static final int RUNNING = -1 << COUNT_BITS;// 接收新任务,并执行队列中的任务
     * private static final int SHUTDOWN = 0 << COUNT_BITS;// 不接收新任务,但是执行队列中的任务
     * private static final int STOP = 1 << COUNT_BITS;// 不接收新任务,不执行队列中的任务,中断正在执行中的任务
     * private static final int TIDYING = 2 << COUNT_BITS; //所有的任务都已结束,线程数量为 0,处于该状态的线程池即将调用 terminated()方法
     * private static final int TERMINATED = 3 << COUNT_BITS;// terminated()方法执行完成
     *
     *
     */

入口

public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        // 获取线程池运行状态
        int c = ctl.get();
        // corePoolSize = 0,这个if不会进入
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        // 将任务添加到队列
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
            	// 从队列拿任务,使用线程工厂新建线程,执行任务
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }

addWorker

新建一个worker对象,包括新建一个线程对象

private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
        	// 新建一个线程任务
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                	// 启动线程,对应的是Worker的run方法
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

runWorker

运行worker方法

final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
        	// 从worker中拿新任务或者从队列里拿任务
        	// getTask()支持超时返回,由 allowCoreThreadTimeOut || wc > corePoolSize 决定
            while (task != null || (task = getTask()) != null) {
                w.lock();
                // If pool is stopping, ensure thread is interrupted;
                // if not, ensure thread is not interrupted.  This
                // requires a recheck in second case to deal with
                // shutdownNow race while clearing interrupt
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                	// 钩子方法,在执行任务前执行,默认是一个抽象方法,规范需要在子类重写这个方法的同时,调用super.beforeExecute方法,达到支持层级拓展的目的
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                    	// 钩子方法,在执行任务后执行,默认是一个抽象方法,规范需要在子类重写这个方法的同时,调用super.afterExecute方法,达到支持层级拓展的目的
                        afterExecute(task, thrown);
                    }
                } finally {
                	// 当前任务执行完一次后,后续从阻塞队列拿任务
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
        	// while(...)条件不满足时,对即将结束的线程做处理,包括判断是否改变线程池状态等
            processWorkerExit(w, completedAbruptly);
        }
    }

getTask

从队列中获取任务,支持超时机制

private Runnable getTask() {
        boolean timedOut = false; 

        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
                decrementWorkerCount();
                return null;
            }

            int wc = workerCountOf(c);

            // 是否启动超时机制,由allowCoreThreadTimeOut或核心线程数影响
            // 当设置allowCoreThreadTimeOut = true 或者corePoolSize = 0 时,启动超时机制
            boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
			// 如果上一次循环,没有拿到任务,此次timedOut = true
            if ((wc > maximumPoolSize || (timed && timedOut))
                && (wc > 1 || workQueue.isEmpty())) {
                if (compareAndDecrementWorkerCount(c))
                    return null;
                continue;
            }

            try {
            	// 如果在固定时间内没有拿到任务,设置timedOut = true,进入下一次循环,如果仍然没有任务,
                Runnable r = timed ?
                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                    workQueue.take();
                if (r != null)
                    return r;
                timedOut = true;
            } catch (InterruptedException retry) {
                timedOut = false;
            }
        }
    }

总结

回到最初的几个问题:

线程池如何保持核心线程不消亡?

通过阻塞队列take方法阻塞核心线程(不开启超时)

如果核心线程数量为0,新的任务先入队还是直接运行?最终线程池是否会走向消亡?

核心线程为0,新的任务先入队,然后线程从队列中获取任务。最终线程池会走向消亡,因为从队列获取任务的方法getTask是支持超时机制的,如果此时队列没有任务,由于核心线程为0,timed = true,最终线程池走向消亡。

允许核心线程超时,影响点在哪?

主要影响点是getTask(),timed恒为true,.该方法启动超时机制,同一线程如果长时间没有获取到任务,最终线程走向消亡。

Thread类的exit()什么时候调用

这个方法是JVM调用的,在线程消亡前,释放线程占有的资源。在Java定义只是提供一个JVM调用入口,后续允许JDK拓展这个方法。

// 给即将消亡的线程一次机会去清理自己占用的资源
private void exit() {
        if (group != null) {
            group.threadTerminated(this);
            group = null;
        }
        /* Aggressively null out all reference fields: see bug 4006245 */
        target = null;
        /* Speed the release of some of these resources */
        threadLocals = null;
        inheritableThreadLocals = null;
        inheritedAccessControlContext = null;
        blocker = null;
        uncaughtExceptionHandler = null;
    }
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