<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>创建游戏中的元素</title>
</head>
<body>
<canvas id="mycanvas" height="600" width="600"
style="background: #eeee;"></canvas>
<script type="text/javascript">
var player={
color:"#00A",
x:0,
y:0,
width:32,
height:32,
draw: function(){
//①获取画布
var layer=document.getElementById("mycanvas");
//②获取上下文
var cxt=layer.getContext("2d");
cxt.fillstyle=this.color;//填充颜色
cxt.fillRect(this.x,this.y,this.width,this.height);//使用当前风格填充指定区域
}
};
player.x=10;
player.y=10;
player.draw();
//画个圆
var player1={
color:"#ffffff",
x:0,//x坐标
y:0,//y坐标
rad:20,
height:50,
width:50,
draw1:function(){
//①获取画布
var layer=document.getElementById("mycanvas");
//②获得上下文
var context=layer.getContext("2d");
context.fillStyle=this.color;
//context.beginPath();
context.arc(this.x,this.y,this.rad,50,Math.PI*2,true);
//context.closePath(this.color);
context.fill();//对当前图形中所有的闭合路径内部像素进行填充
}
};
player1.x=100;
player1.y=50;
player1.draw1();
</script>
</body>
</html>
<html>
<head>
<meta charset="utf-8">
<title>创建游戏中的元素</title>
</head>
<body>
<canvas id="mycanvas" height="600" width="600"
style="background: #eeee;"></canvas>
<script type="text/javascript">
var player={
color:"#00A",
x:0,
y:0,
width:32,
height:32,
draw: function(){
//①获取画布
var layer=document.getElementById("mycanvas");
//②获取上下文
var cxt=layer.getContext("2d");
cxt.fillstyle=this.color;//填充颜色
cxt.fillRect(this.x,this.y,this.width,this.height);//使用当前风格填充指定区域
}
};
player.x=10;
player.y=10;
player.draw();
//画个圆
var player1={
color:"#ffffff",
x:0,//x坐标
y:0,//y坐标
rad:20,
height:50,
width:50,
draw1:function(){
//①获取画布
var layer=document.getElementById("mycanvas");
//②获得上下文
var context=layer.getContext("2d");
context.fillStyle=this.color;
//context.beginPath();
context.arc(this.x,this.y,this.rad,50,Math.PI*2,true);
//context.closePath(this.color);
context.fill();//对当前图形中所有的闭合路径内部像素进行填充
}
};
player1.x=100;
player1.y=50;
player1.draw1();
</script>
</body>
</html>