博弈论拾遗3(不定期更新)

1.We can have multiple ES conventions monomorphic and ploymorphic. These need not to be equally good.
2.SLF (sneaky little fxck) strategy is interesting.
3.It’s one thing for that theory to explain the existing facts, but you’d like to predict new facts.

1.Idea: In a lot of business, incentives are not given by God, they’re designed by the people who write the contracts.
2.Russians don’t tell anyone about the machine (doom’s day device), so it doesn’t work.

1.More information and more options can hurt.
2.I’ll cute and you choose, or vice versa (neither has a first mover advantage or a second mover advantage).

1.I think the proof is instructive as part of sort of QR at Yale.
2.A game of perfect information is one in which, at each node the player whose turn it is to move at that node knows which node she is at. (She must know how she got there)
3.A pure strategy for Player I is in a game of perfect information it’s a complete plan of action, it specifies which action I will take at each of I’s decision node. (Regardless of whether that node actually is reached by that strategy)
4.He can afford to make an example of you, so no other people will invade.

1.The aim in life is not to go down. Swinging, it’s not to go down.
2.Sane guys are occasionally going to act like crazy guys in order to establish a reputation and that reputation helps them down the tree.

1.In bilateral bargaining, having low wealth and being known to have low wealth puts you in a weaker position.

1.What do I know and when did I know it? (Watergate Trails)
2,Perfect information: all information sets in the tree contain just one node. Imperfect information: not perfect information.
3. A pure strategy of player i is a complete plan of action, it specifies what player i will do at each of i’s information sets. (what matters is information, not times)
4.A sub-game is a part of a game (informally) that looks like a game within the tree. It satisfies 3 properties: (1)The sub-game starts from a single node. (2)It comprises all successors to that node. (2)It does not break up any information sets.
5. A NE is a sub-game Perfect equilibrium SPE if it induces a NE in every sub-game of the game.

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