布局
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="toasttest.luuuzi.clicktoastdemo.MainActivity">
<Button
android:id="@+id/btn"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello World!" />
</android.support.constraint.ConstraintLayout>
---------------## MainActivity代码 ##-
* 这个效果类似于ios的AitiveTouch,但是不会自动吸附在屏幕边缘,
* 当我们拖到什么位置时就停在什么位置,也解决了同时给按钮加上OnTouch和OnClick事件后拖动时会触发click事件的冲突,
* 在程序中应用这样的一种效果还是很出彩的,实现的原理也比较简单,
* 首先你得有一个按钮,其次你得把这个按钮放进一个帧布局,当然帧布局要铺满,这样按钮才能被你拖着满屏幕跑
* 相比上一篇就是添加了了一个可吸附的功能,这个功能就是在手指抬起的时候让button继续显示在左右2侧,
* 只需要在MotionEvent.ACTION_UP:下添加相应的代码即可,之前的代码不变,因为ACTION_MOVE事件和ACTION_UP事件都要设置button显示位置,所以,将left,right,top,bottom设置为全局的
package toasttest.luuuzi.clicktoastdemo;
import android.content.Context;
import android.graphics.PixelFormat;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.Gravity;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
import android.widget.Button;
import android.widget.ImageView;
import android.widget.Toast;
public class MainActivity extends AppCompatActivity {
private Context mContext;
int startX;
int startY;
int moveX;
int moveY;
int left;
int right;
int top;
int bottom;
boolean isclick;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mContext = this;
final Button btn = (Button) findViewById(R.id.btn);
btn.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch (motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
isclick = false;
startX = (int) motionEvent.getRawX();
startY = (int) motionEvent.getRawY();
break;
case MotionEvent.ACTION_MOVE:
isclick = true;
moveX = (int) motionEvent.getRawX();
moveY = (int) motionEvent.getRawY();
int disX = moveX - startX;
int disY = moveY - startY;
left = btn.getLeft() + disX;
right = btn.getRight() + disX;
top = btn.getTop() + disY;
bottom = btn.getBottom() + disY;
if (left < 0) {
return true;
}
if (right > ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay().getWidth()) {
return true;
}
if (top < 0) {
return true;
}
if (bottom > ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay().getHeight() - 150) {
return true;
}
btn.layout(left, top, right, bottom);
startX = (int) motionEvent.getRawX();
startY = (int) motionEvent.getRawY();
break;
case MotionEvent.ACTION_UP:
if (left<((WindowManager)getSystemService(WINDOW_SERVICE)).getDefaultDisplay().getWidth()/2-btn.getWidth()){
left=0;
right=left+btn.getWidth();
}else {
left=((WindowManager)getSystemService(WINDOW_SERVICE)).getDefaultDisplay().getWidth()-btn.getWidth();
right=left+btn.getWidth();
}
btn.layout(left, top, right, bottom);
startX = (int) motionEvent.getRawX();
startY = (int) motionEvent.getRawY();
break;
}
return isclick;
}
});
btn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
Toast.makeText(mContext, "哈哈", Toast.LENGTH_SHORT).show();
}
});
}
}