非常清晰的demo
服务端
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;
public class SocketServer : MonoBehaviour {
// Use this for initialization
public void StartServer () {
bt_connnect_Click();
}
// Update is called once per frame
void Update () {
}
private void bt_connnect_Click()
{
try
{
int _port = 6000;
string _ip = "127.0.0.1";
//点击开始监听时 在服务端创建一个负责监听IP和端口号的Socket
Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Parse(_ip);
//创建对象端口
IPEndPoint point = new IPEndPoint(ip, _port);
socketWatch.Bind(point);//绑定端口号
Debug.Log("监听成功!");
socketWatch.Listen(10);//设置监听,最大同时连接10台
//创建监听线程
Thread thread = new Thread(Listen);
thread.IsBackground = true;
thread.Start(socketWatch);
}
catch { }
}
/// <summary>
/// 等待客户端的连接 并且创建与之通信的Socket
/// </summary>
Socket socketSend;
void Listen(object o)
{
try
{
Socket socketWatch = o as Socket;
while (true)
{
socketSend = socketWatch.Accept();//等待接收客户端连接
Debug.Log(socketSend.RemoteEndPoint.ToString() + ":" + "连接成功!");
//开启一个新线程,执行接收消息方法
Thread r_thread = new Thread(Received);
r_thread.IsBackground = true;
r_thread.Start(socketSend);
}
}
catch { }
}
/// <summary>
/// 服务器端不停的接收客户端发来的消息
/// </summary>