C#最简单的实现井字棋ai

本代码思路借鉴于

https://www.cnblogs.com/phdeblog/p/9062432.html(js实现ai井字棋)

但是没有和上面网页中js实现的一样巧妙。

更像是最蠢的办法一步一步去查询各种情况,判断落子。

只展示后台cs代码。前台界面代码不做展示。


using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace jinziyouxi
{
    public partial class Form1 : Form
    {

        bool clicked = true;
        bool playvai = true;
        int click_count = 0;

        public Form1()
        {
            InitializeComponent();
        }

        private void 游戏ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            clicked = true;
            click_count = 0;

            foreach(Control c in Controls)
            {
                try
                {
                    Button b = (Button)c;
                    b.Enabled = true;
                    b.Text= "";
                }
                catch
                {

                }
            }
        }

        private void 退出ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            MessageBox.Show("系统开发者:zwh");
        }

        private void 退出ToolStripMenuItem1_Click(object sender, EventArgs e)
        {
            Application.Exit();
        }

        private void A1_Click(object sender, EventArgs e)
        {
            Changebutton(sender, e);
        }

        private void A2_Click(object sender, EventArgs e)
        {
            Changebutton(sender, e);
        }

        private void A3_Click(object sender, EventArgs e)
        {
            Changebutton(sender, e);
        }

        private void B1_Click(object sender, EventArgs e)
        {
            Changebutton(sender, e);
        }

        private void B2_Click(object sender, EventArgs e)
        {
            Changebutton(sender, e);
        }

        private void B3_Click(object sender, EventArgs e)
        {
            Changebutton(sender, e);
        }

        private void C1_Click(object sender, EventArgs e)
        {
            Changebutton(sender, e);
        }

        private void C2_Click(object sender, EventArgs e)
        {
            Changebutton(sender, e);
        }

        private void C3_Click(object sender, EventArgs e)
        {
            Changebutton(sender, e);
        }

        private void Changebutton(object sender, EventArgs e)
        {
            Button b = (Button)sender;
            if (clicked)
            {
                b.Text = "X";
            }
            else
            {
                b.Text = "O";
            }
            click_count++;
            clicked = !clicked;
            b.Enabled = false;
            ifendgame();

            if ((!clicked) && (playvai))
            {
                AImove();
            }
        }

        private void AImove()
        {
            Button where = null;

            where = findo("O");
            if (where==null)
            {
                where = findx("X");
                if (where == null)
                {
                    where = findjiaoluo();
                    if (where ==null)
                    {
                        where = findother();
                    }
                }
            }

            try
            {
                where.PerformClick();
            }
            catch
            {

            }

        }

        private Button findo(String b)
        {
            //第一行
            if ((A1.Text==b)&& (A2.Text == b)&& (A3.Text == ""))
            {
                return A3;
            }
            if ((A1.Text == b) && (A2.Text == "") && (A3.Text == b))
            {
                return A2;
            }
            if ((A1.Text == "") && (A2.Text == b) && (A3.Text == b))
            {
                return A1;
            }
            //第二行
            if ((B1.Text == b) && (B2.Text == b) && (B3.Text == ""))
            {
                return B3;
            }
            if ((B1.Text == b) && (B2.Text == "") && (B3.Text == b))
            {
                return B2;
            }
            if ((B1.Text == "") && (B2.Text == b) && (B3.Text == b))
            {
                return B1;
            }
            //第三行
            if ((C1.Text == b) && (C2.Text == b) && (C3.Text == ""))
            {
                return C3;
            }
            if ((C1.Text == b) && (C2.Text == "") && (C3.Text == b))
            {
                return C2;
            }
            if ((C1.Text == "") && (C2.Text == b) && (C3.Text == b))
            {
                return C1;
            }
            //第一l
            if ((A1.Text == b) && (B1.Text == b) && (C1.Text == ""))
            {
                return C1;
            }
            if ((A1.Text == b) && (B1.Text == "") && (C1.Text == b))
            {
                return B1;
            }
            if ((A1.Text == "") && (B1.Text == b) && (C1.Text == b))
            {
                return A3;
            }
            //第二l
            if ((A2.Text == b) && (B2.Text == b) && (C2.Text == ""))
            {
                return C2;
            }
            if ((A2.Text == b) && (B2.Text == "") && (C2.Text == b))
            {
                return B2;
            }
            if ((A2.Text == "") && (B2.Text == b) && (C2.Text == b))
            {
                return A2;
            }
            //第三l
            if ((A3.Text == b) && (B3.Text == b) && (C3.Text == ""))
            {
                return C3;
            }
            if ((A3.Text == b) && (B3.Text == "") && (C3.Text == b))
            {
                return B3;
            }
            if ((A3.Text == "") && (B3.Text == b) && (C3.Text == b))
            {
                return A3;
            }
            //对角线
            if ((A1.Text == b) && (B2.Text == b) && (C3.Text == ""))
            {
                return C3;
            }
            if ((A1.Text == b) && (B2.Text == "") && (C3.Text == b))
            {
                return B2;
            }
            if ((A1.Text == "") && (B2.Text == b) && (C3.Text == b))
            {
                return A1;
            }

            if ((A3.Text == b) && (B2.Text == b) && (C1.Text == ""))
            {
                return C1;
            }
            if ((A3.Text == b) && (B2.Text == "") && (C1.Text == b))
            {
                return B2;
            }
            if ((A3.Text == "") && (B2.Text == b) && (C1.Text == b))
            {
                return A3;
            }

            return null;

        }

        private Button findx(String b)
        {
            if ((A1.Text == b) && (A2.Text == b) && (A3.Text == ""))
            {
                return A3;
            }
            if ((A1.Text == b) && (A2.Text == "") && (A3.Text == b))
            {
                return A2;
            }
            if ((A1.Text == "") && (A2.Text == b) && (A3.Text == b))
            {
                return A1;
            }

            if ((B1.Text == b) && (B2.Text == b) && (B3.Text == ""))
            {
                return B3;
            }
            if ((B1.Text == b) && (B2.Text == "") && (B3.Text == b))
            {
                return B2;
            }
            if ((B1.Text == "") && (B2.Text == b) && (B3.Text == b))
            {
                return B1;
            }

            if ((C1.Text == b) && (C2.Text == b) && (C3.Text == ""))
            {
                return C3;
            }
            if ((C1.Text == b) && (C2.Text == "") && (C3.Text == b))
            {
                return C2;
            }
            if ((C1.Text == "") && (C2.Text == b) && (C3.Text == b))
            {
                return C1;
            }

            //第一l
            if ((A1.Text == b) && (B1.Text == b) && (C1.Text == ""))
            {
                return C1;
            }
            if ((A1.Text == b) && (B1.Text == "") && (C1.Text == b))
            {
                return B1;
            }
            if ((A1.Text == "") && (B1.Text == b) && (C1.Text == b))
            {
                return A3;
            }
            //第二l
            if ((A2.Text == b) && (B2.Text == b) && (C2.Text == ""))
            {
                return C2;
            }
            if ((A2.Text == b) && (B2.Text == "") && (C2.Text == b))
            {
                return B2;
            }
            if ((A2.Text == "") && (B2.Text == b) && (C2.Text == b))
            {
                return A2;
            }
            //第三l
            if ((A3.Text == b) && (B3.Text == b) && (C3.Text == ""))
            {
                return C3;
            }
            if ((A3.Text == b) && (B3.Text == "") && (C3.Text == b))
            {
                return B3;
            }
            if ((A3.Text == "") && (B3.Text == b) && (C3.Text == b))
            {
                return A3;
            }

            if ((A1.Text == b) && (B2.Text == b) && (C3.Text == ""))
            {
                return C3;
            }
            if ((A1.Text == b) && (B2.Text == "") && (C3.Text == b))
            {
                return B2;
            }
            if ((A1.Text == "") && (B2.Text == b) && (C3.Text == b))
            {
                return A1;
            }

            if ((A3.Text == b) && (B2.Text == b) && (C1.Text == ""))
            {
                return C1;
            }
            if ((A3.Text == b) && (B2.Text == "") && (C1.Text == b))
            {
                return B2;
            }
            if ((A3.Text == "") && (B2.Text == b) && (C1.Text == b))
            {
                return A3;
            }

            return null;

        }

        private Button findjiaoluo()
        {
            if (A1.Text=="O")
            {
                if (A3.Text=="")
                {
                    return A3;
                }
                if (C3.Text=="")
                {
                    return C3;
                }
                if (C1.Text=="")
                {
                    return C1;
                }
            }
            if (A3.Text == "O")
            {
                if (A1.Text == "")
                {
                    return A1;
                }
                if (C3.Text == "")
                {
                    return C3;
                }
                if (C1.Text == "")
                {
                    return C1;
                }
            }
            if (C3.Text == "O")
            {
                if (A1.Text == "")
                {
                    return A1;
                }
                if (A3.Text == "")
                {
                    return A3;
                }
                if (C1.Text == "")
                {
                    return C1;
                }
            }
            if (C1.Text == "O")
            {
                if (A1.Text == "")
                {
                    return A1;
                }
                if (C3.Text == "")
                {
                    return C3;
                }
                if (A3.Text == "")
                {
                    return A3;
                }
            }

            if (A1.Text=="")
            {
                return A1;
            }
            if (A3.Text=="")
            {
                return A3;
            }
            if (C1.Text=="")
            {
                return C1;
            }
            if (C3.Text=="")
            {
                return C3;
            }

            return null;
        }

        private Button findother()
        {
            Button b = null;
            foreach (Control c in Controls)
            {
                b = c as Button;
                if (b!=null)
                {
                    if (b.Text=="")
                    {
                        return b;
                    }
                }
            }

            return null;
        }
        private void ifendgame()
        {
            bool ifwinerout = false;

            if (A1.Text == A2.Text && A3.Text == A2.Text && !A1.Enabled)
            {
                ifwinerout = true;
            }
            else if (C1.Text == C2.Text && C3.Text == C2.Text && !C1.Enabled)
            {
                ifwinerout = true;
            }
            else if (B1.Text == B2.Text && B3.Text == B2.Text && !B1.Enabled)
            {
                ifwinerout = true;
            }
            else if (A1.Text == B1.Text && B1.Text == C1.Text && !A1.Enabled)
            {
                ifwinerout = true;
            }
            else if (A2.Text == B2.Text && B2.Text == C2.Text && !A2.Enabled)
            {
                ifwinerout = true;
            }
            else if (A3.Text == B3.Text && B3.Text == C3.Text && !A3.Enabled)
            {
                ifwinerout = true;
            }
            else if (A1.Text == B2.Text && B2.Text == C3.Text && !A1.Enabled)
            {
                ifwinerout = true;
            }
            else if (A3.Text == B2.Text && B2.Text == C1.Text && !C1.Enabled)
            {
                ifwinerout = true;
            }

            if (ifwinerout)
            {
                bangame();
                if (clicked)
                {
                    Ograde.Text = (int.Parse(Ograde.Text) + 1).ToString();
                    MessageBox.Show("0 赢得了游戏!");
                }
                else
                {
                    Xgrade.Text = (int.Parse(Xgrade.Text) + 1).ToString();
                    MessageBox.Show("X 赢得了游戏!");
                }
            }
            else
            {
                if (click_count == 9)
                {
                    try
                    {
                        MessageBox.Show("游戏结束,没有人获胜!");
                    }
                    catch
                    {

                    }
                }
            }
        }

        private void bangame()
        {
            try
            {
                foreach (Control button in Controls)
                {
                    Button b = (Button)button;
                    b.Enabled = false;
                }
            }
            catch
            {

            }

        }

        private void menuStrip1_ItemClicked(object sender, ToolStripItemClickedEventArgs e)
        {

        }

        private void showwhoturn(object sender, EventArgs e)
        {
            Button b = (Button)sender;
            if (b.Enabled)
            {
                if (clicked)
                {
                    b.Text = "X";
                }
                else
                {
                    b.Text = "O";
                }
            }

        }

        private void cleantext(object sender, EventArgs e)
        {
            Button b = (Button)sender;
            if (b.Enabled)
            {
                b.Text = "";
            }
        }
    }
}

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