然后是利用二次函数拟合平滑。
void quadraticSmooth5(double in[], double out[], int N)
{
int i;
if ( N < 5 )
{
for ( i = 0; i <= N - 1; i++ )
{
out[i] = in[i];
}
}
else
{
out[0] = ( 31.0 * in[0] + 9.0 * in[1] - 3.0 * in[2] - 5.0 * in[3] + 3.0 * in[4] ) / 35.0;
out[1] = ( 9.0 * in[0] + 13.0 * in[1] + 12 * in[2] + 6.0 * in[3] - 5.0 *in[4]) / 35.0;
for ( i = 2; i <= N - 3; i++ )
{
out[i] = ( - 3.0 * (in[i - 2] + in[i + 2]) +
12.0 * (in[i - 1] + in[i + 1]) + 17 * in[i] ) / 35.0;
}
out[N - 2] = ( 9.0 * in[N - 1] + 13.0 * in[N - 2] + 12.0 * in[N - 3] + 6.0 * in[N - 4] - 5.0 * in[N - 5] ) / 35.0;
out[N - 1] = ( 31.0 * in[N - 1] + 9.0 * in[N - 2] - 3.0 * in[N - 3] - 5.0 * in[N - 4] + 3.0 * in[N - 5]) / 35.0;
}
}
void quadraticSmooth7(double in[], double out[], int N)
{
int i;
if ( N < 7 )
{
for ( i = 0; i <= N - 1; i++ )
{
out[i] = in[i];
}
}
else
{
out[0] = ( 32.0 * in[0] + 15.0 * in[1] + 3.0 * in[2] - 4.0 * in[3] -
6.0 * in[4] - 3.0 * in[5] + 5.0 * in[6] ) / 42.0;
out[1] = ( 5.0 * in[0] + 4.0 * in[1] + 3.0 * in[2] + 2.0 * in[3] +
in[4] - in[6] ) / 14.0;
out[2] = ( 1.0 * in[0] + 3.0 * in [1] + 4.0 * in[2] + 4.0 * in[3] +
3.0 * in[4] + 1.0 * in[5] - 2.0 * in[6] ) / 14.0;
for ( i = 3; i <= N - 4; i++ )
{
out[i] = ( -2.0 * (in[i - 3] + in[i + 3]) +
3.0 * (in[i - 2] + in[i + 2]) +
6.0 * (in[i - 1] + in[i + 1]) + 7.0 * in[i] ) / 21.0;
}
out[N - 3] = ( 1.0 * in[N - 1] + 3.0 * in [N - 2] + 4.0 * in[N - 3] +
4.0 * in[N - 4] + 3.0 * in[N - 5] + 1.0 * in[N - 6] - 2.0 * in[N - 7] ) / 14.0;
out[N - 2] = ( 5.0 * in[N - 1] + 4.0 * in[N - 2] + 3.0 * in[N - 3] +
2.0 * in[N - 4] + in[N - 5] - in[N - 7] ) / 14.0;
out[N - 1] = ( 32.0 * in[N - 1] + 15.0 * in[N - 2] + 3.0 * in[N - 3] -
4.0 * in[N - 4] - 6.0 * in[N - 5] - 3.0 * in[N - 6] + 5.0 * in[N - 7] ) / 42.0;
}
}
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