要想实现这个效果,可以充分利用Android中Paint对象的Shader渲染器。通过设置一个不断变化的LinearGradient,并使用带有该属性的Paint对象来绘制显示的文字,首先在onSizeChanged()方法中进行一些对象的初始化工作,并根据View的宽高设置一个LinearGradient渐变渲染器。
其中最关键的就是使用getPaint()方法获取当前绘制TextView的Paint对象,并给这个paint对象设置原生TextView没有的LinearGradient属性,最后,在onDraw()方法中,通过矩阵的方式不断平移渐变效果,从而在绘制文字时,产生动态的闪动效果,
自定义TextView整体代码如下:
package com.example.myapplication;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Shader;
import android.util.AttributeSet;
import android.widget.TextView;
/**
* Created by song on 2016/12/27.
*/
public class MyTextView extends TextView {
private int mViewWidth = 0;
private Paint mPaint;
private LinearGradient mLinearGradient;
private Matrix mGradientMatrix;
private int mTranslate;
public MyTextView(Context context) {
super(context);
}
public MyTextView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
if (mViewWidth == 0) {
mViewWidth = getMeasuredWidth();
if (mViewWidth > 0) {
mPaint = getPaint();
mLinearGradient = new LinearGradient(0, 0, mViewWidth, 0, new int[]{Color.BLUE, 0xffffffff, Color.BLUE}, null, Shader.TileMode.CLAMP);
mPaint.setShader(mLinearGradient);
mGradientMatrix = new Matrix();
}
}
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mGradientMatrix != null) {
mTranslate += mViewWidth / 5;
if (mTranslate > 2 * mViewWidth) {
mTranslate = -mViewWidth;
}
mGradientMatrix.setTranslate(mTranslate, 0);
mLinearGradient.setLocalMatrix(mGradientMatrix);
postInvalidateDelayed(100);
}
}
}