最后是三次函数拟合平滑。
/**
* 五点三次平滑
*
*/
void cubicSmooth5 ( double in[], double out[], int N )
{
int i;
if ( N < 5 )
{
for ( i = 0; i <= N - 1; i++ )
out[i] = in[i];
}
else
{
out[0] = (69.0 * in[0] + 4.0 * in[1] - 6.0 * in[2] + 4.0 * in[3] - in[4]) / 70.0;
out[1] = (2.0 * in[0] + 27.0 * in[1] + 12.0 * in[2] - 8.0 * in[3] + 2.0 * in[4]) / 35.0;
for ( i = 2; i <= N - 3; i++ )
{
out[i] = (-3.0 * (in[i - 2] + in[i + 2])+ 12.0 * (in[i - 1] + in[i + 1]) + 17.0 * in[i] ) / 35.0;
}
out[N - 2] = (2.0 * in[N - 5] - 8.0 * in[N - 4] + 12.0 * in[N - 3] + 27.0 * in[N - 2] + 2.0 * in[N - 1]) / 35.0;
out[N - 1] = (- in[N - 5] + 4.0 * in[N - 4] - 6.0 * in[N - 3] + 4.0 * in[N - 2] + 69.0 * in[N - 1]) / 70.0;
}
return;
}
void cubicSmooth7(double in[], double out[], int N)
{
int i;
if ( N < 7 )
{
for ( i = 0; i <= N - 1; i++ )
{
out[i] = in[i];
}
}
else
{
out[0] = ( 39.0 * in[0] + 8.0 * in[1] - 4.0 * in[2] - 4.0 * in[3] +
1.0 * in[4] + 4.0 * in[5] - 2.0 * in[6] ) / 42.0;
out[1] = ( 8.0 * in[0] + 19.0 * in[1] + 16.0 * in[2] + 6.0 * in[3] -
4.0 * in[4] - 7.0* in[5] + 4.0 * in[6] ) / 42.0;
out[2] = ( -4.0 * in[0] + 16.0 * in [1] + 19.0 * in[2] + 12.0 * in[3] +
2.0 * in[4] - 4.0 * in[5] + 1.0 * in[6] ) / 42.0;
for ( i = 3; i <= N - 4; i++ )
{
out[i] = ( -2.0 * (in[i - 3] + in[i + 3]) +
3.0 * (in[i - 2] + in[i + 2]) +
6.0 * (in[i - 1] + in[i + 1]) + 7.0 * in[i] ) / 21.0;
}
out[N - 3] = ( -4.0 * in[N - 1] + 16.0 * in [N - 2] + 19.0 * in[N - 3] +
12.0 * in[N - 4] + 2.0 * in[N - 5] - 4.0 * in[N - 6] + 1.0 * in[N - 7] ) / 42.0;
out[N - 2] = ( 8.0 * in[N - 1] + 19.0 * in[N - 2] + 16.0 * in[N - 3] +
6.0 * in[N - 4] - 4.0 * in[N - 5] - 7.0 * in[N - 6] + 4.0 * in[N - 7] ) / 42.0;
out[N - 1] = ( 39.0 * in[N - 1] + 8.0 * in[N - 2] - 4.0 * in[N - 3] -
4.0 * in[N - 4] + 1.0 * in[N - 5] + 4.0 * in[N - 6] - 2.0 * in[N - 7] ) / 42.0;
}
}