Android ImageReader获取图像数据并保存在本地

8月份的blog:记录一下工作中的经历。


ImagerReader:

官网:https://developer.android.com/reference/android/media/ImageReader.html

ImageReader可以直接获取屏幕渲染数据,得到屏幕数据后自己想干嘛就干嘛。得到的数据是image格式,这个数据从系统内核分发到我们get到,平均延迟是30ms。如下图。

 


修正:

ImageReader给出的image数据是根据我们的需求,也就是你能处理多少,系统就会给多少,imagereader给出的数据最快有5ms延迟,以系统60帧为例,16ms为一帧,有时候会随机等待一帧,也就是5+16=21ms左右。

 

使用:

1.相关变量:

    private static final String TAG = MainActivity.class.getName();
    private static final int REQUEST_CODE = 100;
    public MediaProjectionManager mProjectionManager;
    
    private static int IMAGES_PRODUCED;
    private static final String SCREENCAP_NAME = "screencap";
    
    private MediaProjection mMediaProjection;
    private ImageReader mImageReader;
    private VirtualDisplay mVirtualDisplay;
    private int mDensity;
    private int mWidth;
    private int mHeight;

2.利用mediaprojection发起请求

    public void getMediaProjectionManger() {
        mProjectionManager = (MediaProjectionManager) getSystemService(Context.MEDIA_PROJECTION_SERVICE);
        if (mProjectionManager != null) {
            startActivityForResult(mProjectionManager.createScreenCaptureIntent(), REQUEST_CODE);
        }
    }

3.在回调中创建ImageReader

    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        if (requestCode == REQUEST_CODE) {
            mMediaProjection = mProjectionManager.getMediaProjection(resultCode, data);
            DisplayMetrics metrics = getResources().getDisplayMetrics();
            mDensity = metrics.densityDpi;

            WindowManager wm = (WindowManager) getBaseContext().getSystemService(Context.WINDOW_SERVICE);
            Display display = wm.getDefaultDisplay();
            Point size = new Point();
            display.getSize(size);
            mWidth= size.x;
            mHeight= size.y;
            Log.d(TAG,"width:"+mWidth+"   height:"+mHeight);

            // start capture reader
            //mImageReader = ImageReader.newInstance(mWidth, mHeight, PixelFormat.RGB_8888, 2);
            mImageReader = ImageReader.newInstance(mWidth, mHeight, 0x01, 2);
            //mVirtualDisplay = mMediaProjection.createVirtualDisplay(SCREENCAP_NAME, mWidth, mHeight, mDensity, VIRTUAL_DISPLAY_FLAGS, mImageReader.getSurface(), null, null);
            mVirtualDisplay = mMediaProjection.createVirtualDisplay(SCREENCAP_NAME, mWidth, mHeight, mDensity, DisplayManager.VIRTUAL_DISPLAY_FLAG_AUTO_MIRROR, mImageReader.getSurface(), null, null);
            mImageReader.setOnImageAvailableListener(new ImageAvailableListener(), null);

        }
    }

4.获取image数据

    private class ImageAvailableListener implements ImageReader.OnImageAvailableListener {
        @Override
        public void onImageAvailable(ImageReader reader) {
            try (Image image = reader.acquireLatestImage()) {
                if (image != null) {
                    String name = String.valueOf(System.currentTimeMillis());
                    IMAGES_PRODUCED++;
                    Log.e("captured image: ", String.valueOf(IMAGES_PRODUCED));

                    if (IMAGES_PRODUCED%10 == 0){
                        saveJpeg(image,name);
                    }
                    image.close();
                }

            } catch (Exception e) {
                e.printStackTrace();
            }


        }
    }

5.保存image数据

    private void saveJpeg(Image image,String name) {


        Image.Plane[] planes = image.getPlanes();
        ByteBuffer buffer = planes[0].getBuffer();
        int pixelStride = planes[0].getPixelStride();
        int rowStride = planes[0].getRowStride();
        int rowPadding = rowStride - pixelStride * mWidth;

        Bitmap bitmap = Bitmap.createBitmap(mWidth + rowPadding / pixelStride, mHeight, Bitmap.Config.ARGB_8888);
        bitmap.copyPixelsFromBuffer(buffer);
        //bitmap.compress(Bitmap.CompressFormat.JPEG, 100, fos);
        ImageSaveUtil.saveBitmap2file(bitmap,getApplicationContext(),name);

    }

ImageReader最好在前台服务中使用。

 

详情见demo:求个start

  • 8
    点赞
  • 20
    收藏
    觉得还不错? 一键收藏
  • 12
    评论
评论 12
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值