C# 网络编程 echo

using System.Collections;
using System.Collections.Generic;
using System.Net.Sockets;
using UnityEngine;
using UnityEngine.UI;
using System;

public class Echo : MonoBehaviour
{
    Socket socket;
    public InputField inputField;
    public Text text;
    byte[] readBuff = new byte[1024];
    string recvStr = "";
    // Start is called before the first frame update
    public void Connection() {
        socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
        // socket.Connect("127.0.0.1",8888);
        socket.BeginConnect("127.0.0.1",8888, ConnectCallback, socket);
    }
    public void ConnectCallback(IAsyncResult ar) {
        try {
            Socket socket = (Socket)ar.AsyncState;
            socket.EndConnect(ar);
            Debug.Log("Socket Connect Succ");
            socket.BeginReceive(readBuff,0,1024,0,ReceiveCallback,socket);

        }
        catch (SocketException ex) {
            Debug.Log("Socket Connect fail"+ex.ToString());
        }
    }
    public void ReceiveCallback(IAsyncResult ar) {
        try {
            Socket socket = (Socket)ar.AsyncState;
            int count = socket.EndReceive(ar);
            recvStr = System.Text.Encoding.Default.GetString(readBuff,0,count);
            socket.BeginReceive(readBuff, 0, 1024, 0, ReceiveCallback, socket);
        }
        catch (SocketException ex)
        {
            Debug.Log("Socket Receive fail" + ex.ToString());
        }
    }
    public void Send() {
        string sendStr = inputField.text;
        byte[] sendBytes = System.Text.Encoding.Default.GetBytes(sendStr);
        //socket.Send(sendBytes);
        socket.BeginSend(sendBytes,0,sendBytes.Length,0,SendCallback,socket);
       // byte[] readBuff = new byte[1024];
       // int count = socket.Receive(readBuff);
       // string recvStr = System.Text.Encoding.Default.GetString(readBuff,0,count);
       // text.text = recvStr;
        //socket.Close();

    }
    public void SendCallback(IAsyncResult ar) {
        try
        {
            Socket socket = (Socket)ar.AsyncState;
            int count = socket.EndSend(ar);
            Debug.Log("Socket Send fail"+count);

        }
        catch (SocketException ex)
        {

            Debug.Log("Socket Receive fail" + ex.ToString());
        }
    }
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        text.text = recvStr;
    }
}

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