1、常用的TCP和UDP。
2、TCP需要建立连接,UDP不需要
3、TCP因为建立了连接,比UDP可靠
4、UDP因为没有连接,所以可以实现广播
TCP实例:
//服务器
Socket ReceiveSocket;
int port = 9999;
// 侦听所有网络客户接口的客活动
IPAddress ip = IPAddress.Any;
//使用指定的地址簇协议、套接字类型和通信协议
ReceiveSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint endPoint = new IPEndPoint(ip, port);
//绑定IP地址和端口号
ReceiveSocket.Bind(new IPEndPoint(ip, port));
//设定最多有10个排队连接请求
ReceiveSocket.Listen(10);
Console.WriteLine("建立连接");
Socket socket = ReceiveSocket.Accept();
Console.WriteLine("已连接");
byte[] receive = new byte[1024];
socket.Receive(receive);
Console.WriteLine("接收到消息:" + Encoding.UTF8.GetString(receive));
byte[] send = Encoding.UTF8.GetBytes("Success receive the message,send the back the message");
socket.Send(send);
Console.WriteLine("发送消息为:" + Encoding.UTF8.GetString(send));
//客户端
Socket ClientSocket;
String IP = "127.0.0.1";
int port = 9999;
IPAddress ip = IPAddress.Parse(IP); //将IP地址字符串转换成IPAddress实例
ClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//使用指定的地址簇协议、套接字类型和通信协议
IPEndPoint endPoint = new IPEndPoint(ip, port); // 用指定的ip和端口号初始化IPEndPoint实例
ClientSocket.Connect(endPoint); //与远程主机建立连接
Console.WriteLine("开始发送消息");
byte[] message = Encoding.UTF8.GetBytes("666~"); //通信时实际发送的是字节数组,所以要将发送消息转换字节
ClientSocket.Send(message);
Console.WriteLine("发送消息为:" + Encoding.UTF8.GetString(message));
byte[] receive = new byte[1024];
int length = ClientSocket.Receive(receive); // length 接收字节数组长度
Console.WriteLine("接收消息为:" + Encoding.UTF8.GetString(receive));
ClientSocket.Close(); //关闭连接
UDP局域网实例:
//接收端
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);//初始化一个Scoket协议
IPEndPoint iep = new IPEndPoint(IPAddress.Any, 9095);//初始化一个侦听局域网内部所有IP和指定端口
EndPoint ep = (EndPoint)iep;
socket.Bind(iep);//绑定这个实例
byte[] buffer = new byte[1024];//设置缓冲数据流
socket.ReceiveFrom(buffer, ref ep);//接收数据,并确把数据设置到缓冲流里面
Console.WriteLine(Encoding.Unicode.GetString(buffer).TrimEnd('\u0000') + " " + DateTime.Now.ToString());
//发送端
//初始化一个发送广播和指定端口的网络端口实例
Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
IPEndPoint iep = new IPEndPoint(IPAddress.Broadcast, 9095);
//设置该scoket实例的发送形式
sock.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
byte[] buffer = Encoding.Unicode.GetBytes(message);
//发送
sock.SendTo(buffer, iep);