unity ASE连的Shader制作的卡牌扫描效果详细的可更改参数已经截图,可以更换主图,扫描网格,扫描线效果移动端可用,Unity2020版本制作。
Shader "Card_Scanning"
{
Properties
{
_MainTex("MainTex", 2D) = "white" {
}
_MainColor("MainColor", Color) = (0.5235849,0.9725996,1,0)
_TextureSample0("Texture Sample 0", 2D) = "white" {
}
_PKP_mask("PKP_mask", 2D) = "white" {
}
_PKP_mask1("PKP_mask1", 2D) = "white" {
}
_Speed("Speed", Float) = 0
_Emission("Emission", Float) = 1
_Op("Op", Float) = 0
[HideInInspector] _texcoord( "", 2D ) = "white" {
}
[HideInInspector] __dirty( "", Int ) = 1
}
SubShader
{
Tags{