一、前言
本demo为学习SpringBoot搭建SocketIo 使用。部分代码不够规范严谨,代码结构并不好,毕竟在回执消息以及消息体结构的定义、代码的结构等方面都很多改进地方。本想好好梳理,可惜那该死的惰性,真香。故本demo如果使用最好仅仅作为技术实现的小参考,不建议作为开发过程代码使用(况且虽然功能实现了,但是部分代码笔者并不能确定这样写的正确性)。
另外,全发和私发功能实现,群发功能前端没有实现,因为没有选择roomId,毕竟懒癌犯了。。。。。。。
二、Socket.Io后台搭建
搭建SpringBoot框架的部分不在本文范围内,有需要可以自行百度。
1. 引入socket.io依赖
<!-- netty-socketio-->
<dependency>
<groupId>com.corundumstudio.socketio</groupId>
<artifactId>netty-socketio</artifactId>
<version>1.7.17</version>
</dependency>
2. 新建配置文件 socket.properties, 用于socket.io的配置,其实也可以跳过这一步直接写
内容如下
# socketio
socketio.port=9096
socketio.upgradeTimeout=3000
socketio.pingInterval=25000
socketio.pingTimeout=8000
3. 创建SocketIoServerConfig 配置类
import com.corundumstudio.socketio.SocketIOServer;
import com.corundumstudio.socketio.annotation.SpringAnnotationScanner;
import org.springframework.beans.factory.annotation.Value;
import org.springframework.context.annotation.Bean;
import org.springframework.context.annotation.Configuration;
import org.springframework.context.annotation.PropertySource;
/**
* @Data: 2019/7/10
* @Des: SocketIo 配置
*/
@Configuration // 标志这个类是Spring的一个配置类
@PropertySource(value = "classpath:socket.properties") // 引入配置文件
public class SocketIoServerConfig {
@Value("${socketio.port}")
private int port;
@Value("${socketio.upgradeTimeout}")
private int upgradeTimeout;
@Value("${socketio.pingInterval}")
private int pingInterval;
@Value("${socketio.pingTimeout}")
private int pingTimeout;
/**
* 注册一个SocketIoServer bean,
* 初始化好一切参数,在注入的时候可以不用再初始化
* @return
*/
@Bean
public SocketIOServer socketIoServer(){
/*
* 创建Socket,并设置监听端口
*/
com.corundumstudio.socketio.Configuration config = new com.corundumstudio.socketio.Configuration();
// 设置主机名,默认是0.0.0.0
// config.setHostname("localhost");
// 设置监听端口
config.setPort(port);
// 协议升级超时时间(毫秒),默认10000。HTTP握手升级为ws协议超时时间
config.setUpgradeTimeout(upgradeTimeout);
// Ping消息间隔(毫秒),默认25000。客户端向服务器发送一条心跳消息间隔
config.setPingInterval(pingInterval);
// Ping消息超时时间(毫秒),默认60000,这个时间间隔内没有接收到心跳消息就会发送超时事件
config.setPingTimeout(pingTimeout);
// sessionId是否随机
config.setRandomSession(true);
final SocketIOServer server = new SocketIOServer(config);
return server;
}
/**
* 注入OnConnect,OnDisconnect,OnEvent注解。 不写的话Spring无法扫描OnConnect,OnDisconnect等注解
* @param socketServer
* @return
*/
@Bean
public SpringAnnotationScanner springAnnotationScanner(SocketIOServer socketServer) {
return new SpringAnnotationScanner(socketServer);
}
}
4. 设置SocketIO启动类
// 实现CommandLineRunner接口代表在Spring启动后服务就跟着启动。Order则表示注入优先级为1,即注入的顺序靠前,优先级高
@Component // 让Spring将其添加为一个可注入的组件
@Order(1)
public class SocketioServerRunner implements CommandLineRunner {
private final SocketIOServer server;
private final Logger logger = LoggerFactory.getLogger(getClass());
@Autowired
public SocketioServerRunner(SocketIOServer server) {
this.server = server;
}
@Override
public void run(String... args) throws Exception {
// spring服务启动后会紧接着启动run方法,即会吊起来socket服务。
logger.info("ServerRunner 开始启动啦...");
server.start();
}
}
5. Socket业务实现类
import com.corundumstudio.socketio.AckRequest;
import com.corundumstudio.socketio.BroadcastAckCallback;
import com.corundumstudio.socketio.SocketIOClient;
import com.corundumstudio.socketio.SocketIOServer;
import com.corundumstudio.socketio.annotation.OnConnect;
import com.corundumstudio.socketio.annotation.OnDisconnect;
import com.corundumstudio.socketio.annotation.OnEvent;
import com.kingfish.pojo.socket.SocketMsg;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
import javax.annotation.PreDestroy;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/**
* @Data: 2019/7/10
* @Des: SocketIO事件接收
*/
@Component
public class MessageEventhandler {
private final Logger logger = LoggerFactory.getLogger(getClass());
private final String DEFAULT_ROOM_ID = "123";
@Autowired
private SocketIOServer server;
private static Map<String, SocketIOClient> clientMap;
static {
clientMap = new ConcurrentHashMap<>();
}
@OnConnect
public void onConnect(SocketIOClient client) {
String clientName = client.getHandshakeData().getSingleUrlParam("clientName");
String roomId = client.getHandshakeData().getSingleUrlParam("roomId");
// 这里使用clientName作为key不合适,仅仅作为Demo展示
clientMap.put(clientName, client);
SocketMsg socketMsg = new SocketMsg();
socketMsg.setMessage(clientName + "上线了 ");
socketMsg.setData(clientMap.keySet());
// 如果roomId 不为空,则加入指定的房间编号, 并通知指定房间的人上线信息
if (roomId != null) {
client.joinRoom(roomId);
server.getRoomOperations("1").sendEvent("onlineMessage", socketMsg);
} else {
// 否则的话通知所有人
server.getBroadcastOperations().sendEvent("onlineMessage", socketMsg);
}
logger.info(clientName + "连接上了 ");
}
@OnDisconnect
public void onDisconnect(SocketIOClient client) {
String clientName = client.getHandshakeData().getSingleUrlParam("clientName");
String roomId = client.getHandshakeData().getSingleUrlParam("roomId");
client.disconnect();
clientMap.remove(clientName);
SocketMsg socketMsg = new SocketMsg();
socketMsg.setMessage(clientName + "下线了 ");
socketMsg.setData(clientMap.keySet());
if (roomId != null) {
client.joinRoom(roomId);
server.getRoomOperations("1").sendEvent("onlineMessage", socketMsg);
} else {
// 否则的话通知所有人
server.getBroadcastOperations().sendEvent("onlineMessage", socketMsg);
}
logger.info(clientName + "断开连接 " + client.getSessionId());
}
/**
* 发送所有人信息
*
* @param client
* @param msg
*/
@OnEvent(value = "sendMessage")
public void onSendMessage(SocketIOClient client, SocketMsg msg) {
server.getBroadcastOperations().sendEvent("receiveMessage", msg.getMessage(), new BroadcastAckCallback<String>(String.class, 5000) {
@Override
protected void onAllSuccess() {
logger.info("全部应答:" + msg);
}
@Override
protected void onClientTimeout(SocketIOClient client) {
logger.info("应答超时:" + client.getSessionId().toString());
}
});
}
/**
* 发送所有人信息
*
* @param client
* @param msg
* @param ackSender
*/
@OnEvent(value = "sendOneMessage")
public void sendOneMessage(SocketIOClient client, SocketMsg msg, AckRequest ackSender) {
String clientName = msg.getCode();
if (clientMap.containsKey(clientName)) {
clientMap.get(clientName).sendEvent("receiveMessage", msg.getMessage());
} else {
if (ackSender.isAckRequested()) {
ackSender.sendAckData("查无此人");
}
}
}
/**
* 发送群聊信息
*
* @param client
* @param msg
* @param ackSender
*/
@OnEvent(value = "sendRoomMessage")
public void sendRoomMessage(SocketIOClient client, SocketMsg msg, AckRequest ackSender) {
String roomId = client.getHandshakeData().getSingleUrlParam("roomId");
if (client.getAllRooms().contains(roomId)) {
server.getRoomOperations(roomId).sendEvent("receiveMessage", msg.getMessage(), new BroadcastAckCallback<Object>(Object.class, 5000) {
@Override
protected void onAllSuccess() {
logger.info("全部应答:" + msg);
}
@Override
protected void onClientTimeout(SocketIOClient client) {
logger.info("应答超时:" + client.getSessionId().toString());
}
});
} else {
// 如果需要回执,则回执错误信息
if (ackSender.isAckRequested()) {
ackSender.sendAckData("roomId有错误");
}
}
}
// spring Ioc 容器销毁前停止服务
@PreDestroy
public void stop() {
if (server != null) {
server.stop();
}
}
}
6. SocketMsg消息类
import java.io.Serializable;
/**
* @Data : 2019/7/11
* @Des : Socket消息体
*/
public class SocketMsg<T> implements Serializable {
private static final long serialVersionUID = -569315342607629651L;
private String code;
private String message;
private T data;
@Override
public String toString() {
return "{" +
"code:" + code +
", message:'" + message + '\'' +
", data:" + data +
'}';
}
public String getCode() {
return code;
}
public void setCode(String code) {
this.code = code;
}
public String getMessage() {
return message;
}
public void setMessage(String message) {
this.message = message;
}
public T getData() {
return data;
}
public void setData(T data) {
this.data = data;
}
}
三、 前端代码实现
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Demo Chat</title>
<link href="bootstrap.css" rel="stylesheet">
<style>
body {
padding: 20px;
}
#console {
height: 400px;
overflow: auto;
}
.username-msg {
color: orange;
}
.connect-msg {
color: green;
}
.disconnect-msg {
color: red;
}
.send-msg {
color: #888
}
.ack-msg {
color: blue;
}
.user {
color: crimson;
}
</style>
<script src="js/socket.io/socket.io.js"></script>
<script src="js/moment.min.js"></script>
<script src="http://code.jquery.com/jquery-1.10.1.min.js"></script>
<script>
var userName = 'user' + Math.floor((Math.random() * 1000) + 1);
// 传递参数
var opts = {
query: 'clientName=' + userName
};
var socket = io.connect('http://localhost:9096', opts);
// 监听连接事件
socket.on('connect', function(data) {
});
// 监听断开事件
socket.on('disconnect', function(data) {
output('<span class="disconnect-msg">已断开服务,用户名为: ' + data + '服务已断开</span>');
});
// 监听sendMessage 事件
socket.on('receiveMessage', function(data, ackServerCallback) {
output('<span class="username-msg">已收到信息: ' + data + ':</span> ');
});
// 监听客户端上线下线事件
socket.on('onlineMessage', function(message, ackServerCallback) {
if(message) {
$("#online option").remove();
$("#online").prepend("<option value='0'>请选择</option>"); //添加第一个option值
for(var i = 0; i < message.data.length; i++) {
$("#online").append("<option value=" + message.data[i] + ">" + message.data[i] + "</option>");
}
output('<span class="connect-msg">已连接服务,用户名为: ' + message.message + '</span>');
}
});
function sendDisconnect() {
socket.disconnect();
}
function sendMessage(messageFun) {
var message = $('#msg').val();
$('#msg').val('');
var jsonObject = {
code: $("#online option:selected").val(),
data: {
name: userName,
message: message
},
message: message
};
// 向服务端发送消息
socket.emit(messageFun, jsonObject, function(result) {
output('<span class="ack-msg"> 这是回执结果 ' + result + ':</span> ');
});
socket.send()
}
function output(message) {
var currentTime = "<span class='user'>" + userName + "</span> <span class='time'>" + moment().format('HH:mm:ss.SSS') + "</span>";
var element = $("<div>" + currentTime + " " + message + "</div>");
$('#console').append(element);
}
$(document).keydown(function(e) {
if(e.keyCode == 13) {
$('#send').click();
}
});
</script>
</head>
<body>
<h1>Netty-socketio Demo Chat</h1>
<div id="console" class="well">
</div>
<form class="well form-inline" onsubmit="return false;">
<input id="msg" class="input-xlarge" type="text" placeholder="Type something..." /> To
<select id="online" class="search-query">
<option value='0'>请选择</option>
</select>
<button type="button" onClick="sendMessage('sendOneMessage')" class="btn">私发</button>
<button type="button" onClick="sendMessage('sendRoomMessage')" class="btn">群发</button>
<button type="button" onClick="sendMessage('sendMessage')" class="btn">全发</button>
</form>
</body>
</html>
全发效果图
私发效果图
以下:部分内容参考
https://github.com/mrniko/netty-socketio-demo
https://www.jianshu.com/p/4e80b931cdea
如有侵扰,联系删除。 内容仅用于自我记录学习使用。如有错误,欢迎指正。