实践 - Unreal Engine 4 Blueprint and C++ Programming 引擎框架(0)GamePlay

Gameplay Classes: Objects, Actors, and Components

There are 4 main class types that you derive from for the majority of gameplay classes.

They are UObjectAActorUActorComponent, and UStruct.

 

Unreal Objects (UObject)

The base building block in the Unreal Engine is called UObject.

This class, coupled with UClass, provides a number of the most important base services in the engine:

  • Reflection of properties and methods

  • Serialization of properties

  • Garbage collection

  • Finding UObjects by name

  • Configurable values for properties

  • Networking support for properties and methods

虚幻引擎中的基本构建块称为 UObject 。这种类与 UClass(提供反射信息) 耦合,提供了引擎中最重要的基础服务:

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值