![](https://img-blog.csdnimg.cn/20201014180756923.png?x-oss-process=image/resize,m_fixed,h_64,w_64)
Unreal Engine 4
文章平均质量分 75
暴怒的小鸡仔
这个作者很懒,什么都没留下…
展开
-
实践 - Unreal Engine 4 Blueprint and C++ Programming 引擎框架(1)
C++ and Blueprints Actor 基本函数 #include "GameFramework/Actor.h" #include "MyActor.generated.h" UCLASS() class AMyActor : public AActor { GENERATED_BODY() public: // Sets default values for...原创 2018-11-10 17:54:28 · 483 阅读 · 0 评论 -
实践 - Unreal Engine 4 Blueprint and C++ Programming 引擎框架(0)GamePlay
Gameplay Classes: Objects, Actors, and Components There are 4 main class types that you derive from for the majority of gameplay classes. They are UObject, AActor, UActorComponent, and UStruct. ...原创 2018-11-10 17:53:09 · 204 阅读 · 0 评论 -
Unreal Engine 4 Blueprint and C++ Programming 虚幻编辑器(1)
World Settings World Enable World Composition(bool) { Eable tools for composing a tiled world. Level has to be saved and all sub - levels removed before enabling this option. } { 启用组合碎片世界的工具。启用该选...原创 2018-11-13 10:40:47 · 382 阅读 · 0 评论 -
Unreal Engine 4 API Analysis - AController
class AController : public AActor , public INavAgentInterface Remarks Controller 是非物理 Actor,可以掌管一个 Pawn 来控制它的行为。 PlayerController 被人类玩家使用以控制 Pawn 。同时 AIController 为其控制的 Pawn 实现了人工智能。 C...翻译 2018-11-22 17:51:00 · 986 阅读 · 0 评论 -
Unreal Engine 4 API Analysis - APlayerController
Syntax class APlayerController : public AController Remarks PlayerControllers are used by human players to control Pawns. ControlRotation (accessed via GetControlRotation() ), determine...翻译 2018-11-30 23:31:55 · 323 阅读 · 0 评论 -
Unreal Engine 4 Source Code (004) - Delegates
Delegates In UE4 委托代理设计模式 什么问题导致了Delegates的诞生? 1.C++中的函数指针无法判断其类型,参数等,若参数错误,编译期不会被发现,那么运行期就会出现不可预知的错误,Delegates的目的是实现类型安全的函数指针,即在编译期间发现错误。 2. ...原创 2019-01-18 10:59:36 · 402 阅读 · 0 评论