using UnityEngine.UI;
public class UseOverKinectManager : MonoBehaviour {
public RawImage kinectImg;
public Canvas canvas;
public Image rightHand;
public Image btn1;
// Use this for initialization
using UnityEngine.UI;
public class UseOverKinectManager : MonoBehaviour {
public RawImage kinectImg;
public Canvas canvas;
public Image rightHand;
public Image btn1;
// Use this for initialization