以下:部分内容截取自《Android开发艺术探索》,内容仅用于自我记录学习使用。
- 对ViewGroup, 事件分发的相关方法有三个:dispatchTouchEvent,onInterceptTouchEvent,onTouchEvent。dispatchTouchEvent,对ViewGroup并无太大意义,决定是否分发给子元素的关键点在于onInterceptTouchEvent() 的返回值,返回为true则ViewGroup自我消化该事件,false则分发给子View。当返回true的时候会调用ViewGroup 的onTouchEvent事件。
- 当ViewGroup分发事件给子元素时,子元素会调用dispatchTouchEvent,onInterceptTouchEvent(如果子元素还是ViewGroup), onTouchEvent(如果事件是当前元素处理)。依次反复,实现事件分发。
- 对View,事件分发的相关方法有两个:dispatchTouchEvent、onTouchEvent。
- 对View,onTouchListener/onClickListener的优先级要高于onTouchEvent/onClickEvent。即当这个View设置了onTouchListener或者onClickListener事件时,则相应的View中的onTouchEvent或者onClickEvent则不会被调用。但是当onTouchListener/onClickListener返回值为false时则表示该事件未被消费,则会继续调用View的onTouchEvent/onClickEvent。
- 事件传递顺序:Activity -> Window ->View。即事件总是先传递给Activity,再传递给Window,再传递给顶层View。顶层View接收到事件后会按照事件分发机制去分发事件。如果一个View的onTouchEvent返回false,则其父元素的onTouchEvent会被调用,以此类推,如果所有的元素都不处理这个事件,则会交给Activity处理,即调用Activity的onTouchEvent事件。
- 正常情况下一个事件只能被一个元素拦击。因为一旦一个元素拦截了该事件,则同一个事件序列内(move, up等)的所有事件都会交于该View处理。并且一旦该元素决定拦截该事件时,(如果是ViewGroup)其onInterceptTouchEvent不会再被调用。
- 一次完成的触摸事件应当包括Action_Down、Action_Move、Aciton_UP,其中Action_Move的数量可为若干个,也可为0个,Down和Up事件只能有一个。
- 事件触发的顺序是onTouchEvent -> onLongClickEvent -> onClickEvent
- ViewGroup默认不拦截任何事件,onInterceptTouchEvent默认返回false。View没有onInterceptTouchEvent方法,一旦有事件传递给View,就用调用onTouchEvent,并且View默认消耗事件,onTouchEvent默认返回true,除非他的clickable和longClickable都为false,
- 若一个View一旦开始处理事件,如果其不消耗DOWN事件(返回false),则统一事件序列中的其他事件都不会再交给他来处理,并将事件交于他的父元素处理,父元素的onTouchEvent会被调用。
- 事件的传递是由外向内,在子元素中可以通过this.getParent().requestDisallowInterceptTouchEvent(true); 干预父元素的事件拦截,将事件分发给子元素,但是无法干预父元素的Down事件接收(不会拦截,因为代码中将标识为复位了,所以DOWN事件无法干预。。。貌似这样的吧。。。。。)。
注:以下代码翻译借助有道词典。。。。。还有一些私人的小想法。。。。对于具体的事件分发讲解可以参考这篇博客:https://www.cnblogs.com/linjzong/p/4191891.html
ViewGroup源码
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
// 输入事件一致性校验
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
// 如果事件的目标是可访问性焦点视图,那么启动正常的事件分派。也许后代就是处理点击的对象。
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) { // 过滤触摸事件以应用安全策略。 估计是过滤事件,确定是安全的点击事件
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
// 当开始一个新的触摸手势时,扔掉所有以前的状态。
// 由于应用程序切换、ANR或其他状态变化,框架可能已经删除了上一个手势的up或cancel事件。
// 即ViewGroup发现事件是DOWN事件时就会将状态还原,包括FLAG_DISALLOW_INTERCEPT标识,
// 这就导致设置设置FLAG_DISALLOW_INTERCEPT标识无法拦截Down事件,因为Down事件会把标志位重置
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
// 检查拦截。
final boolean intercepted;
// 如果是DOWN事件 或 mFirstTouchTarget != null (mFirstTouchTarget:当事件分发给子View处理时mFirstTouchTarget会被指向子View,不为空则表示该事件被子View处理)
// 即当ViewGroup拦截事件时, mFirstTouchTarget != null不成立,且MOVE和UP事件会直接进入else,不会再触发onInterceptTouchEvent() 方法。同时设置intercepted = true表示事件被自身拦截
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
// DOWN事件来临时,如果设置了requestDisallowInterceptTouchEvent。则会走哪我也不清楚
// 当走if时,ViewGroup 的onInterceptTouchEvent方法默认返回false,else中也是设置成false,差不多差不多。
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
// 没有触摸目标,这个操作不是一个初始的向下操作,所以这个视图组继续拦截触摸。
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
// 如果被拦截,启动正常的事件调度。另外,如果已经有一个视图在处理这个手势,请执行正常的事件调度。
// intercepted = true表示被ViewGroup自身拦截,或者被子View拦截设置设置事件不可访问焦点
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
// 检查是否有取消事件
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
// 如果需要,更新指针向下的触摸目标列表。
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
// 当intercepted = false时则代表要分发给子View,且没有ACTION_CANCEL 取消事件。则给子View分发事件
if (!canceled && !intercepted) {
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
// 如果事件的目标是可访问性焦点,我们就把它交给具有可访问性焦点的视图,如果它不处理它,我们就清除标志并像往常一样将事件分发给所有的孩子。
// 我们正在查找关注可访问性的主机,以避免保持状态,因为这些事件非常罕见。
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
// 清理这个指针id的早期触摸目标,以防它们变得不同步。
removePointersFromTouchTargets(idBitsToAssign);
// 下面是分发给子View的循环
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
// 从前到后扫描孩子, 找到一个可以接收事件的孩子。
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
// 循环子View
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
// 如果有一个视图具有可访问性焦点,我们希望它首先获得事件,如果没有处理,我们将执行正常的分派。我们可能会进行双迭代,但考虑到时间范围,这更安全。
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
// canViewReceivePointerEvents 如果子视图可以接收指针事件,则返回true。
// isTransformedTouchPointInView 如果子视图在转换为其坐标空间时包含指定的点,则返回true。
// 如果子View在播放动画或者点击事件坐标不在子元素区域内则放弃这次循环
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
// 获取指定子视图的触摸目标。
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
// 孩子已经在他的范围内接受接触。除了正在处理的指针之外,还要给它一个新的指针。
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
// 如果不取消事件,且child不为null则调用子View的dispatchTouchEvent方法,从而将事件交给子元素进行处理,结束了一轮事件分发
// 如果子元素dispatchTouchEvent返回为true,则进入if循环。如果返回false则会将事件分发给下一个子元素
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
// 孩子想在自己的范围内接受触摸。
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
// 设置 mFirstTouchTarget,mFirstTouchTarget不再为空
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
// 可访问性焦点没有处理这个事件,所以清除标志并对所有的孩子做一个正常的分派。
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
// 没有找到一个孩子来接收活动。将指针分配给最近添加的最少的目标。
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
// 进入if则交给ViewGroup自身处理,分发给子View失败,进入else则说明成功
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
// 这里传参child为null,则会调用super.dispatchTouchEvent(event);并返回,即将此次事件转到了View的dispatchTouchEvent方法,即点击事件开始交给ViewGroup的父类View处理。
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
// 发送到触摸目标,不包括新的触摸目标,如果我们已经发送到它。必要时取消触摸目标。
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
// 如果需要,更新指针向上或取消的触摸目标列表。
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
/**
* Transforms a motion event into the coordinate space of a particular child view,
* filters out irrelevant pointer ids, and overrides its action if necessary.
* If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
*/
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
}
// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
/**
* Adds a touch target for specified child to the beginning of the list.
* Assumes the target child is not already present.
*/
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
return target;
}
View源码
/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
// 如果事件应该首先由可访问性焦点处理。首先判断是否具有可访问性,事件可以访问我们?我们可以访问事件?表述而已,懂意思就行
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
// 我们没有焦点或没有虚拟后代拥有它,不要处理事件。
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
// 我们有焦点,得到事件,然后使用正常的事件调度。
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll(); // 停止正在进行的嵌套滚动
}
// 过滤触摸事件以应用安全策略。 --- 如果事件应该被分派,则为True;如果事件应该被删除,则为false。
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
// 检查是否设置了OnTouchLinstener,因为触摸监听事件优先级高于OnTouchEvent事件
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) { // 调用onTouch并根据其返回结果设置该事件是否被消耗
result = true;
}
// 如果没有设置检查是否设置了OnTouchLinstener则调用onTouchEvent并根据其返回值设置该事件是否被消耗
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
// 如果这是一个手势的结尾,那么在嵌套的滚动之后要清理干净;如果我们尝试了ACTION_DOWN但不想要这个手势的其余部分,也要取消它。
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
/**
* Implement this method to handle touch screen motion events.
* <p>
* If this method is used to detect click actions, it is recommended that
* the actions be performed by implementing and calling
* {@link #performClick()}. This will ensure consistent system behavior,
* including:
* <ul>
* <li>obeying click sound preferences
* <li>dispatching OnClickListener calls
* <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
* accessibility features are enabled
* </ul>
*
* @param event The motion event.
* @return True if the event was handled, false otherwise.
*/
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags; // 视图标志包含各种视图状态。
final int action = event.getAction();
final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
// 若一个View是disable的,如果它是 CLICKABLE或者LONG_CLICKABLE或CONTEXT_CLICKABLE的就返回true,表示消耗掉了Touch事件
// 即即使View在不可用状态下,依旧会消耗事件
// 只要 CLICKABLE 或者 LONG_CLICKABLE有一个为true,都会消耗该事件,即onTouchEvent会返回true。不管其是不是DISABLE状态
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return clickable;
}
// 如果View设置代理,则执行下面
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
switch (action) {
// 当事件为UP事件时,会触发performClick() 方法,如果View设置了OnClickListenter,则performClick()会调用onClick方法
case MotionEvent.ACTION_UP:
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
if ((viewFlags & TOOLTIP) == TOOLTIP) {
handleTooltipUp();
}
if (!clickable) {
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
}
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
// 触摸模式下如果还没获取焦点则获取焦点
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
// 按钮在按下之前就被释放了。让它现在显示按下的状态(在调度单击之前),以确保用户看到它。
setPressed(true, x, y);
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
// 如果是轻触,取消长按检测
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
// 只有当我们处于按下状态时才执行单击操作
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
// 使用一个Runnable并发布它,而不是直接调用performClick。这允许在单击动作开始之前更新视图的其他视觉状态。
if (mPerformClick == null) {
mPerformClick = new PerformClick(); // 里面创建了一个子线程
}
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_DOWN:
if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
}
mHasPerformedLongPress = false;
if (!clickable) {
checkForLongClick(0, x, y);
break;
}
if (performButtonActionOnTouchDown(event)) {
break;
}
// Walk up the hierarchy to determine if we're inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer();
// For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
checkForLongClick(0, x, y);
}
break;
case MotionEvent.ACTION_CANCEL:
if (clickable) {
setPressed(false);
}
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
break;
case MotionEvent.ACTION_MOVE:
if (clickable) {
drawableHotspotChanged(x, y);
}
// Be lenient about moving outside of buttons
if (!pointInView(x, y, mTouchSlop)) {
// Outside button
// Remove any future long press/tap checks
removeTapCallback();
removeLongPressCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
}
break;
}
return true;
}
return false;
}
/**
* Register a callback to be invoked when this view is clicked. If this view is not
* clickable, it becomes clickable.
*
* @param l The callback that will run
*
* @see #setClickable(boolean)
*/
public void setOnClickListener(@Nullable OnClickListener l) {
if (!isClickable()) {
setClickable(true);
}
getListenerInfo().mOnClickListener = l;
}
/**
* Return whether this view has an attached OnClickListener. Returns
* true if there is a listener, false if there is none.
*/
public boolean hasOnClickListeners() {
ListenerInfo li = mListenerInfo;
return (li != null && li.mOnClickListener != null);
}
/**
* Register a callback to be invoked when this view is clicked and held. If this view is not
* long clickable, it becomes long clickable.
*
* @param l The callback that will run
*
* @see #setLongClickable(boolean)
*/
public void setOnLongClickListener(@Nullable OnLongClickListener l) {
if (!isLongClickable()) {
setLongClickable(true);
}
getListenerInfo().mOnLongClickListener = l;
}
CLICKABLE 具体值跟不同View有关,LONG_CLICKABLE属性默认false。
setOnClickListener会将CLICKABLE 设置为true, setOnLongClickListener会将LONG_CLICKABLE设置为true。