在这里记录几个常用的threejs的方法,以便以后查找
//监听鼠标移动拾取物体
function ray() {
var Sx = event.clientX;//鼠标单击位置横坐标
var Sy = event.clientY;//鼠标单击位置纵坐标
//屏幕坐标转标准设备坐标
var x = ( Sx / window.innerWidth ) * 2 - 1;//标准设备横坐标
var y = -( Sy / window.innerHeight ) * 2 + 1;//标准设备纵坐标
var standardVector = new THREE.Vector3(x, y, 0.5);//标准设备坐标
//标准设备坐标转世界坐标
var worldVector = standardVector.unproject(camera);
//射线投射方向单位向量(worldVector坐标减相机位置坐标)
var ray = worldVector.sub(camera.position).normalize();
//创建射线投射器对象
var raycaster = new THREE.Raycaster(camera.position, ray);
//返回射线选中的对象
var intersects = raycaster.intersectObjects(scene.children);
if (intersects.length > 0) {
let mesh3D=intersects[0].object;
if(mesh3D.type=THREE.Mesh)
{
console.log(mesh3D);
}
}
}
addEventListener('click',ray);// 监听窗口鼠标单击事件
//定义常用方法接口
let interface= {
// 计算两点间的距离
calcDistance: function (pos1, pos2) {
let xDiff = pos1.x - pos2.x;
let yDiff = pos1.y - pos2.y;
let zDiff = pos1.z - pos2.z;
return Math.sqrt(xDiff * xDiff + yDiff * yDiff + zDiff * zDiff);
},
//世界坐标转屏幕坐标
transPosition:function(position){
let world_vector = new THREE.Vector3(position.x,position.y,position.z);
let vector =world_vector.project(camera);
let halfWidth = window.innerWidth / 2,
halfHeight = window.innerHeight / 2;
return {
x: Math.round(vector.x * halfWidth + halfWidth),
y: Math.round(-vector.y * halfHeight + halfHeight)
};
}
}
//加载json
var loader = new THREE.ObjectLoader();
var mesh=[];
loader.load('./model/model-a2-1.json', function (obj) {
obj.scale.x = obj.scale.y = obj.scale.z = 0.01;
mesh.push(obj);
scene.add(obj);
obj.castShadow=true;
obj.rotation.x=-0.5*Math.PI;
});
//监听窗口大小变化
window.addEventListener('resize', onResize, false); //添加窗口大小监听事件
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}