World Settings
World
Enable World Composition(bool)
{ Eable tools for composing a tiled world. Level has to be saved and all sub - levels removed before enabling this option. }
{ 启用组合碎片世界的工具。启用该选项之前要保存所有关卡,移除所有子关卡。}
Use Client Side Level Streaming Volumes(bool)
{ Enable Client - side streaming volumes instead of server - side. Expected usage scenario: server has all streaming levels
always loaded, client independently stream levels in/out based on streaming volumes. }
{ 启动客户端卷替代服务端卷。预期使用场景:服务器总是加载所有流关卡,客户端则依赖流卷独立加载流关卡。}
Kill Z(float)
{ Any actor falling below this level gets destroyed. }
{ 任何Actor掉落至该水平线(Z坐标值)之下都会被摧毁。}
GameMode
GameMode Override(choice)
{ The default GameMode to use when starting this map in the game. If this value is NULL,
the INI setting for default game type is used. }
{ 游戏中这张地图启动时将会使用默认游戏模式。如果这个值是NULL的,将会启用INI为默认游戏模式的设定。}
Selected GameMode
Default Pawn Class(choice)
{ The default pawn class used by players. }
{ 玩家使用的默认Pawn类。}
HUD Class(choice)