using UnityEngine;
public class EditEmissiveIntensityExample : MonoBehaviour
{
public GameObject m_EmissiveObject;
void Start()
{
float emissiveIntensity = 10;
Color emissiveColor = Color.green;
m_EmissiveObject.GetComponent<Renderer>().material.SetColor("_EmissiveColor", emissiveColor * emissiveIntensity);
}
}
Adjusting emissive intensity at runtime
最新推荐文章于 2023-07-04 10:52:52 发布